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That's a good question kom. It would also beg the question of whether, when a pilot is shot down, they will be able to make their way back to base. I'm not asking for SoW to include 1st person elements (i know we'd ask to much to have to ability for a luftwaffe pilot to shoot his way back to Germany) but it would be nice for the player to have a bond with their character and the ability to create a history, so if you were playing a SP-campaign for the RAF, if you were shot down near to France, you may be picked up by the Germans and it could be the end of the war for you. On the other hand, if SoW was really successful and there were add-on packs, it would be cool to have the feature when the allies liberated france for the player to be able to get back to his squadron and fight again ;)
Oleg, will OTU's be modelled in SoW? Could the player have the option to retire to one after the Battle of Britain, or train in one beforehand? :D |
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I can't name it as a real-envirounment, but almost sure we model more things. 2. Civilian are possible now. But third pary will need also to make nvigation and radio call system for civilan planes for our sim. For this part the source code will be open. So I think first time we will see some sport civilian aircraft from third party... :) |
I'm very excited about the multiplayer news as well. The full time running great war would be awesome...will be fun to watch my beloved 109 change and weather, over long time of the war:grin:
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http://www.lonesentry.com/articles/t...scue-buoy.html |
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Scan from book: http://i108.photobucket.com/albums/n...2006/udet1.jpg http://i108.photobucket.com/albums/n...2006/udet2.jpg |
Since I see that you reply to other issues, besides the screenshots, I'll bump this question.
It would be great to know how DM and the behaviour of damaged planes will change compared to IL-2. Quote:
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Great info, thanks.
I think that one of the things we have to consider, and that oleg had hinted at, is that no-matter if all of the stuff makes it into the sim; there is always the chance that it will via third party addons ;) |
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And if everything will be of with all other things then we may see in BoB how it works for a single gameplay. |
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So it is possible, but by third parties. Why not, if it is possible in the game? |
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Is there anything you can tell us about what is planned or in development as far as the user interface and game features? Now that the IL-2 brand is on console and flight sims in general are gaining popularity again there will likely be many newcomers to SoW and the genre, a major criticism of IL-2 was it's presentation and learning curve that comes with the genre in general. Is there any plans to include some kind of in-game training or training mode? Perhaps a flight school that will teach new pilots the basics of aviation and the planes they will be flying? I guess this also includes how single player missions will be presented. I understand if it's to early to give any answers, but anything new would be great. |
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JVM |
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Yes see picture attached, would be cool to have them: http://i8.photobucket.com/albums/a23/bloblast/udet1.jpg |
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Personally, if I was a downed pilot, knowing that I depend on some real guy to rescue me (or not), would make me feel more like being part of a "real" world, and more respectful with other people/colleagues... |
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I have two questions (as FSX 3rd party developer ;) ). 1. Will turboprop aircraft be supported? 2. Will 3rd party devs be able to make new maps? |
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Unfortunately he died in a senseless suicide attack to the russian bridges across the Oder and Neisse rivers in 1945, with his full of explosives Do-24. But this is another story. Sea Rescue missions, as well as cargo missions in C-47/Ju-52or dropping agents or weapons to Maquis in Lysander, would give a really new approach to what is flight simulation.... |
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Also, I don't think the majority of Spits had gun barrels that protruded from the gun ports during the BoB, they had been replaced with a shorter barreled version that allowed the ports to be taped over, due to lack of gun heating on early Spitfires. Any photos I've seen of Spits with the longer barrels are all pre-war photos. |
I would add also Recon Missions, and according to this:
Might be the possibility of simulate taking picture shots from a Recon Plane over the target, and have them shown? Like if you took a PrintScreen, but of course looking down like in a bombsight. Imagine you take the Bombing Sight from IL-2, you retire the numbers and circles and simulate a photo camera visor (sorry I don't know the correct english words ), and press a key for a screen shot, being stored in your computer , and able to be sent later to your mates/headquarters, and depending of the success of the mission, to produce an influence in further missions of the campaign. We do it now very roughly in the On Line campaigns like AirWar, just dropping smoke from planes (T-Key) when flying over the target, to simulate taking pictures. Then, from the report of the mission, a parser program calculates the distance from these smoke points to the target and situates more or less ground objetives there for the next bombing missions to do. Remember that not only ex-bomber planes were used for Recon, there were Spits, P-38, etc Recon versions. What can not be expected from the fantastic SOW engine, coming from an expert Photographer like you ! Lets call this Air Camera "Olegmatic" ! :) :) |
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2. Yes, but small size. Big size maps - license or we will do ourselves for our puposes. Its our brad for the next title. Because I know what all will do. |
Hey Oleg. In retrospect to your last answer about maps. Can you perhaps let us know what small means? The size limit. If you have already decided, that is.
Thank you once more. |
No full-fleshed offline campaign? :sad: :cry:
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anyone know what the vehicle in grab0113 is?
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WoW!
Thanks Oleg to be still here. I don't know if you missed my questions because you can't answer now, but I was afraid to reask the same thing... but since this is now a kind of chat (really appreciated!) I ask again: 1) Dots' system: the planes' camos were made to protect the plane from above enemies, but also from below (skyblue camo under the wings). Now in IL2 this is a great problem for the pilots who are searching for contacts below, since these can't be see clearly (try against hurricanes...) but instead you are a big black dot on the sky if they look at you. Usually they could see planes above only by the reflection of the sun on their lucid surfaces (like on the 110's screenshot). Have you resolved this "problem"? 2) Is doppler effect working now? Is it possible to go close at 6 o'clock of an enemy without alerting him with your engine? He should lightly listen to our engine only when we pass in front of him or at his side (he has a working engine at 50cm in front of him..) Thanks again. |
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Two new (at least to me) screenshots here...
http://www.checksix-forums.com/showt...760#post972760 Even if the ground and houses textures are still WIP, a photographer'eye will immediately acknowledge the photorealistic 3D potential of the render engine ! |
@Oleg, Luthier or the dev team : thinking of the game textures, has anybody ever thought (of course, if it is technically possible) to paint the textures with dozen of millions of polys with softwares like ZBrush or 3D Coat and then bake them on the objects with a simple color map ? If this can be used for dragoon skin or troll heads, it could perhaps be used too for fields, cliffs or houses ?
http://images.google.com/images?q=zb...ed=0CCwQsAQwBA http://images.google.com/images?hl=e...-8&sa=N&tab=wi |
Hi very good work.
I got a simply question: and the pilots? In the shots they arent there. why? And other question: in game there are ground personal o blaksmen (luftwaffe)? Thanx for hard work. |
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I was thinking it could be useful for other airplanes in future, as I understand the SoW engine will be used for future releases other than Battle of Britain. (If I understood you correct earlier in other interviews) For an example... Lets say the P51 has ability to select what tank to empty first and it changes weight and balance (performance and stability) of the aircraft, I do not know to what degree these things are modelled in the SoW flight model but it was just an idea. There are other examples of aircraft that you wanted fuel in the wings for as long time as possible and center or auxilary tanks were emptied first. Also vice versa situations existed. Not all aircraft featured self sealing fuel tanks, so some aircraft that get fuel leak could use this feature to select leaking tank as main fuel source to minimize fuel spill. Again, I do not know what aircraft are being included in BoB or other sim from you, its just an idea for the future. Thank you for your quick response. |
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Your programmer is right Oleg, we fans are crazy!!! Poisoning, freezing... we want it all. |
Oleg, one more question. Can I ask for a comment on how you feel about the way shadows are casting onto the grass textures and how close the screen shots of the grass shadows are to the final. I believe I heard before you mentioned the grass will interact with wind, correct? If so, I'd imagine this has presented a certain challenge as far as ray-traced shadows on the grass.
Thanks |
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http://i80.servimg.com/u/f80/12/20/20/81/grab_010.jpg http://i80.servimg.com/u/f80/12/20/20/81/grab_011.jpg Buth I only Hope is C1 don´t puth only internet playable game like rise of flight:(. I don´t have all the time internet...:(. Put all anti pirate passwords script or wathever, buth dont puh only internet game, pls. |
Hi Oleg. Great to see these progress images. Very exciting! I have a few small questions:
1. I see right side "messages" text are still present (although maybe this is for development only). Will there be an option to turn off "kill" messages like "enemy tank destroyed" (which I find to be an immersion killer), while retaining engine management messages like throttle percentages (which I find necessary due to lack of tactile feedback in a sim)? 2. Will credit be given for damaging but not destroying ships, bridges and other important targets that might take multiple sorties to destroy? |
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As promised Sir, no questions till next update ..... but I am compelled to make small comment. This has got to be the most important post you have made about gameplay and engine objectives and overall game ethos in several years. I have been screaming at poor Dimitry (CrazyIvan)-he screams back :)) about this for years now ........ May your online war and its tools be blessed by the Patriarch ! Please excuse me sir, I must go and cry from happiness now..... * Cant wait till next summer |
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The sun glares on the plane is fantastic. Ground looks fanatastic as well. I see similarities with the Slovakia map in IL-2, which I like. Good job. |
Yes beautifull looking map...the farm field looks so real aswell, I hope that the objects list has a few items to place in backyards and fields
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You call this an early alpha primarily for technical aspects? O-M-G!
:shock: |
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now them 2 screen shots are stunning!
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O-M-F-G!!
After looking at these last screenshots, I don't think I'll like the game... The thing is, I'm not sure if I could shoot these aircraft... It would be a crime to even scratch them, in the way they are modelled :-P. Absoluteley great work. The sun reflecting on the cockpit glass, looks perfect. The terrain looks better. And you guys still say it's not even close to what it will look, and it will be much improved :shock:?! Looking foward to next friday already :grin:! |
Incredible pictures! If you didn't know it, you would think these screenshots of the planes are real photos.
Just one question if I may: What about the human physical factor in SOW? Will pilots get tired when exposed to high g forces or will it still be possible to fly extrem evasive manoeuvres for hours? Thanks for the great work! |
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WOuldn't it be cool to land and have the airmen run over to your plane and guide it to your spot, or to even land with a smoking engine and have a fire-truck rush to the scene....:D I need to stop dreaming! ;) |
Oleg another question about the campaign, sorry if I missed this with all the replies.
Is there any chance that you are or may think about working with a third party team such as Diadalus team or other you have contact with to create the offline campaign in order to save time and put more of your focus towards other aspects of the sim? Excellent job answering all the questions the last few days, it speaks volumes of your dedication to the sim and the community. Flyingbullseye |
Just noticed that the prop is visible in those two shots as well :)
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Another interesting thing about this thread, is that Oleg is here every day talking to us, for hours at a time...the game must have progressed quite a bit and afforded him more free time
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Example: Look at DCG today: Multiplayer(Dogfight) is based on Offline, so it has certain disadvatages. This is due to IL2 basically being a singleplayer game. In future, playing offline will be like having a Multiplayer-Game with all planes controlled by AI. So, I guess no big differnce for someone who always plays alone. |
This is how is SHOULD be, no matter how many times u come to this forum in a day there is allways somethimg new about SoW. Info on game, screenshots....movies. "wink, wink, nudge, nudge" (joking, i know its sometime of before that happens) :)
Love the new screenshots btw. P.S The two pics showing the oildrums and truck, can somone confirm its not just somone on the net altering colors in PS or something. |
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Have you been following the up-date's Oleg has been posting, http://forum.1cpublishing.eu/showthr...2040 ...unless someone is impersonating Oleg (and very well) I think we can safely assume that Oleg is posting the "real thing"... |
Sry, confused the forums, i was talking about theese: http://forums.ubi.com/eve/forums/a/t...5211050008/p/1 (close to the bottom of the page.)
Quite differant colors i would say. ( grab0105 and grab0112 in Olegs update) Apparently from a russian site. Just wondering, not trying to start a conspirecy thread ;) Gut feeling tells me they are fake, the colors i mean. On the other hand, the russians get to see things before we do ;) |
They've been in Photoshop so it certainly looks like they're just edited versions, but it does give a good comparison of what is possible with just hue, saturation and colour settings, let alone all the light parameters and other graphics engine tweaks available to Oleg and co.
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Yes it does and i think getting it as close to "right" as possible from the start is very important compared to IL2 as we wont be able (as i understand it) to change those settings on the screen ourselfes the same way we can in IL2, due to dynamic lighting and so on, without messing somethingelse up (making it look wrong) Not hard to imagine how much work it really is. |
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That's not final either, there's still a lot more of work to be done. But I'm glad you guys like the progress. |
I'd like to add, that all the screenshots we saw look like they were made via windows-screenshot (CTRL-PRINT). You can sometimes see parts of the open window.
It's a bit naive to think the first thing they implemented was an ingame-screenshot-function that catches HDR-effects as well, just to give us some perfectly "unedited" screenshots. ;) |
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I never post screenshots in dev updates with something corrected or painted over the image. NEVER. they can be cropped in editor like that Bf110, but not edited in any way. |
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And Its why i'm here :) Ilya is very interested in high quality project... Because our other prject with his own team - Korea - is his dream :) Simpy I want you all to understand who is Luthier now. Ok, I'm finishing to read this thread. We will continue in the next separate to other update, that I probably release tomorrow. Now I'm back to work. PS. I'm also happy to be back and speaking to all/with all/reading good realistic suggestions, etc. |
Hi Oleg,
Thanks for all your explanations about SOW and the development of the game. For what you've said about the terrain and the rest of the details I think I feel ok myself... a bit more relax even though I'd love to go out NOW and buy SOW lol... but it's ok. You said the that terrain will match the spitfire's cockpit graphic wise, so I speak for myself and maybe for a few more others in this forum, that's garranty enough to expect top notch quality in SOW ;) Have a great day! |
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Thank you very much! |
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Oleg
Can you ask Ilya if he downloaded the file (I sent him the link yesterday)? It's quite heavy on my tiny webspace so I'd like to have it off ASAP. Thx. |
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You can write me with the link, if it is asap. |
The adjusted grabs look great, the shadows on grass look much better imo.
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Keep going oleg and thank you,
but make as a favor please,avoid as much as possible the cartoon animations that birds of prey has,try to make it more realistic and sorry if i am wrong but from the pictures that we have seen already the trees are the only deferense from the IL2 game and its ghost trees,the extra lighting and the extra colours i think dont give the feeling of an other level of grafhics. |
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Hello, Oleg!
Planes on given pics are amazing)) Could you please answer if there will be "real" fire in the game? Will it spread around wooden planes? Will there be burning fuel pools on the water and land after plane crash? Fire spreading in towns from building to building etc. PS: Thanks for il-2) |
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http://homepage.ntlworld.com/daniel.clarke17/SOW01.jpg http://homepage.ntlworld.com/daniel.clarke17/SOW02.jpg which apart from the colours are identical to two shots posted by Oleg last Friday but appear to have been edited. |
"Eyefinity" support?
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Also please be aware of ATI "Eyefinity" multi-monitor tech. Perhaps same as Nvidia? because: "DisplayPort is actually the enabler behind all of this. Unlike DVI, DisplayPort doesn’t require a dedicated clocking source for each output. So, all of the chips in ATI’s Evergreen...have the capability built-in to drive as many as six DisplayPorts.... Also support may be easy ? because according to ATI website: "# ATI Eyefinity technology works with games that support non-standard aspect ratios which is required for panning across three displays" so it soulds like support for large multi-monitor resolution is all you need. |
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my guess is it was adjusted by someone who would like it to look like BoP...just a guess :) |
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I think your post was somewhat misleading. The pictures you are refering to are not the original pictures, but altered and reposted versions. This altering was done by the poster, though, not by Oleg or his team. So, while you were right that these shots were altered, the context was wrong, as the previous posts you replied to were about the original screenshots that have only been resized and cropped. Honestly I don't think that the altered version you linked looks any better, especially not for a sunny day. |
You might be right Ad-man, but for a summertime in here in Britain (especially when looking at the records from 1940) then those fields colours are correct. In 1940 they had one of the hottest summers ever, so realistically not everything should be bright green ;)
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Thanks a lot Oleg and Luthier for the feedback.
Another question: What kind of interaction betwen ground units/objects could we expect (i.e. will be Driveable vehicles, human AAA, radar station, ground crew...?)? thanks in advance |
EDIT: Oh wait, I see what I did lol. Sorry all, I should have made that all a lot clearer.
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I think Oleg made it clear that he is back to work and stopped answering here. He spent three full days non stop on the forums.
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http://i835.photobucket.com/albums/z...g?t=1256817632 compared to http://homepage.ntlworld.com/daniel.clarke17/SOW02.jpg |
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My only gripe with the shots of the grass is that in some places it looks quite high. The field behind is fine because it's a crop field, but the airfields wouldn't have grass that high ;) |
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This is what one of the first technical testversion looks like - we're not talking about a release candidate or something. ;) |
1) It would be nice to see some soldiers in some cockpits,trucks and stuff.
2) Would also like to know if there was some petrol in barrels for proper explosions and fires. --------------------------- 3) What about the power of the .303s? The .303 is nothing like the cannon of the 109-E. Not much kill power in the .303s, which could make it very tough playing on the Brit side. --------------------------- 4) Hope the SOW isn't going to be like the recently released WWI sim (RoF) that is all played online, even single player. There are still large parts of rural America,where broadband is not possible. There are options, i.e, satellite, 3G and 4G in some areas, but the service is too expensive for game playing. |
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Nearmiss, you are right about the .303's but they were fairly effective in the Battle of Britain because the luftwaffe weren't using armour plating on all planes at that stage (well, at least the heinkels anyway). As long as a pilot got in close, a good 3-4 second burst could do the job. If anyone has played BoB2 wings of victory then the .303's in that are perfectly recorded. Although, as you said, they weren't that good (I've seen pictures of heinkels which have landed with hundreds of bullet holes from the .303's) they are wrongly recorded in il-2.
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Soldiers? Here you go:
http://i58.photobucket.com/albums/g2..._341a_008L.jpg ;) Since it has been a long time: http://s58.photobucket.com/albums/g260/restranger/ |
They do look good; it's nice to see that they are all brothers as well ;)
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Feuerfalke, if I remember, Oleg stated that they would look even better than these ones. I think he said something about they looking like improved versions of Men of War soldiers.
But it was a long time since I read this, so I might be wrong... |
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And to my personal experience almost anything looks better, when it's finished than when it's still being worked on. No matter which models and textures will be used, they will most likely look a lot different in the release ;) |
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I share some concern with grass height but more from the standpoint of how it look s from the air. In this screen some of the long grass kinda looks like green claw marks, like a cat came along and scratched green mark on the screen (if that makes sense) http://files.games.1c.ru/il2pict/grab0103.jpg can't really judge it by one still screen, especially if the grass will be moving in the wind, have to wait to see it in action before I critique it. |
Seasons ?...
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Nausicaa is right about the Battle of Britain. It's in the summer. It would be totally non-sense to see a winter map there.
But considering they might use this map again if any other add-on is focusing on the Channel front, it would be interesting to have one. On Battle of Britain, well, it would be interesting to see only a slight change, from spring to summer and from summer to autumn. |
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I guess Feuerfalke is very close to be hired by Oleg as his secretary :-P
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