Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   Game Update... Great! (http://forum.fulqrumpublishing.com/showthread.php?t=9697)

trk29 09-13-2009 06:26 PM

Quote:

Originally Posted by Anton Yudintsev (Post 100591)
In title update (for PS3 only though) there will be deadzone customization.

What about the rudder for ps3 AV8R

Anton Yudintsev 09-13-2009 06:32 PM

Quote:

Originally Posted by trk29 (Post 100611)
What about the rudder for ps3 AV8R

Cause it can be customized, it can be customize.
Have I answered?

trk29 09-13-2009 06:33 PM

Quote:

Originally Posted by Anton Yudintsev (Post 100615)
Cause it can be customized, it can be customize.
Have I answered?

No there is no little movement when you make a little twist of the stick the rudder moves all the way, there is no fine adjustment like it is for the XBox the rudder handles differently for both consoles. It is digital and not analog. When trying to add a little rudder it violently jerks one way or another. You and devs may not even be aware of this issue.

moozicmon 09-13-2009 06:34 PM

Quote:

Originally Posted by Robotic Pope (Post 100608)
I don't think people try to crash into you its just your plane has to follow where you want your bullets to go.

I disagree. There have been plenty of times where I have been going head on and am able to climb or dive in order to avoid a collision. And as far as getting a kill when it's within a certain time frame, what determines who gets the kill? In most instances where this occurs, I am hitting the other guy as much as he is hitting me, yet he gets the kill?

Plippy 09-13-2009 06:35 PM

Quote:

Originally Posted by Anton Yudintsev (Post 100591)
In title update (for PS3 only though) there will be deadzone customization.

I got a little carried away and posted in several threads about this, but thank you for clarifying this. The Ace-Edge doesn't work in the XMB, so it sounds like this won't work, as you suppose.

On the other hand, I'm really glad to hear that you're trying to make the best possible version for each platform (PS3 and Xbox) without "dumbing down" either version. I've already got my $50 worth out of the Xbox version and I'll be glad to spend another $50 on the PS3 version and a new flight stick as long as you guys continue to support this. The Xbox/Ace-Edge combo is pretty close to perfect, but deadzone customization will be even better.

trk29 09-13-2009 06:44 PM

Quote:

Originally Posted by Anton Yudintsev (Post 100615)
Cause it can be customized, it can be customize.
Have I answered?

Quote:

No there is no little movement when you make a little twist of the stick the rudder moves all the way, there is no fine adjustment like it is for the XBox the rudder handles differently for both consoles. It is digital and not analog. When trying to add a little rudder it violently jerks one way or another. You and devs may not even be aware of this issue.
Do you understand what I am saying?

ryan2107 09-13-2009 07:11 PM

Good update. This is what I was waiting for before I purchased the game. I will be digging my X45 out of the closet now.

trk29 09-13-2009 07:16 PM

Quote:

Originally Posted by ryan2107 (Post 100633)
Good update. This is what I was waiting for before I purchased the game. I will be digging my X45 out of the closet now.

I bet there is going to be a limit on how many and how old the sticks are and still be able to map the buttons. The way a pc works it has to recognize what stick you are using before you can map and if the ps3 version doesn't have the driver I don't see how it can recognize it. I guess we need clarification one how many and what sticks it will support.

Or if it just recognizes buttons and generic sticks.

Anton Yudintsev 09-13-2009 07:17 PM

Quote:

Originally Posted by trk29 (Post 100617)
No there is no little movement when you make a little twist of the stick the rudder moves all the way, there is no fine adjustment like it is for the XBox the rudder handles differently for both consoles. It is digital and not analog. When trying to add a little rudder it violently jerks one way or another. You and devs may not even be aware of this issue.

It is simply digital on PS3 and analogue on PC/360.
Nothing we can do.

Anton Yudintsev 09-13-2009 07:18 PM

Quote:

Originally Posted by trk29 (Post 100629)
Do you understand what I am saying?

Yes, now.
Rudder of Avitor is digital on PS3 (not on 360).
Blame Saitek, not us.


All times are GMT. The time now is 07:29 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.