Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   7,62 (http://forum.fulqrumpublishing.com/forumdisplay.php?f=154)
-   -   The B.F.X. Mod for 7.62 High Calibre (http://forum.fulqrumpublishing.com/showthread.php?t=7976)

kgasuns 01-09-2010 08:16 PM

[QUOTE=izechias;131995]I overwrote the "*_HEAD.AZP" files of my mercs with "236_carabineer_Head.azp" file I found in the Monsters folder. The result is on the image. I dont have to watch their ugly faces anymore..

Good job, mate! ;) I also think that most of the faces look like alchoholics. And (not being discriminating or anything) they do look very Russian. :D

kgasuns 01-09-2010 08:27 PM

Yes, I was playing 0.7. Obviously it was just before you released 0.8 or it was not available through the Strategy First forum due to forum not being accessible.

Anyway, thanks for the mod! Have not played the game for a year or two, and this was my first try now. Eventually I did get tired of the mission bugs (hate them more than anything from the original Russian vanilla release years ago), but it is a great improvement over vanilla by any means. I tried the vanilla afterward, and, although it was finally stable, it felt (and was) hugely disbalanced.

Robbers stole computer from my apartment on the New Years Eve... with the original Russian disc in it (I first bought Russian version). So I am back to the English version which I bought lately and your mod. :D

P.S. By the way, speaking of weapons and balancing, do you happen to know, if your version has weapon balancing created by Incapacitator included. As much as I could follow on the Russian forum, it was eventually included in the vanilla via 1.11 patch. (I did like this addition.)

salucifer 01-10-2010 08:21 AM

Quote:

Originally Posted by salucifer (Post 133495)
I change the unit price of mercenaries in outsourceconfig, but the values in the game has not changed.
Can u help me !?

plzzzzzzz ! :(

R@S 01-10-2010 09:12 AM

Quote:

Originally Posted by salucifer (Post 135033)
I change the unit price of mercenaries in outsourceconfig, but the values in the game has not changed.
Can u help me !?

I just checked it and it works fine, the trick is to activate the new price system. You can do that by setting it like this in the outsourcedconfig.ini:
//********* Mercs *********\\

PriceSystem "2" //1 Standard / 2 New (daily pay)

Once that is done you can alter each mercs' daily price below in the same file.

Quote:

Originally Posted by kgasuns
P.S. By the way, speaking of weapons and balancing, do you happen to know, if your version has weapon balancing created by Incapacitator included. As much as I could follow on the Russian forum, it was eventually included in the vanilla via 1.11 patch. (I did like this addition.)

I think Incapacitators weapon mod came after the 1.11 patch and I haven't seen him around in a long time. Anyways, there is some work being done on the weapon stats and I hope they'll be ready soon. I think it's one of the things needed to make the game more challenging.

salucifer 01-14-2010 12:36 AM

i did it.
thank you, R@S !

R@S 01-30-2010 08:53 AM

The new version is released, check OP for links and info.

kgasuns 02-13-2010 02:12 AM

Strategy First forum does not work - is it permanent or just temporal?

I decided to go for some mission spoilers... and the forum is not working. Ok, will probably just have to wait. :)

OneMug 02-18-2010 04:29 AM

Questions on just getting started (I have read the forum)
 
Just d/l & Installed 7.62, ver 1.11 from GamersGate.

Very first NPG I talked to was selling M1911 .45. On the black screen, I could move pistol but not complete transaction. Wait, wait...read next paragraph. Don't start bitchin' me out yet. (Later, maybe) :)

I have copied the Fixes (read only, English translation for 'nades, bandit_serv.inv change) listed in this forum and & hope they help.

Questions:
1. After fixes above, should I start a new game or will the fixes work with my previous set up?

2. When will this Mod be available? [QUOTE
The Blue Sun Mod v 1.0 (preliminary release date: Q1 2010)
Fixes and tweaks[/QUOTE]

3. If I install R@S mod Bue Sun, ver. 0.9,
will I have to start a new gamer when 1.0 comes out?
Where is the link to mod ver 0.9? The main link still shows ver. 0.7

I've played all the main JA & Brigade E-5 (vanilla, all 3 factions) & Bloody Money). four play throughs. Obviously I like it. So I hope the bugs in 7.62 can be minimized.

New on forum. Trying to learn. TIA, OneMug

R@S 02-18-2010 07:06 AM

Quote:

Originally Posted by OneMug (Post 144365)
Don't start bitchin' me out yet. (Later, maybe) :)

I would never do that, it's against my religion;)

Quote:

Originally Posted by OneMug (Post 144365)
I have copied the Fixes (read only, English translation for 'nades, bandit_serv.inv change) listed in this forum and & hope they help.

I would suggest you install the latest unofficial patch before you install the mod files. Since you're playing 1024x768, the black inventory screen suggests that, you need a couple of files from the patch.

Quote:

Originally Posted by OneMug (Post 144365)
1. After fixes above, should I start a new game or will the fixes work with my previous set up?

If these are the only changes you made you should be able to continue the game. But keep in mind that if you install the latest unofficial patch a new game is required. It's because of some changes in the source code and that might cause issues.

Quote:

Originally Posted by OneMug (Post 144365)
2. When will this Mod be available?

The Blue Sun Mod v 1.0 will be release in a few weeks, I'm not sure exactly when since i have a lot of stuff at work as well. Hopefully it will be ready in early March, but I can't give an exact date

Quote:

Originally Posted by OneMug (Post 144365)
3. If I install R@S mod Bue Sun, ver. 0.9,
will I have to start a new gamer when 1.0 comes out?

Not sure about this yet. So far I have only made a few minor changes to the code, but there might be more. But my best guess at this stage is that a new game will be required.

Quote:

Originally Posted by OneMug (Post 144365)
Where is the link to mod ver 0.9? The main link still shows ver. 0.7

The OP has links to the latest version, but if you're as lazy as I, here's a direct linky:
http://rapidshare.com/files/34260072...d_0.9_Beta.rar

To minimize the chances of CTD's you should restart the game every hour or so. If you play the game for more than 2 hours straight the game becomes sluggish and causes random CTD's. If you do that you might be able to play through the game without a single CTD.

Have fun and don't forget to save often:grin:

R@S

OneMug 02-18-2010 07:51 PM

Procedure for patch/mod, etc.
 
R@S, glad your religion is kindness, a la the Dahli Lama? :)

I've d/l the patch but rapid share says they're too busy to let cheapskates like me d/l Blue Sun for free. I'll try later.

One requirement seems to be a "clean install". Initially, I started one game, discovered the black screens, stopped, did the ~50 "read only" check marks in the HUD folder. Deleted the 2 saves, tried a 2nd new game, same black screens. Deleted those 2 saves.

Do I have to do a complete reinstall now before I install the patch & the mod?

Thanks for your assistance. OneMug


All times are GMT. The time now is 08:27 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.