Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   King's Bounty: Armored Princess (http://forum.fulqrumpublishing.com/forumdisplay.php?f=146)
-   -   Shall we start a new high score/info thread? (Spoilers inside) (http://forum.fulqrumpublishing.com/showthread.php?t=7728)

DGDobrev 11-02-2009 08:58 AM

Quote:

Originally Posted by Zhuangzi (Post 116666)
As soon as I get my hands on the English version, I am going to try for zero losses on Impossible Warrior. Yep, a few of the boss battles will be a unique challenge, but I'm sure it can be done. One of the good things is that the game is a bit shorter (less than 300 battles) so I shouldn't get so impatient. :cool:

Well, it can go a bit higher if you do some suppressing, item upgrades and such. However, in my game I had 282 fights (including suppressions and upgrades, but there could have been at least 20 more), keeping in mind I cleaned out everything and even re-did some areas for their quests. Still, this doesn't count towards the high score, so it's all the same.

The perfect start is the one you find 4 paladins + 4 Archmagi on the second island you will visit - the Scarlet Wind island. If you have these 2, you will be able to do quite a few battles without losses. The only thing left then is to have a good idea what kind of units do you need to achieve that goal and stick with those.

Right now I'm considering doing the exact opposite - I want to try a game with the paladin and see how soon I can get the resurrection lvl 3 skill and start using scapegoat units to ease the fighting. I will, of course, do 50 no-loss battles for the Great Tactician gold medal, but that particular option looks like a pretty interesting thing to test :)

Elwin 11-02-2009 09:04 AM

Same here as Mendea , i am proud when i do It byt WITOHUT that whole crap with regaining mana and resing over hundred turns. Gettting no lose withing 10-15 round against overpowering enemy - priceless. That what makes you played well, other methods are just exploiting to be honest xD

BB Shockwave 11-02-2009 09:07 AM

Quote:

Originally Posted by DGDobrev (Post 116337)
Just a quick post to confirm my thread-starting post. There is no Gift spell in KBAP. There is also a new "Forgetfulness" trait on the Lake Fairies and the Dryads which, if successfully activated, strips their target unit of any spells or abilities he/she might have, effectively removing any option to use abilities with charges.

So THAT's why I haven't found that spell yet. You can use Time Back for a similar effect, though. Bummer though that I have now gotten the map for all continents and checked all buildings and picked up all scrolls, and no Time Back spell yet. Hopefully some quest or liberated castle will give it to me.

Dryads are even more dangerous now with this "Oblivion" (I guess the translator mistranslated "Obliviousness"), don't ever let your paladins near them... But, it's Sprites who have the skill as well, Lake Faries have Fairy Dust.

I have given up zero losses with Warrior - without the Resurrection spell (which I got only after some though battles) I could only do that if I used Paladins in every fight, as well as Droid Guards and Engineers, and cast Phantom a lot. Frankly I wanted to try out all the new units and the new abilities of old ones, not use Paladins trough the full game (an all-dwarven army with the III. level Wind Axe of Elements was extremely effective, but now that I have gotten to Reha on Level 31 I am playing with Lizardmen - bummer that I have not found any good items for boosting a Lizard army).

Even so I have only lost units in 4 battles so far: 8 Assassins and 1 Paladin when defeating Hnagi (good tip for that battle: bring Royal Griffins and summon Heavenly Guardians. Hnagi will always cast Hypnotize on them as she can only has that spell on Level 2, and the Ghost Griffin's spell absorption will cancel that immediatly.) and 1 Foreman and 10 Miners in another battles.
Now that I have Resurrection on Level III I can avoid further losses - my only Level 5 unit is the Tirex and Tirexes can heal very easily by eating corpses.


Quote:

Originally Posted by loreangelicus (Post 116361)
Looks like they royally screwed my favorite class, the paladin. I like playing no-casualties, and if the class-specific Resurrect ability still counts as casualties... then it just turned from overpowering to useless for me. :(

And it seems that they even took out Runic Stone...

But paladin is still the fastest way to max Learning though, and I do hope it still starts with a Resurrect scroll, which I believe is the class' greatest redeeming trait.

Frankly, I don't care what the game counts. I still consider those resurrected units as no losses. Maybe a later patch will confirm this. It's easier to keep track of your 'no losses' count by checking the "Grand Strategist" medal, even after you reach third level it will count your no loss battles.

Runic Stone is not needed because in Montero, near the palace, in the dwarf treasury you can swap runes. They give 2 for 5, 6 for 10 and I think 8 for 15 runes of a different type.

Quote:

Originally Posted by DGDobrev (Post 116391)
EDIT: So... I made a small calculation concerning the max +XP per battle (something I really like as well)
Marshal's Memoirs - +5% XP per battle
The Hand of Necropolis - +10% XP per battle, +2 Attack, + 2 Defense, Living (Morale falling by 1 after each battle, rising by 1 if there were Humans or Elves in the opponent's army)
Shark Tooth - +5% XP per battle, +5% gold per battle
Learning skill - 20% XP per battle

So, maximum is +40% XP per battle. That's a really nice boost, there is no doubt about that :) Holy anger no longer gives +XP when fighting undead or demons though. It gives a fixed amount of rage and mana each time your unit hits a demon or an undead instead.

Don't forget about the Medal "Treasure Hunter". It's very easy to get to Level 3, and gives you +3, 5 or 7% experience in battle on Levels I, II and III (you have to find 40,80 and 120 chests for this - both adventure map and battlefield chests count, so use the Dragon skill "Digging").

Holy Anger also greatly lowers defense of Demons (by 15 on max) so essentially it still increases your damage.

Quote:

Originally Posted by Zhuangzi (Post 116666)
As soon as I get my hands on the English version, I am going to try for zero losses on Impossible Warrior. Yep, a few of the boss battles will be a unique challenge, but I'm sure it can be done. One of the good things is that the game is a bit shorter (less than 300 battles) so I shouldn't get so impatient. :cool:

I did around 90 no losses battle with the Warrior (on Normal though) but it is tiresome, because it only works if you ALWAYS have Paladins in your army (you can also go with Level 5 units and use Droid Guards and Engineers for punching bags, the Engineer has the most powerfull resurrection ability in the game but it only works on mechanical units). But as I said, it gets tiresome after a while - I want to try out the new units, especially the Lizardmen, and I don't want to haul around the Paladins with me. I will do a no lossess game on impossible with the Paladin or the Mage - with the Warrior it reduces the enjoyment of the game.

DGDobrev 11-02-2009 01:14 PM

I stand corrected on the 2 points. It's the Sprites (they are called Wood Fairies in the Russian version) that have this skill "Zabvenie" (which is to completely forget, but it also means to put something in complete oblivion) which in direct translation is "Oblivion", however, since it's not exactly applicable to the situation, since "Oblivion" is used in other cases. This is why I chose forgetfulness from HOMM, since both spells force the target to forget to use their skills (KBAP) or ranged attacks (HOMM), but the principle is the same. Oh, the chance to activate it is 50%, so it can go either way :)

I also stand corrected on the medal. So the best is 47% it seems. I forgot about it... Phew. Nice though... That's close to +50% XP per battle. That's a thing to try with a paladin. It will be fun, and it may get a char to lvl 60.

In any case, a game is supposed to be fun. People find fun in various ways. Some want a high score, some want no-loss, some like simply having fun, some, like me, like to disect the game and find out what works and how it works, regardless of the results. To each one his own :)

EDIT: Another interesting thing to try is this army:

Wood Fairies (Sprites)
Lake Fairies
Dryads
Demonesses
Paladins

and top it up with Agvares, the male incubus. Agvares adds +100% to the base attack of all the female troops in this army - Sprites, Lake fairies, Dryads and Demonesses, as well as another ability each 7-10 fights:
- +2 speed
- Counterattack - one unit always retaliates (there are only certain units, regretfully)
- Set in Flames - the unit will set the enemies it attacks in flames for 3 turns
- Regeneration - when the unit attacks, it will regenerate all of its lost health
- Fire resistance - adds 50% fire resistance to the target unit
The selected unit will be under agvares' control, so you won't have any control over it for the entire duration of the battle. Most of the units he can control are simple (werewolves, marauders, pirates, etc.), but he can also take control of the Knights! I suppose you can imagine what Knights + Target + Always Retaliates means. Just keep a Paladin behind them to ress them properly, use Phantom and you will be just fine.
Agvares' items: Weapon, Belt or Gloves, Armor or Robe (Dress?), Artifact.

In any case, with him at your side, the powerpuff army will rock.

Zhuangzi 11-02-2009 11:25 PM

That male Incubus sounds great - I was wondering if there was anything to buff Sprites/Lake Fairies like Anga's Ruby. Also, with reaching level 60, am I right in thinking that you don't get runes after level 50? Does the level get used in calculating the score?

DGDobrev 11-03-2009 12:30 AM

From lvl 2 to lvl 50, you get the full amount of runes - 48 (4x12) for each class in various combinations. From lvl 51 upwards, you get half that amount, rounded down. So, if you are a warrior and get 5 might, 5 spirit and 2 magic runes (12 total), you will get 2/2/1, respectively. 6/4/2 transforms into 3/2/1. The leadership upgrades are also halved. In essence, at lvl 51, you will get the leadership upgrade of lvl 25, for example. So, rather than getting over 1000 leadership upgrade, you will get only 500 as a warrior.

Still, it is a pretty meaningful upgrade, and one can never get enough runes :)

The dwarf, Trigger is also great - he will upgrade his special skill several times. It will provide up to +25% critical chance to all archers. This is great for everyone who likes archers.

EDIT: BTW, doubling the attack of the female chars is wondrous. It makes them act not like 4000, but like 8000 fairies. Imagine the crit they'll inflict :)

BB Shockwave 11-03-2009 10:19 AM

Agvares's special is great, too bad I don't use any of the units he could control (from those, only Knights, Assassins and Werewolves are good anyway).

Btw, there is an awesome weapon for all-dwarven armies that you can get and upgrade easily after getting the Pegasus wings: the Axe of Elements. Depending on what order you touch the three altars in Montero with the Axe, you can get the Axe of Winds Level III. (+1 speed and initiative to dwarves - great with Giants!) , Axe of Ice Level III. (no retaliation attacks to all dwarven units!!!) and... well I don't remember what the Lightning axe does.

DGDobrev 11-03-2009 11:32 AM

Actually the no retaliation trait gained by the Axe of Ice only works on lvl 1-3 dwarven units, and they are only 2 of them - diggers and dwarves. So it's really not that great, although I must admit that Diggers (the basic lvl 2 dwarven unit) can come in the thousands, pretty much like the fairies, but have much better attack, defense and damage, and they also get a +10% Physical resistance thanks to that axe. Besides, it's stats are great:

Axe of Ice, Class 3
+ 7 Defense
Dwarves lvl 1-3 attack without retaliation
+10% physical resistance (absolute) to all dwarven units

Here's the stats of the Axe of Lightning:

The Axe of Lightning Lvl 3
+5 Attack
+10% Critical strike chance
+20% damage to the Lightning Spell
(I'll have to check, but I think it also affects the archmagi's base attack, as it is Lightning-based)

They are all great - but in the end, it depends on your playing style which one are you going to get and use, so do not be hasty in making that decision.

BB Shockwave 11-04-2009 09:51 PM

Quote:

Originally Posted by DGDobrev (Post 116980)
Actually the no retaliation trait gained by the Axe of Ice only works on lvl 1-3 dwarven units, and they are only 2 of them - diggers and dwarves. So it's really not that great, although I must admit that Diggers (the basic lvl 2 dwarven unit) can come in the thousands, pretty much like the fairies, but have much better attack, defense and damage, and they also get a +10% Physical resistance thanks to that axe. Besides, it's stats are great:


I did play around with dwarves for a while - MIners are awesome now even without the Axe, if you use them in tandem with Foremen (and frankly, Foremen are much better then the level 3 Dwarf). Foremen increase the base attack and intiative of miners by 100% just by being in the army, and using the ability "Forward March" they give 3 speed and initiative to Miners! Making those slow little buggers very, very fast.
PLus, during the Miner's strike the Foremen get +1 speed, initiative and 100% critical chance (because he's angry, as all bosses are during a strike... :D )

Also, don't forget that Droid Engineers are level 3 too. They are ranged units, but they fly, have a speed of 4 and no melee penalty, so they could benefit from the no retaliation bonus too.

Zhuangzi - already on the first Island I found the "Fairy Dress" that gives +3 morale to Sprites and Dryads and +7 to Mana. Also I believe there is another item that boosts them, I saw it on the Elf islands. Generally there are a lot more creature-specific items, for example a Dark helm that reduces leadership of Death Knights.

I found out that there is a good Lizardmen-boosting item that you can get in every game - In Alona, you can do an exam in the Lecture Hall (the headmaster elf is a strange fellow, all courses exam's end in a big battle... :) ) - if you choose Biology (I think that is it) he wants you to show him the weak points of lizards - in battle! You get a diploma (Regalia) in biology (?) after this that gives +10 Rage, +5 Attack to Lizardmen and +10% critical chance to Tirexes!

The other two options (from what I can tell, translation is quite bad here) are Abjuration and Botany.

Abjuration pits you against a mage army (so you can show how you defend yourself against battle magic) and the Diploma gives you +2 defense, +2 Intelligence and +25% Magic resistance.

If you choose Botany (that's the funniest) Amelie says "Oh I love this, to arrange lovely flowers in a bouqet!" To which the professor says "But how to protect it? Now show me how you protect a lovely bouqet from firey creatures from hell!" and you will be pitted against an army of Demons while your army will consist of Ents and Thorns... :)
The Botany diploma Gives +10 Attack to Ents, Thorns and Dryads (so that's the other item I remember that boosts Dryads)....

Zhuangzi 11-04-2009 10:31 PM

That's the thing I love the best about these games - the combinations of units and combinations of items. In AP they have worked on the 'sets' of items a lot too - now the item tells you what other items you need to complete the set. Nice. :cool:


All times are GMT. The time now is 05:46 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.