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-   -   Impossible warrior on freedom islands (http://forum.fulqrumpublishing.com/showthread.php?t=7041)

Vilk 05-09-2009 01:02 PM

Quote:

Originally Posted by Zuvio (Post 75626)
@ Vilk, killing mobs with less than max units in your army makes them a higher difficulty and also give more xp. Maybe thats a trick we dont use and can explain higher level....Again more xp. And doing turtle at level 2 gives more xp than doing it at level 5. Doing turtle ASAP is best, see his thorn hunter tactic for killing turtle easy.
....

I'm not sure this has much effect because warrior would have a huge XP penalty. Or is it a percentage of max stack? I'm playing a mage and I could not have always all stack at max but most or quite close to max. That's hard enough like that! :grin:

Quote:

Originally Posted by Zuvio (Post 75626)
My top level was level 9 barely before going to islands and that is with no tactics treatise and max level learning ASAP.

Level 9 is already quite nice I would attempt at this level with my mage. I don't think I have the treaty in my current party alas. I learned XP bonus skill level 1 right before my mage level up to 4 (started a new game and dropped previous one) but I'm far to learn it level 2 because currently I have zero spirit rune.

Vilk 05-09-2009 01:09 PM

Quote:

Originally Posted by Calinda (Post 75640)
I did the turtle at 6:55 AM at day 2 so I dont lose extra time ...
Edit: Cant remember if it was exactly 6:55, only one way of the travel to the turtle rolls a day, don't remember which one, but I'm sure you got the idea.

Weird I checked that and didn't think to check both travels! So if I checked well that means that it's the travel the go to the island that consume no time. 5mn to do the trick?

Vilk 05-09-2009 01:19 PM

Quote:

Originally Posted by Zuvio (Post 75626)
Your highscore is still the highest, but what I found most impressive was that in your end stats you had so little losses of units. That was what puzzled me the most. Several people came close to your score, but with heavy losses and I couldnt see how you did it with so few losses. So thanks again for the insight, it was really helpful! :D

Heavy loss is in fact more amazing, how the hell manage that? I saw only one record close to Calenda record, a mage in 7 days. That said this mage used quite a lot ghosts and with ghost you get loss quite often but can manage a balance to compensate it.

Still look at Calinda save make it more impressive, I regret the mage guy didn't provide some... now there's still a challenge, if 6 days isn't possible then it's without the treaty, sacrifice and gift. :-P

DGDobrev 05-09-2009 01:46 PM

The ghosts are both a boon and a curse. I personally don't like them... They like steal way too many souls for my liking and tend to go out of control :)

Calinda 05-09-2009 03:46 PM

I remember using haste on thorns and may be battle cry or smth, it was long ago ....

Razorflame 05-10-2009 12:59 AM

anyway the fable about using less troops before going into battle to get more xp isn't working

i have tested this in impossible mode with mage

first i used like

10 horseman 15 inqi 10 royal snakes 3 alchemist

and after i only used 3 horseman

in both cases i won and in both cases i got 25xp

:)

to kill the turtle is very easy without any losses

use fire dragonfly

let it use haste(get the scroll or spell last hero)

get 4 ranged units

make the firefly stand in front of turtle with defense
cast last hero on it
let i die and keep casting last hero(the turtle will always attack the firefly and your ranged units should take this one real easy without any losses:>

(USE inqi's to ressurect the fireflies)

:)

DGDobrev 05-10-2009 01:33 AM

Horsemen + Healing + Lvl 1 Order magic + lvl 1 concentration + 4 ranged units is also a clean sweep at the turtle :)

Zuvio 05-10-2009 07:04 AM

Quote:

Originally Posted by Razorflame (Post 75707)
anyway the fable about using less troops before going into battle to get more xp isn't working

i have tested this in impossible mode with mage

first i used like

10 horseman 15 inqi 10 royal snakes 3 alchemist

and after i only used 3 horseman

in both cases i won and in both cases i got 25xp

:)

What was the difficulty of the mob at both times? If both times it was very weak, then indeed it makes no difference. It is not about the number of troops you have, it is about the difficulty of the opponent. I can assure you that I get more xp for a weak opponent than a very weak opponent. If dropping some of my troops makes a very weak opponent go to weak, I get more xp from killing the same mob. If it stays very weak, than there is no change in xp reward.

Zuvio 05-10-2009 07:08 AM

About sacrifice, do you save some very weak mobs in the start area to use sacrifice or just use sacrifice at the end of your next battle, be it easy or tough. I mean, do I save some very weak mobs on the map for sacrifice or do I just keep killing mobs and using sac + ress at the end?

Calinda 05-10-2009 07:27 AM

It is better if you can do the second, use sacrifice whereever you go, and obtain extra leadership from flags or whatever. Even mana potions come in handy when you deplete your mana and next battle is near. Another thing is, buy all available scrolls for sacrifice and use them as scrolls, they dont use up any mana then. For a fast run you don't want to return to any place without a serious reason, so leaving weak troops behind is not a good option.
Also a good advice is to finish battles with full rage, and as much mana as possible.


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