![]() |
I understand the DLC scene, but it's the only way these producers and small flight sim companies are going to make it. Look at Micro-Soft twice they gave it a go, and twice they lost.
If it isn't a big title like (FPS) have become, then they should charge for the nickel and dime code and time to make a map, a plane, a car, a train... if it takes up time and money and resources sure charge, charge, charge.. It's the only way this 100k people game is going to survive.. I'm not saying charge full on game title cost for DLC, look at Train Simulator 3, 10.00 dollars here and there, yes ROF 20.00 for a map a little much, Yes that's what the sales are showing only 250k plus, people bought flight sims in 2012. compare that to COD=Black ops2....... over three million... |
Quote:
|
Quote:
Comparing our flight sims to CODBO2, BF3, Skyrim, etc for the purposes of budget and sales is way off. Look at the budgets that go into developing those games at the huge, HUGE dev houses, the money that goes into publishing, and even moreso advertising and support, etc etc. You can't watch ESPN these days without seeing ads for AAA game titles all over the place, and those ads aren't cheap, and represent only a fraction of their overall budget. In this day and age, if one uses the right tools, channels, and methods, advertising can be done on a relatively equal scale at a fraction of the cost. Next, look at all the games picking up help from places like Kickstarter, or *shudder* Green Light on Steam. Minecraft is probably the original success story, and look at how many copies they've sold throughout the years at 5, 10, 20$. One of the best $5 games I ever bought. Also consider how it's possible to reach a greater number of people by making the game's realism scalable. 1946 already did a great job of that, lots of options for what one can turn on and off. Hell make an "arcade" mode for casual gamers that just want to shoot up things, and give each plane an "arcade" and "realistic" set of characteristics. Casuals whining about balance? Fine, modify the arcade settings. Wrap a layer on top of the "real" game so that the casuals will buy and enjoy it, and we can still have our honest abe, true flight SIM. Lots of ideas. Good ideas plus the right work can yield far more benefit that the effort it takes to do so. Dozens if not hundreds of small indie games over the past year or two are living proof. |
Quote:
Quote:
|
Quote:
|
Ah yes, the hated steam. The sole reason I didn't buy Clod.
|
if anyone missed...
here interesting post about soviet fighters in 42-43 from one of authors of this book (i'm not advise or PR, just, apparently, it's new info from archives)... old sources have really have many little errors, understatements etc (for example, if i'm not mistaken, "yak-9 1942" began to fight only in kuban'43), so, if this is really more realistic picture of technical equipment of VVS in battle of stalingrad, it's answer, i think, why USSR could not win till 43... experienced luftwaffe on bf 109f-4 and g-2, maybe, best german fighters according to complex characteristics, etc, against all these yaks/laggs'41-42, and, mainly, first series of la-5 with gargrot and 5 fuel tanks, low? level of command until the mid-end'43, some problems with quality (of planes, engines, weapons) etc... it's really hard situation... |
777
As said before 777 business model is to sell only to the rich......charge for the base sim and then charge for every plane, map, ....and who knows what else...
ROF is a very expensive sim......well done but there should be much more for the price you pay..... IL2 1946 with all it's free updates, an incredible number of aircraft, 3rd party mods...and still excellent graphics for a 12 year old sim.... This is the masterpiece of flight sims...... I doubt if I will be able to afford Battle of Stalingrad......unless this lottery ticket pays off.... |
You get what you pay for. Quality costs.
IL2 mods is a unique situation where people do the mods/updates for free. Definetly not the norm. |
Quote:
|
All times are GMT. The time now is 12:52 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.