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-   -   @Devs: Stop the Central nerfs - its enough (http://forum.fulqrumpublishing.com/showthread.php?t=35061)

macro 10-18-2012 02:27 PM

Look at the profile of a 109 from behind. The rads are pretty big part of that profile. Rads are fragile for all planes. Put 1 round in and its only a matter of time not that long either. Now imagine spraying 8 machine guns or mineshells at it. I think thats pretty realistic.

David198502 10-18-2012 02:31 PM

Quote:

Originally Posted by JG52Uther (Post 470384)

I hope we never see balance in il2, only accuracy.


+1

planespotter 10-18-2012 02:31 PM

I love my 109, like Uther, still with the latest patch. Why you try to turn fight in it I don't get. Boom, give burst of MG and MGFF, zoom out. In trouble? Dive. 109 always, still, beats RAF in a dive. You don't have altitude to dive away? That's because you tried turnfighting and lost energy and altitude duh.

109 still rocks.

http://simhq.com/forum/files/usergal...ie_revised.jpg

PS, yes i know that is not a 109e it is not a screenshot!

David198502 10-18-2012 02:33 PM

Quote:

Originally Posted by Insuber (Post 470399)
Yes I like it. Now when the coolant / radiator is hit my 109's fate is spelt ... which is more realistic. Before one could run indefinitely and spoil the efforts of poor reds. BUT ... it looks like it's a little bit too frequent as a damage, IMHO.

Cheers!

+1 to that as well,.....its good that now radiator damage has actually a damaging effect,...but its also my opinion, that radiators are very very often damaged...i think a bit too often, as it seems not really dependent of the angles or other conditions....it just happens almost every time...

Insuber 10-18-2012 02:37 PM

Quote:

Originally Posted by macro (Post 470401)
Look at the profile of a 109 from behind. The rads are pretty big part of that profile. Rads are fragile for all planes. Put 1 round in and its only a matter of time not that long either. Now imagine spraying 8 machine guns or mineshells at it. I think thats pretty realistic.

I think you're mostly right. But I have the impression that rads get hit even when no .303 spraying is suffered, just stray bullets or flak shrapnels. Often the only recorded damage is in the radiator, which is quite strange. For instance I personally downed a 109 above Manston in this way, while trying the new red FMs, with only a radiator damage.

Just an impression again (but a strong one), I wouldn't put it in the bug section.

Cheers!

Winger 10-18-2012 02:46 PM

Quote:

Originally Posted by planespotter (Post 470403)
I love my 109, like Uther, still with the latest patch. Why you try to turn fight in it I don't get. Boom, give burst of MG and MGFF, zoom out. In trouble? Dive. 109 always, still, beats RAF in a dive. You don't have altitude to dive away? That's because you tried turnfighting and lost energy and altitude duh.

109 still rocks.



PS, yes i know that is not a 109e it is not a screenshot!

Who said hes trying to turnfight and is complaining that he cannot win in a 109? I must have overread that.

Winger

41Sqn_Banks 10-18-2012 02:51 PM

The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.

lonewulf 10-18-2012 03:04 PM

I must agree that the performance of the 109 has been significantly reduced. Climb performance still appears to be slightly better than RAF fighters but the margin is tiny now. I have no real problem with that if the changes are historically accurate. However, what does worry me are the changes to the 109s damage model. From what I can see, almost any damage will now result in engine or control failure. Unless this is corrected, I suspect it will have a significant impact on game play. Under present circumstances, any sort of prolonged combat with allied fighters is almost certain to result is a catastrophic failure of some sort, in very short order. If this goes on I fear that combats will become much shorter and possibly less decisive in nature. Much more of the 'shoot and scoot' variety. Frankly, if that's the way it's going to be I can hardly see it resulting in an increase in player numbers.

fruitbat 10-18-2012 03:06 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 470410)
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.

quoted for truth, lol:grin:

ATAG_Colander 10-18-2012 03:06 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 470410)
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.

I'm thinking of adding this to my signature :grin: :grin: :grin:


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