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The 6DOF math (what you call thumb rules) is more than adequate to simulate flight! And the 'data' that the 6DOF math uses has nothing to do with any of the real world performance data (ROC, TSPA, etc). The 'data' the 6DOF math uses is coefficients only. That is to say the 6DOF math for a P51 is the same as that for a Bf109, what makes a P51 a P51 is the coefficients loaded into the 6DOF equation. That is to say, no where do you 'load' say the ROC or TSPA values from a WWII performance test. The only time you make use of the WWII performance data is in the validation of the 'outputs' of the 6DOF math and the corsponding coefficients selected. That is to say the math never changes, only the coefficients. Basically they can get a good set of coefficients to use based off the geometry of the plane (CL, CD, mass, wing loading, etc). Than they 'tweak' the coefficients until the outputs of the equations match the real world data. As part of all this the power plant (engine) is also simulated and is one of the inputs to the 6DOF (thrust) equation. Quote:
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At work we frequently use a simplified tool to calculate the aerodynamic coefficients for subsonic and transsonic flight conditions and I can tell you I would not trust them for applications such as CoD. We use them for different applications where the impact is minor so we can live with it. But CoD would rely heavily on these coefficients and I'd say to obtain something that is halfway close to reality such a tool is not sufficient. And from experts working for years in the aerospace business using modern and highly sophisticated cfd tools I know that using these methods for subsonic regions is far from trivial. And it would take hours to days to calculate just one flight point for one configuration and probably would take longer if one would take into account the viscious terms instead of relying on simplified Euler calculations. But what we need in CoD does not stop at the determination of lift, drag and lateral force coefficients and the moment coefficients about the three axis. We also need the derivate coefficients to obtain a believable flight model. Up to now the means with which these are "determined" is more than crude and very little reliable. This gets even more complicated when one considers that each flap, rudder and aileron movement will have an impact on the aerodynamic coefficients (the 6 static coefficients and the derivates). You'd need a database set for several flap, rudder and aileron deflection combination. Then we have the trimmed and untrimmed flight conditions and other aerodynamic control surfaces such as flaps and airbrakes. Now let's talk about canopy open or closed and radiator and oil cooler openings ... And these are just the coefficients for the airframe. We'd also need reliable data for the propulsion set. I really do not believe in being able to obtain a full AEDB that will result in a flight performance that will be close to the real thing anyway, provided we even know where the real thing was. I think it is smarter to take the bottom up approach by tweaking the used coefficients in such a way that they fit to the experienced behaviour including test results and, where values are missing, to anecdotical evidence as long as there is a bunch of anecdotes saying the same. BTW: CoD is definitely using 6dof. What we are disputing is how they come up with the forces and moments they inject into the 6dof equations. |
I had a sad 109 experience yesterday. Flying in overcast it is easy to get confused between the top and bottom of the aircraft, leading to the following:
http://i406.photobucket.com/albums/p.../IMG_06451.jpg Quote:
At 5000m 1.23ata 2400rpm I get IAS 400kmh which seems consistent with your Test 5 above. The 109 does not change max speed between 2100 and 2400rpm which simplifies things. Messerschmitt "guaranteed" top speed: (backed up by the flight test record) 570kmh TAS @ 5000m, 2400rpm, 1.3 ata (5 min limit). CloD 109E4 (manual prop pitch) top speeds: 425kmh IAS = 561kmh TAS @5000m, 2400rpm, 1.32 ata Full throttle boost has dropped below 1.35ata at 5000m. However the 109 1 minute takeoff boost is still working and oddly enough will still increment boost at 5000m (to 1.42ata). 440kmh IAS = 581kmh TAS @5000m, 2400rpm, 1.42ata. So the CloD 109E4 at 5000m is 10kmh slow at the 1.3ata combat setting (will assume boosts in the 1.3-1.35ata range can be considered effectively the same). However it has access to the takeoff boost at altitude, which enables it to be 10kmh faster than the real life version. Cheers, camber Offline tests, cockpit off, speeds rounded to 5kmh, 4950-5050m, oil/water rads fully open, OAT 25/1000ft rule for IAS/TAS conversion. |
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http://ntrs.nasa.gov/search.jsp?R=19...re%2520lateral http://ntrs.nasa.gov/search.jsp?R=19...e%2520spitfire http://www.bing.com/search?q=+NATION...ox&FORM=IE8SRC |
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Now ask yourself.. How do you prove to yourself they are reliable? Answer is you compare the results (outputs, such as tas, roc, roll-rates, turn rates, etc) of the 6DOF using these coefficients to the real world data.. Which is pretty easy to do when you have the real world data! But what do you do when you don't have any real world data? You guess it.. You rely on, aka trust, the math! That is my point That being we do NOT have real world data on each aspect of the WWII plane.. So unless we come up with a time machine, we are going to have to rely on calculated results (the math) for not only simulation but validation. Quote:
http://www.csc.com/public_sector/suc...tual_landscape I work with the guy who wrote that software on a daily bases.. I also write plug-ins for RAGE but he is the true gu-roo of the software. All in all a great job, on my way to work I may see anything from a F22 to a UAV fly by at tree top level (landing or taking off from holloman).. It can be dangerous sometimes.. In that I am always looking up in the blue instead of looking forward at the road! ;) Quote:
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http://en.wikipedia.org/wiki/Flight_Unlimited It was done back in 1995.. And was not only overkill IMHO but too much for the PCs of that time. Maybe even today, I don't know in that not many make use of it in that the 6DOF (what you call simple euler) has proven itself to be more than adequate for military applications, thus more than adequate for PC games IMHO. Quote:
Now ask yourself.. How do you prove to yourself they are believable? Answer is you compare the results (outputs, such as tas, roc, roll-rates, turn rates, etc) of the 6DOF using these coefficients to the real world data.. Which is pretty easy to do when you have the real world data! But what do you do when you don't have any real world data? You guess it.. You rely on, aka trust, the math! That is my point That being we do NOT have real world data on each aspect of the WWII plane.. So unless we come up with a time machine, we are going to have to rely on calculated results (the math) for not only simulation but validation. Quote:
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To drive my point home.. Let talk about you going out and finding the real world test data for each plane in the game of the 'effects' of the canopy open vs. the canopy closed on each aspect of the plane (tas, roc, roll-rate, turn-rate, etc) Allow me to spare you that effort! In that you wont find such data! ;) Thus, back to square one of my point You will have to trust the math and how it says the canopy open vs. closed will 'affect' the flight Oh sure you may find some anecdotical evidence for some of the planes.. For example we have all read the stories.. Like the Me262 that was stuck in a high speed dive, until the pilot popped the canopy and started to bail out, at which point he noticed that popping the canopy 'changed something' such that he was able to regain control, and thus didn't bail out. What is not 'clear' about such stories is the parameters to re-create that scenario in the game to see (validate) the flight model. For example.. What was his altitude when he popped the canopy? What was his speed when he popped the canopy? What was his dive angel when he popped the canopy? What was his flap setting when he popped the canopy? What was his trim setting when he popped the canopy? The list goes on and that is only for the point in time of when he popped the canopy.. So all we know from that story is that 'something' changed.. For all we know his plane was slowing down and the popping of the canopy had NOTHING to do with it.. It could have just been a coincidence that he popped the canopy at the same time the plane had slowed down enough that he was able to regain control Quote:
So not all is lost, in that we can agree on some things! ;) Quote:
So do we give up? Or do we trust the math and move on? Quote:
Just too many variables involved to make most if not all anecdotical evidence useful As I noted early on Many 'feel' the can derive some sort of statistical average of the anecdotical evidence.. Many have tried, all have failed! Which is not surprising when you consider the fact that the anecdotical evidence is not something that varies a 'little' As in one reports says the top speed is 305, another say 307, and another says 302, and another say 310. If that was the case it would be a simple mater of taking the average and calling it good! But that is not the case for anecdotical evidence, what we have there is Spitfire pilots saying they could out turn 109s and 109 pilots saying they could out turn Spitfires. So based on that it is not surprising that those who have tried have failed. Quote:
So not all is lost, in that we can agree on some things! ;) Quote:
In summary I put more faith in the 6DOF math than you do You put more faith in anecdotical evidence than I do Other than that I think we agree |
You do not need to do this surgical argument deplugging (what I always feel to be a bit rude although I understand that you do not mean it this way). I understood perfectly where you want to go.
My point is that with the maths what you have in mind you will be likely as far off the reality as with what we have right now in the game if you cannot check it against reality. So you apply maths but the chances are great that you will be far off the mark as with the current methods (which might by the way be based on some simplified maths I guess). You will never know if you will be below or above the mark. So I could as well trust in what we have now. I could as well trust in anecdotical evidence provided the sample is large enough to allow a statistically sound picture about the real thing. If 1000 pilots say the spit could outturn the 109 I'd tend to believe that 1000 pilots cannot be wrong even if I do not know the 1000 initial conditions. The number of pilot accounts however may suggest that the variety of initial conditions in which these guys made their observation was large enough to provide for a good hint about a qualitative not measurable behaviour. It will be simply an impossible task to have fully viscious cfd simulations for each aircraft for a game that is basically just a niche product. It had perhaps been tried once. It has never been done again. This talks books. And cfd is again basically useless anyway if it cannot be checked against wind tunnel tests. Now this won't ever happen anyway. And don't mix up the effort you and your company can put into a product for which your company will be payed a fortune with the possibilities of a small game developer company. |
I suppose there could be a way to settle this. If AoA used his method on a spitIa and Swift used his method on a SpitIa and we had some results?
Aside from having different approches to the same problem, what about some results? |
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