Quote:
Originally Posted by simast
(Post 445584)
You are confusing DCS: World with DCS: Combined Arms here? DCS: Combined Arms is a DLC for DCS: World. DCS: World is free (as is RoF). Description taken from their website:
Digital Combat Simulator World (DCS World) is a free, unified interface for all DCS products; you can think of DCS World as a simulation operating system. DCS modules that can plug into DCS World can include aircraft, maps, ground units, campaigns, etc. Not only can DCS World include modules developed internally by Eagle Dynamics, but it can also include those by certified third party developers.
Which is a single product all future content (paid DLCs) will be developed for. All current existing products (A-10C, Black Shark) are being converted as a module for this new RoF inspired business model.
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there is no need to spin into circles and confuse yourself, just for the meaningless attempt to have some argument online with somebody who doesnt really care (me)
what does matter, is that DCS has a proven track record with releasing good products (as il2/oleg) does, and that as development became more complex and expensive,
DCS found a way to raise money for their (relatively) small team to fund their ongoing devellopment by selling their "still in development" beta products , if money is the single issue that is needed to keep the SoW project going, its not a bad model to look at
Quote:
Originally Posted by simast
(Post 445584)
This is just backwards. I don't want to pay someone money to beta test their software.
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ahh, but see ..... here is the catch, what you personally think doesnt matter (in case that confuses you, neither does it matter what i think on that topic).
what DOES matter is that there is a large enough group of enthusiastic long term flight simmers to whom it does matter, and that their number is large enough to:
a) help support developments they believe in, and they have confidence enough to put their money where their mouth is (contrary to the majority of self centred whiners who dont contribute anything)
b) that there are enough people interested in a project like that to pay to get an early preview at the product by getting a hold of the beta product they are so interested in (eg early adopters). at the same time this approach provides an early stream of constructive feedback to developers to extensively test things the developer doesnt always have time for. and as a bonus, all this is done without the selfish whiners who dont see the big picture.
For DCS, they have now added another product to their list, the campaign-engine/battlefield-environment. you dont need to buy it if you dont like it, but even if you dont own it you can still fly around in it using the aircraft you have already purchased from them in the past, sounds pretty fair to me. the people who do like it, will spend more of their money so they can twiddle with the fiddly bits and build campaigns, the rest of us can just fly around in it and blow stuff up with our favored aircraft.
ps: in case you find longer threads confusing, read the OP again. i am simply suggesting a more worthwhile alternative to the OP's suggestion at copying anything from the laughable RoF sales model concoction