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-   -   Blacksix - Fix multiplayer play & net-code (http://forum.fulqrumpublishing.com/showthread.php?t=32979)

Kwiatek 07-03-2012 09:12 PM

I tried ATAG server with beta patch:

- i got 10 times more longer loading time to server ( ab. 10 minutes)
- i got 50% fps lower at the ground ( AF)
- a lot of stutters

I went to Kampferband server and everything was much better - 40-60 fps, much less stutters.

Offline game is quite good avg 40-60 fps even over cities with bombers and fighters ( occasionally stutters)

I dunno why ATAG is such horrible ???

ATAG_Bliss 07-03-2012 09:16 PM

That's the difference clients make (aka - poor netcode)

You can join any server with 2-3 people on it and you will have much quicker loading times than a server with 40 players on it. The more players the less FPS you'll have as well.

I hope you understand.

SlipBall 07-03-2012 09:18 PM

IMHO I think we should leave this thread alone for the rest of the night. If we muddy it up, B6 may miss the bigger point...Luthier needs to read the thread also, so the basics are already in and stated here.:)

310_cibule 07-03-2012 09:39 PM

Quote:

Originally Posted by furbs (Post 441066)
Luthier, Blacksix and 1C please listen to Bliss, without ATAG this last year, COD would of been dead a long time ago IMO.

One hundred percent truth. B6 listen pls. The chances to keep CoD being played by relevant amount of people weaken every month (if one follows CoD online statistics). Many of us would be very unhappy to loose those who still believe in some positive future of it.

_79_dev 07-03-2012 11:21 PM

Quote:

Originally Posted by Kwiatek (Post 441068)
I tried ATAG server with beta patch:

- i got 10 times more longer loading time to server ( ab. 10 minutes)
- i got 50% fps lower at the ground ( AF)
- a lot of stutters

I went to Kampferband server and everything was much better - 40-60 fps, much less stutters.

Offline game is quite good avg 40-60 fps even over cities with bombers and fighters ( occasionally stutters)

I dunno why ATAG is such horrible ???

Hey Kwiatek ( czesc ). Maybe try to repair your visual c, I heard it helps a lot. Anyway I think any patch should be applied on the very fresh installment of game, from programming view it looks like they are do changes to core of the game.

Anyway, I can't see much improvement in net code since day 1. They are just struggling to recover FM and graphics so we will have to wait maybe 2 or 3 years to get it done proper... Be patient maybe in 2 weeks...

ATAG_Bliss 07-04-2012 12:44 AM

Looks like I have to eat a little crow. I was in the process of making a video to show the differences and to my surprise some things now work. :mad:

So far with what I've tested, trailers now stay on vehicles and cargo stays on trains in dedi land. No spline roads yet, but I did get a hanger to hook/snap into itself for the 1st time ever. Other hookable buildings are not working though, sadly.

http://www.youtube.com/watch?v=pi_Td...ature=youtu.be

BlackSix 07-04-2012 06:29 AM

Quote:

Originally Posted by ATAG_Bliss (Post 441051)
So you are saying netcode won't be touched until the sequel?

You get some of these basic errors fixed and I'll give you a laundry list to fix next. This is all stuff that has been pointed out for almost a year btw. How can you not know about it?

Do you guys do any sort of testing the game with the Dserver.exe function at all? Do you guys realize the Dserver.exe connects to steam like a client unlike every other steam game where it's an actual dedicated server? These are GLARING problems.

Perhaps you didn't know about any of these bugs and this isn't an attack on you. But is there a better place I could send these things to 1c? These are all bugs that have been long reported. Heck, I've personally reported these bugs about 10 times now.

1) I understood this text. You have for bug-report:
ishevchenko@1cpublishing.eu
http://il2bugtracker.com
http://forum.1cpublishing.eu/showthread.php?t=32920

I can't say that our programmers are aware of this and what they do. It's not my job, I don't know these things.

2) I assume that the some network code will be corrected. But we won't change COOP.

SlipBall 07-04-2012 08:30 AM

Quote:

Originally Posted by BlackSix (Post 441127)
1) I understood this text. You have for bug-report:
ishevchenko@1cpublishing.eu
http://il2bugtracker.com
http://forum.1cpublishing.eu/showthread.php?t=32920

I can't say that our programmers are aware of this and what they do. It's not my job, I don't know these things.

2) I assume that the some network code will be corrected. But we won't change COOP.


#2 good that network code is being looked at :)

Wolf_Rider 07-04-2012 08:56 AM

Quote:

Originally Posted by BlackSix (Post 441127)

2) I assume that the some network code will be corrected. But we won't change COOP.


Quote:

Originally Posted by SlipBall (Post 441151)
#2 good that network code is being looked at :)


read that 2) again... "assume" does not mean "is", it means it is an assumption

SlipBall 07-04-2012 09:12 AM

Quote:

Originally Posted by Wolf_Rider (Post 441158)
read that 2) again... "assume" does not mean "is", it means it is an assumption



lol, very true...B6 could you tell us if you asked Luthier to look through this thread.


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