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Or a G50 vs a Spitfire? How would that be possible? Don't think so, they should perform as they did and if one plane was noticable inferior in overall combat capabilities then it should be that way. +++++ |
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No no no no no!
Accuracy over all else. Arcade players be darned. |
Historically, under 10,000 ft, the Hurricane I was superior to the Me109e due to its better turn radius, and with 12lb boost, better climb rate, and was only slightly slower. At very low altitudes, say under 5000ft the Me109e was at a severe disadvantage as it could no longer dive away to disengage, and it did not have a sufficient, if any, speed advantage when the Hurricane pilot "pulled the plug" and the Hurricane could easily turn inside the 109e.
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It would still be able to extend using negative g manoeuvres. Maybe the Hurricane was the superior dogfighter down low, but I don't think it was the superior fighter aircraft.
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With a performance variable added. |
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It will never be acceptable to them. Performance variable would a a plus/minus 5% power output from the specs for all planes, or something like that. That would be realistic in the first place and challenging for the game too - nobody could rely on the performance of their planes. But that's the last the 'red' and 'blue' thinkers would like. |
I think a performance variance included in the sim would be great.
I also think PERSISTANT performance variance for your online aircraft would be great. Par Examply: I take a Hurricane and it gives me +5% performance over the 'baseline' Hurricane. I'm very happy. I fly this aircraft until I crash it, or bail out of it, or quit the game while in the air. It's gone. Next time I load a Hurricane, it gives me a new aeroplane with a new +/- variance. Maybe this time I get -2.5%. I guess the only problem would be that people would instantly attempt to crash the bad aircraft to get a better one. :/ Stupid gamers. |
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