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Is not the monitor....
Does help what Madfish says, with AF at 16x the textures look better also with my ATI 5770HD 1GB. Thank Madfish. |
Try textures original ;)
As for ground colours I really love this debate by a bunch of people who sit in front of monitors all day looking at simulated terrain telling everyone what the ground/sea should look like... There is a myriad of colours, lighting and wind that effect the over all view of ground and sea... The colours and waves can look totally different from day to day especailly in Northern France and the UK... The UK has very changable weather... It might be raining for 2 hours then bright sunshine for 20 mins then hailing. Sunny then a thunder storm and back to Sunny all in one afternoon. Its not like some other countries where you have 3 weeks of sun or 5 days of rain... 3 weeks of cold winter breeze... Its not like that at all! Its totally changable... within hours! I should know I live there! Some days the colours are dull other days they are bright and vibrant! Its a mix! |
I really don't understand how it can look so bad on some screen shots presented in this thread... This is how it looks for me at the default free flight in the hurricane with "high" settings (not original texture size!)... Works for me at least... And in the evening or morning down low it kicks every other sim so bad...
http://img402.imageshack.us/img402/8...5132122388.jpg I mean, looking at the shots in your post here Veltro http://forum.1cpublishing.eu/showpos...0&postcount=22 with 24 fps I start wondering what hardware you are running - is it maybe Directx 9? Dx9 looks crap on my computer too! |
OK, I now tried to take a shot at exactly the same spot as you...
First Veltros image from page 3 in this thread... (at 24fps) http://www.150gct.it/users/150GCT_Ve...2-15-29-57.jpg And then mine (at 60 fps) - running "Very high" settings for this (and original texture size as that was the setting you are using?) http://img821.imageshack.us/img821/9025/mazexcomp.jpg If yours is at high settings with original texture size in Dx10 I do understand you are irritated! But there must be some driver problem or so? Or ATI related? Does it look like your shot for all ATI users I understand that half of the crowd thinks that CloD looks awful ;) EDIT: An no, I have not edited the image in any way - straight out of fraps (just resaved it as a jpeg instead of bmp at the same resolution etc) /Mazex |
AFAIK AF should be put on Application Controlled in drivers.
There are also driver settings as Mip-Map Detail level and Texture quality, and AF optimization, etc. They should be maxed out or almost maxed out (high quality and optimizations off). Land shading less than medium looks ugly too. |
@Veltro, hi mate
I'm with you about landscape visual quality; I remember endless discussions a year ago about this comparing CloD to others sims (WoP ROF etc etc). I think nobody will tune the actual textures till the devs will open to 3d party. About the well discussed before themes about sepia filter and the notorius 'green puke' filter of WoP, I would prefere those or any other hollywoodian post-prod effect to the actual cartoonish landscape (de gustibus :)). BTW better any filter (fictional or not with the purpose of create an involving atmosphere) than a bad tentative of recreate a 'realistic' virtual reality. |
Mazex
Is the upper half Very High and the lower half Original texture? Any idea why the lower half is darker? Is it exactly the same time of the day etc? Cheers |
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Reallity not included in this discussion - CHECK! |
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