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once this gfx engine problem has been resolved, we need a concerted drive to make luthier and Co correct these major problems (for both allied and axis teams), but i mostly have experience with red team so far so similar to you i pointed out spitfire and hurricane problems. unless this is address, all the SoW will ever be is a bad arcade game, not a SIMULATOR of a ww2 pilot experience ! lets try and get some specific numbers for level speed (low, medium and high altitude), climb rate, max dive speed and aircraft behavior, roll rate, turning circle etc... (like i just posted the quotes in my previous post., then we can use specific facts to present to luthier and Co, so he needs minimal time to spend on it (just needs to double check our findings, not start from scratch). that will be our best chance to get it corrected quickly imo. |
Well the thing is this has already been done.
Lots and lots of stuff here in this thread: http://forum.1cpublishing.eu/showthread.php?t=26956 Hi. What is relatively accurately be measured, is the speed at sea level. (mph) (RL datas from Spitperformance): Hurri D-5-20. In the game 240 instead of 262. -8,4% Hurri Rotol. In the game 260 instead of 265. -1,8% Spit I. In the game 240 instead of 283. -15,9% Spit Ia. In the game 240 instead of 283*. -15,9% Spit IIa. In the game 300 instead of 290. +3,4% Fiat G.50. In the game 223 instead of 248. -9,9% Messer E-1. In the game 273 instead of 302**. -9,4% Messer E-3, E-4. In the game 273 instead of 290***. -5,7% * If I am wrong in this, then I apologize. I do not know well the Spit subtypes. ** (edit) The measurement of this ratio does not matter, but it's good to know: this is not the 109's top speed, is only 1.35 ata boost pressure, instead of 1.45 (this is called the "start und notleistung"). That would be 200 PS power (~ 20%), which increases the speed only 10 kph (~ 2%) in the game. *** Performance tests in RL are possible margin of error of ±5%. Maybe this is why measure at slower than the E-1, despite the fact that the E-3 is more powerful engines were built. Or the E-1 graph is bad. Who knows?) Although I believe the in game max speed for the 109's is 460 kph/286 mph. Still too slow though! |
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The lecture is appreciated, but not necessary. I am familiar with the facts. I just tried to remind you that you're perhaps taking yourself and your opinions a bit too serious. You obviously know what irony is, (now say hello to Helmut.) I found your way of interpretation of reasons why the BoB has been lost by Luftwaffe funny and I dared to reply so you could see that the credit for the outcome must be given to the British success, not only to the German failure. ;) And this 'keep calm and carry on' morale was very important in the process of winning the Battle, hence the innocent rephrasing of mine. ;) |
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I made this quoted test this way: load the 'low bomber intercept" quick mission (all settings is default then - weapons, fuel load, weather, wind, etc.), descent to deck, slow donw the planes to 300 km/h . If the speed and the level flight was ok, i push full throttle, and played with the settings untill i got the fastest speed. I repeat this a couple of times, and this is the values, what i got. (The original 109 test was made with 1.32 ata, this is 100% throttle with no WEP in the game). |
I always just started the free flight mission, decended to sea leveland slowed to the point of stall. Then level out and firewall the throttle. I can pretty easily maintain 460 kph, and 470 at 1.42ata.
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470 kmh = 293.75 mph In this sim, Spitfire IIa Vmax sea level @ max boost (9 lbs indicated) = 300 mph Yet last month in another thread I was accused of being "misleading" and a "hypocrite" for daring to suggest the IIa's performance was "slightly greater than the 109's". Compare to the "too fast" (according to Ilya) Hurricane Rotol's Vmax sea level of 260 mph in this sim and likewise the Spitfire Ia's Vmax at sea level of 240 mph. :rolleyes: Spurious insults aside, the sooner ALL FM's for both sides are fixed, the better. A hotfix patch should have been issued a year ago to correct this. |
FM issues aside, if online mission designers go for allowing choices of late model aircraft that weren't in production during the BoB how accurate are some of these complaints?
The game designers gave us all the different variants to allow for simulating different periods of the war but all that ever ends up happening is that most people pick the latest and greatest version to gain an advantage... |
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I do know that the 109 at 1.42ata at ~1000m should be in the area of 490-500kph. Wasn't the MkII spit only like 7 mph faster than its predecessor, due to weight of additional components sapping away the new found power? |
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