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This takes nothing away from all the marvelous new features in CloD, the people who praise these new fantastic scripting features are welcome to use them as much as they like and enjoy, I don't care but don't protest or try to discourage us who actually want a coop GUI. Go enjoy all the great things you are talking about, let us, who want an "old fashioned" coop interface campaign for it in peace. This imposing of things I don't really care about from some people is really starting to irritate by now, had to say it. |
Agree, I think that is a GUI problem more than other thing.
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I've no issue with people wanting to campaign for a specific coop style interface in the game, but to say the game has no coop functionality is extremely short sighted.
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Yes you can work round it and run a COOP but its not working for the majority of people, you can see that by the number of COOP's your able to see and join.
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It is always the machine, not the man!
:D :D :D :D :D |
All we need Dano is the front and back end. We still want the bells and whistles of the new system, we just need a more user friendly and intuitive GUI to get it working for the majority of people who want to play COOP's.
We want to add to CLOD not take anything away. More people playing CLOD is a good thing right? |
***Edit.. looks like Furbs beat me to it as I was typing***
Let me quote the author of the first post to refresh our memories a little.. "coop like in IL2" This may need some clarification so that we don't have people bickering back and forward, and so that I dont' waste anymore time building a template for missions if I don't have to be. So, perhaps someone can fill in the blanks here, (as I can't fly online yet and can't speak first hand). Can we fly together as a group? ...Yes. Can we be gathering at a specific location with some sort of "chat" communication before the launch of the game? ...Yes (if at the hyperlobby) Can we launch into the game and be in the "ready room" with a map, aircraft/loadout selection, and some sort of "chat" communication (to discuss the group's strategy), before we're launched into our planes? ..._________ Do we all launch at the same time? ...______ Can we have a "Dead is Dead" mission? ...________ When the mission is over, can those that have either played, or waited and watched the mission play through (after dieing), see the results (ie, kills, bomb target totals, friendly kill penalties,damaged landing penalties)? ..._________ The reason I ask this is because, if all of the blanks filled, above are "Yes", then this is what "coop was like in IL2". ...Question answered.. Nevermind all of the other benefits, bells and whistles that are available. I'm sure everyone of us knows we will benefits from triggers and scripts.. But that's not what we were originally asked in this post. WHAT we do not have, that we had previously in IL2 from my above questions, is what should be being discussed here. Or am I wrong? |
Use the bug tracker to vote this feature in, Luthier and team are looking closely at the reports made on the tracker.
Register > check e-mail> sign in. http://www.il2bugtracker.com/account/register Click the green up arrow > vote done. http://www.il2bugtracker.com/issues/51 |
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