Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, January 27, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29368)

BlackSix 01-27-2012 09:27 AM

Quote:

Originally Posted by JG52Krupi (Post 384983)
Could you also ask what model file type and software they use, thanks

We now turn to 3D Max 2012 with older versions.

JG52Krupi 01-27-2012 09:30 AM

Quote:

Originally Posted by Tvrdi (Post 384991)
Krupi for GOd sake your working for 1C now? hehe hillarious.....they should hire you

No I am a design engineer and use CAD and therefore can appreciate the length of time it takes to generate a highly detailed model.

Anyone recognise the usual rotten apples!!

SlipBall 01-27-2012 09:31 AM

Thank's for the update!...sequel may have been started on too soon IMHO...cart before the wheel

lothar29 01-27-2012 09:33 AM

JG52Krupi

There is no excuse, all companies of simulation are in 2012 so it more or less working under the same demand and above Clifs of Dover is you have cut levels graphic...


Maybe according to you, ROF has not comparison, but also ED with DCS - A10c...

jimbop 01-27-2012 09:40 AM

Thanks for the update. I was shooting down a 110 on ATAG when I heard about the update on teamspeak - great fun and a nice explosion too.

Don't think that the loudest speak for the majority. Looking forward to the patch and the sequel.

JG52Krupi 01-27-2012 09:40 AM

Quote:

Originally Posted by BlackSix (Post 384994)
We now turn to 3D Max 2012 with older versions.

Thanks

JG52Krupi 01-27-2012 09:56 AM

Also if CoD is so crap why are the RoF and CoD multiplayer numbers so comparable both game have around 50 ppl playing them.. Now I can understand why CoD has low numbers but then surely if RoF is soo much better it should have more ppl online...

Pluto 01-27-2012 09:56 AM

thanks for the update, ...
 
... nice Rata !
:)

Luno13 01-27-2012 09:57 AM

Thanks for the update BlackSix and Ilya!

All the best, and please don't be discouraged by the droves of whiners ;)

Sternjaeger II 01-27-2012 10:02 AM

Quote:

Originally Posted by JG52Krupi (Post 385013)
Where was a year mentioned? Ah yes nowhere they said a few months.

Sorry mods please remove my posts, I shouldn't get wound up by the usual brainless dorks that have no clue

man, did you actually read the first post? :confused:

Things are not the same today. A single plane model can take a year of work or more! Complex tasks such as changes to AI or flight model take many months of coding and testing. The industry reached this strange stage where the end result does not seem to match the amount of time that went into it. If you compare a late-year 1946 plane with a CoD aircraft, it’s hard to believe that one took a month and the other a year to make. Does it really look 12 times better?

If you drew a diagram of time spent on task vs perceived quality, the curve would be very, very sharp.

It is what it is. It takes a huge amount of time to rise above the bar set by the original Il-2. The illusion of time spent vs quality delivered affects not only the layman but us professional developers as well. We’ve underestimated the amount of time it could take to “do better” quite a few times. We could do it exactly like in Il-2 in a month. But we don’t want to do it like in IL-2. We want to do better. And to reach the next qualitative level you need to spend significantly more time. In some cases, a year instead of a month, or even worse.


All times are GMT. The time now is 06:41 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.