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-   -   Patch Beta 2 - v15866 BUG REPORTS (http://forum.fulqrumpublishing.com/showthread.php?t=26764)

Space Communist 10-05-2011 06:54 PM

I have never had a crash in this game before, and I have normally attributed all the problems people have had to PEBKAK, but in this case the explosion crash is a real bug.

It does not seem to happen (or at least it didn't happen for one attempt) for mid-air explosions. I crashed into a wingman and the resulting fireball yielded no crash or any kind of hiccup. But nosing into the ground at high speed yielded an instant, total lock.

560 Ti, 280.26 drivers
Win 7 64 bit

mazex 10-05-2011 06:55 PM

The problems with the "post-crash" lockup must be an easy one to solve as it seems to happen to many here all the time... It's probably some build/packaging problem where a tiny explosion sound clip or flame effect that all the testers have on their rigs from numerous internal versions did not make it into the beta patch release we got. Sure that's annoying, but stuff like that can happen when you have a mod with pitch forks and torches outside of you house ;)

But really - if this is going to be a bug reporting thread can't people please post their hardware setup, OS version and driver versions for their GPU etc? It's really impossible to see if this is a problem related only to Nvidia users, Creative Sound card users or whatever...

EDIT: After whining about this I realize that I had forgotten my Sound Card in my sig ;) Shame on me...

Zappatime 10-05-2011 06:55 PM

Crashes when there's a ground-hit fireball explosion (not when anything crashes into sea). Reproducable with Black Death track at point of bomb impact with taking off Hurricane, would appear to be the fireball graphic that triggers the lock-up.

No crashdump file created, requires taskmanager to get out, sound continues after crash.

While its running (up to a ground crash) there seems to be more stuttering for me than 1st beta and still a big fps hit in clouds.

Using nvidia beta driver 285.38 with vsync and SSAO all settings high.

KeBrAnTo 10-05-2011 06:56 PM

It seems to me that the AI radio comms are hardly audible now, I don't know if someone else is having this issue too. :(

For me the rest works fine. :grin:

Zappatime 10-05-2011 07:00 PM

Of the people that have had lock ups after a ground explosion, who has nvidia graphics card with the latest beta 285.38 (the one required for Battlefield 3)?

Ailantd 10-05-2011 07:01 PM

Extremely over contrasted cockpit lighting that I hope will be a bug.

Gourmand 10-05-2011 07:02 PM

Quote:

Originally Posted by Tree_UK (Post 344482)
Game crashes completely with any kind of explosion. I have to alt tab out so no crash log. Cleared all cache, last patch caused pc crashes that had never happened before, this patch as made the Game unplayable.

+1
game freeze when you crash your airplane ^^ too much realistic :)
there are no crash file to send, just a freeze game :/

and +1 for the no-clickable radiators in the new 109

i have 280.26 nvidia driver.
my settings in game is med, no vsync, no AA, no SSAO

15.Span_Valalo 10-05-2011 07:03 PM

Very joke this patch, I crashed and next I have to ctrl+alt+sup to cancel game, very poor this patch.... :(, and fps low´s

I used GTX 465 with 285.38 nvidia patch...

tomandre81 10-05-2011 07:05 PM

Freeze!
 
Quote:

Originally Posted by Tree_UK (Post 344482)
Game crashes completely with any kind of explosion. I have to alt tab out so no crash log. Cleared all cache, last patch caused pc crashes that had never happened before, this patch as made the Game unplayable.

They did it on purpose, so when your plane explodes, the explosion is so powerfull it sends shock-waves throughout your computer's system and therefore the game freezes.
Most people should know this by themself

Gourmand 10-05-2011 07:07 PM

Quote:

Originally Posted by 15.Span_Valalo (Post 344569)
Very joke this patch, I crashed and next I have to ctrl+alt+sup to cancel game, very poor this patch.... :(, and fps low´s

I used GTX 465 with 285.38 nvidia patch...

it's not a patch, it's a beta patch... this is all the difference.


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