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-   -   V.14762 BETA Errors (http://forum.fulqrumpublishing.com/showthread.php?t=23960)

Phazon 06-22-2011 09:15 AM

1 Attachment(s)
ATI blue line horizon bug still there. There will be alot of unhappy fliers until this is fixed. See screenshot attached. This is with fresh config and cache files, all settings maxxed out. PC specs are in my signature.

Cpt_Farrel 06-22-2011 09:17 AM

Something seems to have happened to the aircraft reflections, they're so much over the top that I suspect that it's an unforseen consequence of a change made somewhere rather than deliberate. The 109 is shinier than a polished natural metal warbird for example.

So I sure HOPE that is a bug rather that the way it's supposed to be.

It's great to finally be able to select skins though so thanks a lot for that! :-)

Phazon 06-22-2011 09:19 AM

Yes I noticed that too. Kind of defeats the point of the matte camo paint heh.

Edit: I think the shiny effect is meant for weathered sections of the aircraft only, but it seems to be showing up on the whole skin regardless of its weathering. Hopefully a bug.

csThor 06-22-2011 10:05 AM

Not exactly new, either, but any kind of AI flown fighter (even your own aircraft if you activate autopilot) has a messed-up aiming point for the weapons. I've tried this with Hurricanes, Spitfires, 109s and 110s and all of them are aiming slightly above the target -and that means without deflection and with deflection. In the latter case the AI pulls too much lead and frequently misses its target. This way hits become the product of coincidence. :(

furbs 06-22-2011 10:12 AM

Airfield lights showing through aircraft...

http://img815.imageshack.us/img815/6729/lightsk.png
By furbs9999 at 2011-06-22

Raggz 06-22-2011 10:17 AM

Quote:

Originally Posted by furbs (Post 300509)
Airfield lights showing through aircraft...

http://img815.imageshack.us/img815/6729/lightsk.png
By furbs9999 at 2011-06-22

Happened before beta to.

Skoshi Tiger 06-22-2011 11:26 AM

Quote:

Originally Posted by Zorin (Post 300400)
German auxillary cruisers, merchants with hidden guns, are a rather special breed. Besides, they were closer than 1000m when they opened fire with the 2cm Flak guns.

But seriously, a ship like the Minensuchboot, when attacking a merchant, would never fire its 2cm guns, that is just a waste of ammo.

Sorry! You haven't convinced me.

In the unlikely event of war ships coming close together durring combat, as in the case of the Sydney and the Kormoran, I would expect the combatants would use any and every means at their disposal to inflict damage on the enemy.

Yes the Kormoran was a auxillary cruiser, but her capitan Theodor Detmers (recipient of the knights Cross) had been serving in the German navy since 1922 and would have had a better knowledge of naval strategy and tactics than either of you or me.

Apparently the action he took was to suppress the Sydney's use of it's secondary armament ie it's smaller calibre guns, torpedo launchers and it's AA weapons.

Now unfortunately we don't have smaller war vessels like torpedo boats, MTB, E-boats and the like , but when we do, I wouldn't want an artificial restriction emplaced upon the AI not to use their smaller calibre guns upon this threat!

Cheers

Orpheus 06-22-2011 11:29 AM

Quote:

Originally Posted by Skoshi Tiger (Post 300537)
stuff

Easy tiger, let's keep this for bug reports only and avoid the historical discussions, eh? ;)

335th_GRAthos 06-22-2011 11:44 AM

I would not call it a "bug", rather a "big mistake":

Luthier, give us on the Bf109 a view centered at the gunsight like in the original IL2FB!
(or, remove the head restriction from the "gunsight view").

I may sound stuborn, I think it is appalling to have to go and buy a TrackIR5 in order to be able to see through the center of the Bf-109 gunsight because on this game version a programmer decided not to implement what we had before (in IL2FB).



~S~

PS. Before anybody jumps on me regarding "historical correctness" it is as correct as the tracers which appeared suddently after a patch on the Spitfires.

Zorin 06-22-2011 12:07 PM

Quote:

Originally Posted by Skoshi Tiger (Post 300537)
Sorry! You haven't convinced me.

In the unlikely event of war ships coming close together durring combat, as in the case of the Sydney and the Kormoran, I would expect the combatants would use any and every means at their disposal to inflict damage on the enemy.

Yes the Kormoran was a auxillary cruiser, but her capitan Theodor Detmers (recipient of the knights Cross) had been serving in the German navy since 1922 and would have had a better knowledge of naval strategy and tactics than either of you or me.

Apparently the action he took was to suppress the Sydney's use of it's secondary armament ie it's smaller calibre guns, torpedo launchers and it's AA weapons.

Now unfortunately we don't have smaller war vessels like torpedo boats, MTB, E-boats and the like , but when we do, I wouldn't want an artificial restriction emplaced upon the AI not to use their smaller calibre guns upon this threat!

Cheers

As I said before, make it target dependant. Against smaller offensive vessels or in very close combat against warships, let them use the AA guns but even then only when their is no threat from aircraft that should be counter with the AA guns.

Yet when a warship attacks an unarmed target, never use the AA guns. Simple as that.


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