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-   -   Full-scale airwar on REPKA server (http://forum.fulqrumpublishing.com/showthread.php?t=22185)

Fragal 05-25-2011 08:36 AM

Had a blast last night guys great server.

Ataros 05-25-2011 08:45 AM

Quote:

Originally Posted by Fragal (Post 288622)
Had a blast last night guys great server.

Thank you very much for feedback.

Yesterday we had up to 30 people online at some times. I guess the key to enjoyment is number of players (or targets :grin: ) flying around.

Thanks for flying.

Unfortunately Steam looses connection with server for 30-60 seconds sometimes resulting in disconnecting players but usually it comes back very soon. So if you are disconnected from the server please try connecting again in a minute or two.

Official server restart time is 16.00 GMT / 19.00 MSK when it is not available for 5 minutes.

Example of Steam disconnect: half of players had lag and disco eventually.
Code:

[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198015561182
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198041324390
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198039736526
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198039785867
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198005731668
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561197970544252
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198036621634
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198000794789
[21:03:04]        SteamServer: onP2PSessionConnectFail:76561198039816514
[21:03:04]        Server: До свидания, No457_Mako!
[21:03:04]        Server: Dobry ушел с сервера.
[21:03:04]        Server: =RP=Envoy разъеденился.
[21:03:04]        Server: NN_Razorback разъеденился.
[21:03:04]        Server: Mallack ушел с сервера.
[21:03:04]        Server: =K=Ham ушел с сервера.
[21:03:04]        Server: До свидания, Kanalkrank!
[21:03:04]        Server: Hyde ушел с сервера.
[21:03:04]        Server: McLoud ушел с сервера.
[21:03:04]        Server: =No.609=Parazaine ушел с сервера.
[21:03:04]        Server: 3./JG52_Kosach разъеденился.
[21:03:04]        Server: До свидания, =K=Aspid!
[21:03:04]        Server: alfa1592 разъеденился.
[21:03:04]        Server: До свидания, Mokkeri!
[21:03:04]        Server: shammy ушел с сервера.
[21:03:04]        Server: До свидания, =AFJ=JaMz!
[21:03:04]        Server: Kirill ушел с сервера.
[21:03:04]        Server: До свидания, Alex!
[21:03:04]        Server: До свидания, maxi85!


Fragal 05-25-2011 09:30 AM

One thing i'm loving is the scale and the activeness of the server i.e the AI flights etc i had a lot of fun just running a patrol route from point A to point B and seeing what i came across majority of the time it was AI but it kept me interested and looking around to see what was coming when i did decide to dip into a bit of low level blasting around the 109 base at D3, it was very exciting always had to keep an eye out as what seemed like a small skirmish between 2 spits and a 109 to begin with could very quickly turn into a massive furball as more and more aircraft joined in that didn't spot entered the fight.

Only Downside i had was due to known issues currently i.e sound and the odd lag jitter but nothing that lasted long enough to be considered as anything more than a hiccup.
Many thanks for the server and will see you again.

S!

Ataros 05-26-2011 07:32 AM

Repka #2 now runs a tank battle mission as a test. Tanks fight for a neutral airfield at E3.

Known bugs:
- bombers are not landing atm


Repka #3 now runs an Online Dynamic Campaign by stillborn
http://forum.1cpublishing.eu/showthr...110#post289110
Quote:

Originally Posted by stillborn (Post 286918)
Campaign contains 14 static missions chained from red airfield to blue. 6 of them are ground based, 8 of them are naval. campaigh starts by spawning tankers moving towards enemy airfield, if they encounter each other they spawn AA guns over them and start to fight until one side is killed and the next mission towards the defeated side is loaded, if one of the ships is destroyed before encountering enemy the other ship continues to progress. When the ships reach the coast, they disembark and continue as AA trucks, when the trucks reach enemy airfield, spawn points change and players can spawn enemy's aircrafts from captured airfield. if the aa trucks are destroyed, spawn points restore and campaign reverts 3 missions.

Scripts contain a code for destroying aircrafts on player leave, crashland or land with a timeout, also the code does not trigger if the player is still inside or another player entered this aircraft in the meantime. Also airborne left aircrafts are not destroyed but damaged. Player checks contain the server too so you can use it with steam lobby.

I have created new airfields for spawning parked in front of the runway, only two aircrafts spawn in front of the runway, if these points are full the other aircrafts spawn in a tight circle next to them.

FMB has a limit for min airfield radius which also defines the spawning locations for extra aircrafts when all points are full, i overrided it in notepad, if you edit the airfields in main mission dont forget to change these.

There's also a single player version of main mission for testing at 16x, ground war is totally random but you can interact with it with unlimited ammo to preview all the missions quickly.

Server briefing page does not refresh the spawn points after you select army, so if a base capture occurs change your army twice to see the updated spawn points on map to use enemy's airfield.

I've made this campaign to share my approach for dynamic mission loading, feel free to copy/manipulate it, with the same logic and a more tidy-flexible code, multiple dynamic frontlines can be created.


Looking forward to your feedback.

Ataros 05-26-2011 04:30 PM

Reduced icons range on Repka #2 and #3.

Ataros 05-27-2011 11:12 AM

Vulching is prohibited on Repka #3 with small islands map. Server warning is up.

Ze-Jamz 05-27-2011 01:17 PM

Quote:

Originally Posted by Ataros (Post 289667)
Vulching is prohibited on Repka #3 with small islands map. Server warning is up.

Yay..lol

Good choice mate cuz its a decent server that you can just join and get quick into some action..and now you dont have to worry about some Numbnut straffing AF's so his score looks pretty

335th_GRAthos 05-29-2011 12:46 PM

Spent a couple of hours at your REPKA server, I am sorry I can't recall which of the three it was (was full real, blue and red in France), it was the one with most players online at that moment.

I do not know whether it was thanks to my new Ramdrive setup but it was a great server, no lag, no problems (constant fps > 55) flying non stop for so much time.

Maybe it should have some more Blue bombers attacking?
I saw at least six groups of two Wellington each, attacking whereas I think only one JU-88 group of two and one group of four JU-87 went out (I can be wrong of course).

What I found very annoying is that I could not correctly assess the dots' distance, I saw somebody posted it today as a bug in the forum - very annoying.

Excellent server, I am looking forward to see how it goes when 40-60 pilots are online!

~S~

icetbag 05-29-2011 03:56 PM

I think you where on the #1 server.

Warhound 05-29-2011 07:50 PM

All the Repka servers seem to have crashed :(
Managed to connect to Repka 1 but couldn't create a plane after choosing my base, bit later it timed out and all 3 repka servers are gone.


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