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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Engine sounds are disappointing (http://forum.fulqrumpublishing.com/showthread.php?t=21836)

kimosabi 04-24-2011 05:24 PM

Who said anything about "viking attitude" lol, that Viking crap was just fooling around my man.

But yeah, I've read up on it now and apparently the Germans had a crappy success rate of chute opening or not IRL too! But how am I doing it wrong? The pilot wears a chute, jettison canopy, bail out and wait for him to open the chute. I can see him pulling the release chord and everything.

Sorry if I hurt your feelings. "Smartass" is hardly anything I'd say if I really wanted to tick someone off so you surprised me a bit there. You were just stating the obvious and that *wink* led me on to that maybe you trolled just a little.

Strike 04-24-2011 07:31 PM

Quote:

Originally Posted by kimosabi (Post 272420)
Who said anything about "viking attitude" lol, that Viking crap was just fooling around my man.

But yeah, I've read up on it now and apparently the Germans had a crappy success rate of chute opening or not IRL too! But how am I doing it wrong? The pilot wears a chute, jettison canopy, bail out and wait for him to open the chute. I can see him pulling the release chord and everything.

Sorry if I hurt your feelings. "Smartass" is hardly anything I'd say if I really wanted to tick someone off so you surprised me a bit there. You were just stating the obvious and that *wink* led me on to that maybe you trolled just a little.

no worries, there are presumably many trolls living in Norway, but I am not one. Try screaming at the guys packing your chutes at base and wave your Lüger around a little in his face. No honestly, seriously I think it's completely random.

Peace..

reflected 04-24-2011 08:18 PM

Sounds are probably placeholders, so I stopped whining. I'm waiting for some info when we can expect proper ones. These current sounds are bad even for a joke. The devs are probably working on the final ones, so I sit back and wait. I hope it will match the fantastic eye candy we got.

karvis 04-24-2011 09:03 PM

Yes, you are right, Foofighter, sounds are surprisingly bad. Example: if you fly a Quick Mission => Free flight with Hurricane, inside cockpit sounds are acceptable but if you take outside view (press F eight) you hear almost excatly same sound as you here in IL2 1946 when flying Bf-109. It really does sound same...

But maybe there are some successful sounds also, I haven't gone through all the planes. Let's see. Or hear, actually.

Rocka 04-24-2011 09:07 PM

+1

Need better Engine sounds and Radio sounds. Really does a lot for the immersion.

Even the old Battle of Britain II has better sounds than this.

karvis 04-24-2011 09:12 PM

Quote:

Originally Posted by Rocka (Post 272557)
+1

Need better Engine sounds and Radio sounds. Really does a lot for the immersion.

Even the old Battle of Britain II has better sounds than this.

Yes, you are right too Rocka.

BOBC 04-24-2011 09:22 PM

Quote:

The noob(lol) sounds does indicate that the game was rushed and they just had to slap some sounds in there.
6 years in the making, surely in that time they could have applied a little time to sounds. To release a sim after that length of time with the sounds it has is almost criminal, not fit for purpose. An unfinished sim. Sounds should have been high priority, forget the eye candy, get the feel right, sound is crucial, it makes for immersion, for realism. Their claims to accuracy was sheer hype, they have not practiced what they preached, there is a list a mile long to address, it points to lack of research, of not taking some things forward, of arcade effects and sounds, there is some stunning stuff, but spoilt by failure of some basic aspects.

A sound is not copyright, simply go sample something well recorded on the net, a few seconds worth can then be edited to make it indefinite. If I can do that then Maddox should be capable of it. In cockpit DB605 exists on youtube, also on CD, likewise Merlins. It would be vastly superior to what I am hearing. Even the start up sound , well there isnt one, there is enough airshow footage of a spit starting up. There is sound to be had on commercially available discs, no one is going to know where their startup or engine running sound is from, there are so many spits it could be one of many.

With other sims like BoB WoV, the developers post to threads saying why and whats being done. Its comforting for the users who have paid good money to know they are being listened to. This thread on sounds should at least see an explanation so that we know why and whats being done about it. This lack of feedback, even a quick one, does not help and causes users more frustration. A good company has PR, all we ask is that someone lets us know they know we are not amused, and let us know whats being done.

BOBC

Pekak 04-24-2011 11:32 PM

Quote:

Originally Posted by Sokol1 (Post 272000)
"...sound of a Spitfire Mk. IX is recorded for the benefit of a new computer game."
"...a Swedish company involved in the development of the game." Well, not for CloD.

http://spitfiresite.com/2011/04/sound-of-a-merlin.html

Sokol1

in the article it says: "The clip has been produced by Pole Position Production, a Swedish company involved in the development of the game." And on pole position homepage ( http://www.pole.se/ ) there is an ubisoft logo.. soo maybe ;)

ATAG_Dutch 04-24-2011 11:56 PM

Quote:

Originally Posted by BOBC (Post 272567)
6 years in the making, surely in that time they could have applied a little time to sounds. To release a sim after that length of time with the sounds it has is almost criminal, not fit for purpose. An unfinished sim. Sounds should have been high priority, forget the eye candy, get the feel right, sound is crucial, it makes for immersion, for realism. Their claims to accuracy was sheer hype, they have not practiced what they preached, there is a list a mile long to address, it points to lack of research, of not taking some things forward, of arcade effects and sounds, there is some stunning stuff, but spoilt by failure of some basic aspects.

A sound is not copyright, simply go sample something well recorded on the net, a few seconds worth can then be edited to make it indefinite. If I can do that then Maddox should be capable of it. In cockpit DB605 exists on youtube, also on CD, likewise Merlins. It would be vastly superior to what I am hearing. Even the start up sound , well there isnt one, there is enough airshow footage of a spit starting up. There is sound to be had on commercially available discs, no one is going to know where their startup or engine running sound is from, there are so many spits it could be one of many.

With other sims like BoB WoV, the developers post to threads saying why and whats being done. Its comforting for the users who have paid good money to know they are being listened to. This thread on sounds should at least see an explanation so that we know why and whats being done about it. This lack of feedback, even a quick one, does not help and causes users more frustration. A good company has PR, all we ask is that someone lets us know they know we are not amused, and let us know whats being done.

BOBC


I've flown model aeroplanes that sound hornier than any aircraft in this sim, and I can state quite categorically, without any kind of internal debate, that quite honestly, I don't care.

I've got this thing running smoothly now, and the feeling of realism from in cockpit leaves me speechless.

The external views could sound like badger flatulence as far as I'm concerned, and I wouldn't give two hoots.

It'd be great if they sounded like real Merlins/DB601's, but I'm more than happy to wait.

Just think what it'd be like if CoD was perfect from the off...

We'd have nothing to look forward to.

Apart from our summer holidays that is.:rolleyes:

raaaid 04-25-2011 12:34 AM

you should try a subwoofer

actually the winds so scarry i wouldnt mind turning it off


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