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I think that getting near-unlimited use of war emergency power settings should only be allowed if
1) we are forced to fly with the same virtual aircraft, damage carrying over between missions and so on: i push it on one sortie, i do it on the next, i keep doing the same thing, it dies on me mid-channel on the 10th sortie or so...happy swimming back to Dover :-P 2) this also applies to multiplayer along with an incentive to keep our aircraft alive (the usual IL2 server conditions where losing all your aircraft means you lose the mission, along with public stat-tracking so that everyone on the server can see who's the points maniac that's depleting all the team's aircraft), instead of having everyone over-boosting and "recycling" them by deliberately crash-landing worn-out airframes 3) it applies to all aircraft, 109s running a constant 1.45 Ata for example and then we have IL2:1946 all over again :-P |
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http://www.key.aero/view_feature.asp...ection=airshow Note the very large radiators directly under each ungine for the Mk II Wellington. http://upload.wikimedia.org/wikipedi...ington_Mk2.jpg |
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Cooling on the ground and cooling in the air are two separate issues. This is a test of a Spit V at the normal and combat ratings, and the plane was flown repeatedly to its service ceiling at 16lb boost: http://www.spitfireperformance.com/aa878.html and the aircraft was specifically tested for cooling suitability at 16lb boost and was found acceptable for English summer conditions and this required considerably more cooling than at 12lb. I don't have any "agenda" other than historical accuracy. Every Hurricane and Spitfire in RAFFC could use 12lb boost, and there was no 'magic' limit after which the engine caught fire or blew up or seized up. Using 12lb boost simply increased the wear and tear on the engines and probably kept the ground crews up late at night doing engine checks but this probably caused little concern to pilots whose lives and/or aircraft were saved or who ensured kills by "pulling the plug" and going all out. It is quite telling that the Merlin III could be modded to accept 16lb boost on the Sea Hurricane I with essentially identical engines and cooling as per BofB Hurricanes. If COD is going to be an accurate simulation then it has to allow 12lb boost at the pilot's discretion, and then factor in some kind of admin penalty for using it without justification. |
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In the Mk Vc full power test you linked to the radiator temperature reached 124 C at 12.000ft after 3 minutes, OAT was +5 C. This is already 4 C higher than the recommended maximum, at 130 C the Merlin had to start venting to reduce coolant pressure (small hole on right side of engine cowling just behind the prop). If this test had been done at lower altitude in the hotter air then it would almost certainly have overheated without pilot intervention. It was easier to keep these planes cool at 12,000 or 24,000 ft than it was at SL. Quote:
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An aircraft might fail if run too long at 12lb/3000rpm, but then again it might not, and failure is not an automatic consequence, and in fact unless the engine has suffered battle damage it probably won't fail if run until fuel exhaustion, but of course running out of fuel is likely to ruin your day, in any event.
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Dowding did take his pilots to task for probably abusing the use of 12lb boost: http://www.spitfireperformance.com/dowding.pdf but this was only one facet of abuse that could lead to engine failure, as Dowding's memo points out, but RAFFC had lots of spare aircraft and engines, and I doubt that pilots felt that they were using 12lb boost unnecessarily. |
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These engines required carefull attention, not constant but they certainly weren't balls to the wall and forget about the consequences. |
Give them back their Starwar cruise ship and let's end this discussion. They won't give up until they got back their 25lb spit. Years of stupid mods have to get a justification.;)
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