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pchaxor 04-15-2011 10:02 PM

I have an idea. Why not create a community driven "bug tracker".
Bohemia Interactive did this and the community actually HELPS instead of complaining.
Some of you may already play the game I speak of and know how amazing it is because of it.

Anyways ... http://en.wikipedia.org/wiki/Bug_tracking_system Can use anyone you want
Here is the one I was referring to: http://dev-heaven.net/projects/cis/wiki

I know we got talent in the community that can make this happen.
Just need some motivated individuals and some web space.

Heliocon 04-15-2011 10:05 PM

Quote:

Originally Posted by pchaxor (Post 264406)
I have an idea. Why not create a community driven "bug tracker".
Bohemia Interactive did this and the community actually HELPS instead of complaining.
Some of you may already play the game I speak of and know how amazing it is because of it.

Anyways ... http://en.wikipedia.org/wiki/Bug_tracking_system

I know we got talent in the community that can make this happen.
Just need some motivated individuals and some web space.

Would be good but there are language barriers atm to things like this. Also I could imagine the devs could get jumpy about supplying any code, especially since its now tied into steam to a degree. Normally this stuff is done by beta testers...

15JG52_Brauer 04-15-2011 10:05 PM

1 Attachment(s)
For the record the new patch(beta) today helped - it now seems to use multicores :-) It's not far off (once sli comes in or cf) from being at a point where the devs can sort out all the other stuff - stick with it, it's coming :grin:

David Hayward 04-15-2011 10:51 PM

Quote:

Originally Posted by Heliocon (Post 264360)
just keeping a record here ;)

Of the things some whiners said would never be fixed? :rolleyes:

Heliocon 04-16-2011 05:25 AM

Quote:

Originally Posted by David Hayward (Post 264450)
Of the things some whiners said would never be fixed? :rolleyes:

No of the things I said that would fix the problem. I have advocated alot for multicore support and a strong push towards multithreading aswell as dx10.1 and especially DX11 to solve the problems. Many on the forum said that multithreading was not worth it and would not give major performance gains, or that it was me overhyping something that would not help or that it was not worth the devs time.

Turns out I was right (again). ;)

David Hayward 04-16-2011 02:09 PM

Quote:

Originally Posted by Heliocon (Post 264679)
No of the things I said that would fix the problem. I have advocated alot for multicore support and a strong push towards multithreading aswell as dx10.1 and especially DX11 to solve the problems. Many on the forum said that multithreading was not worth it and would not give major performance gains, or that it was me overhyping something that would not help or that it was not worth the devs time.

Turns out I was right (again). ;)

Hopefully 1C will award you a medal.

Heliocon 04-17-2011 12:56 AM

Quote:

Originally Posted by David Hayward (Post 265089)
Hopefully 1C will award you a medal.

Keeping my fingers crossed ;)


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