b101uk |
04-15-2011 01:10 PM |
Quote:
Originally Posted by Viper2000
(Post 259734)
Likewise, the "no cockpit compass" displays true heading, whilst the compass in the aeroplane appears to suffer from quite a lot of magnetic variation (almost 20 degrees West; I was expecting more like 10 for 1940, though it's really hard to read the compass in 720p resolution...). [There is no compass card in the cockpit, so I assume that the difference between indicated and must be entirely due to magnetic variation.]
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perhaps the 20 degrees West is some confusion between magnetic North vs. NAD27/OSGB36/WGS84/ETRS89 ellipsoid OSGB/UTM and other 2d geographic projections based on a cylinder
i.e. the map system and the location of magnetic North is plotted in 3d space using a 2d geographic projection (the distance between 1deg latitude at the equator is show the same as 1deg latitude near the poles) however the game world uses an ellipsoid so the more north/south you are from the equator the shorter the distance between each 1deg of latitude.
The above would cause magnetic north to appear hundreds of KM further west than it was, this could also account for some speed errors as to get a “speed” you must be travailing relative to something and the problem could come if it’s a distorted geographic projection vs. a true representative ellipsoid dependent on if your in the south or north of the map travailing east><west.
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