Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Technical threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=191)
-   -   Cliffs of Dover Technical FAQ (http://forum.fulqrumpublishing.com/showthread.php?t=19819)

335th_GRAthos 03-31-2011 12:05 PM

Quote:

Originally Posted by luthier (Post 245959)
12. Q: I am an old-time fan of the series and I can no longer manually edit my conf.ini.

A: By default, your config is now stored in the steam cloud. This allows you to log into steam on a new machine, and carry over your entire config including keyboard layout etc.
This also means that manual edits to the config files are automatically overwritten by the server when the game is launched.
NOTE: editing conf.ini is an UNSUPPORTED FEATURE for advanced users only. ALWAYS back up last working version of the conf.ini.
To disable cloud config storage, go through these simple steps:
* Right-click the game in the game list in your steam Library.
* Go to the Updates tab of the Properties window.
* Uncheck "Enable steam cloud..."
* Press Close
* You can now manually edit your config file!
NOTE: (once again) some of the settings in the conf.ini are legacy settings left over from when some features were not yet set in stone, so you WILL horribly break the game if you begin to randomly reset random settings to see what they do.

I am sorry Luther but I am geting desperate!
Desite following the instructions for disabling Cloud (I did it both in the Stema general settings + IL2 Game Settings) the conf.ini on my hard disk does not seem to get updated :-(
Should I not see a line turning the Epilesy filter off? I do not see it!

Any suggestions please?

Deadstick 03-31-2011 12:11 PM

Quote:

Should I not see a line turning the Epilesy filter off? I do not see it!
You can turn the filter off in the Video options menu. (It is beneath Anti-Aliasing).

Ralith 03-31-2011 12:50 PM

Sad to hear the props are gone. Not a huge thing, but it seems pointless now that we have the option; why not provide them when the filter is disabled? I hate to see content you guys have put time into gutted on the whim of a publisher.

gibxxi 03-31-2011 01:13 PM

Quote:

Originally Posted by Ralith (Post 246432)
Sad to hear the props are gone. Not a huge thing, but it seems pointless now that we have the option; why not provide them when the filter is disabled? I hate to see content you guys have put time into gutted on the whim of a publisher.

...Or if this is an impossibility, make the contrast of the prop disk more vivid. I can (barely) see the yellow circle of the prop tips on the Spit, but that's all.

Also, while we're on the subject of props & engines, engine startup is too fluid and uniform as far as sound is concerned. Considering fuel had to be pumped into the engine, and the engine primed before ignition, we should hear the engine "roar" into life, quickly followed by a loss of RPM due to initial fuel starvation, then the engine should gradually ramp up to full throttle. A few large puffs of smoke from the exhaust on startup would also add to the immersion factor. Look at any WWII Youtube engine start videos to see what I mean.

Regards.

=FI=Mikester 03-31-2011 01:20 PM

Quote:

Originally Posted by 602Sqn.McLean (Post 246310)
Yeah mate. restarted a couple of times and it still wont' work. Thank you for trying to help though.

u running avg by any chance? One of the .dll files in COD was causing a problem for me when launching. added this file in the pup exceptions list. Game then done the necessary updates then launched.

kalimba 03-31-2011 01:35 PM

64 bits ? Yes ? No ?
 
Hello Luthier,

Thanks for taking the time to come here and sharing with us what must be a rather very stressful and emotionnal week of work and firefighting......:rolleyes:
One question still remains unanswered : Is COD 64 bits ?
We are confident that multithread and SLI will be available, but 64 bits is a must for high count memory management, wich is to a point, as critiacal as SLI or multithreading....

Thanks !

Salute !

T}{OR 03-31-2011 01:42 PM

Quote:

Originally Posted by adonys (Post 246201)
Luthier, what's up with this? Can you tell us, please, if the propellers will make it back as they were, at least into the russian release?

thank you!

+1

I think that we are definitely not the only ones that would like to see the propellers the way they were supposed to be shown - somewhere along the line with the future patches. It doesn't have to be ASAP or yesterday, but do not discard it from your to-do list.

Hecke 03-31-2011 01:43 PM

so even when epi filter is disabled we won't see the right props?

T}{OR 03-31-2011 01:52 PM

Quote:

Originally Posted by Hecke (Post 246510)
so even when epi filter is disabled we won't see the right props?

It would appear so. The darn Filter was only a stop gap measure because they didn't have the time to adjust all "problematic" effects in time for the release.

We can only speculate how many other effects were adjusted for Epilepsy prevention. IMHO, bringing the props back to the original state would mean adjusting the Filter as well. And this is something that is I believe, currently very low on their to do list.

Hopefully in the future this issue will be addressed again.

SaimOn67 03-31-2011 02:00 PM

Quote:

Originally Posted by T}{OR (Post 246509)
+1

I think that we are definitely not the only ones that would like to see the propellers the way they were supposed to be shown - somewhere along the line with the future patches. It doesn't have to be ASAP or yesterday, but do not discard it from your to-do list.

+1!!!


All times are GMT. The time now is 12:07 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.