Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Technical threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=191)
-   -   Gunnery totally strange (http://forum.fulqrumpublishing.com/showthread.php?t=19796)

ZaltysZ 04-01-2011 10:31 AM

Quote:

Originally Posted by luthier (Post 247765)
4. FM and ballistics. We have already addressed the issue where rounds appeared to leave aircraft sideways. This was caused by the difference between physical and rendered position of the aircraft, i.e. the rendered position lagged behind the actual aircraft position.
Our aircraft programmer has a huge bucket list of things to check, which he’s going over at a rather brisk pace.

... (forum doesn't allow to post only quote).

Biggs 04-01-2011 11:53 AM

Quote:

Originally Posted by ZaltysZ (Post 247988)
... (forum doesn't allow to post only quote).

thanks for that... doesnt really say if its only a graphic issue tho, but hey im glad they are aware of it.

TheGrunch 04-01-2011 01:23 PM

+1

JG14_Jagr 04-01-2011 03:24 PM

Its important to remember that the "bullets" you see are not real. There is a math/physics model that determines where they hit, and how they perform, and then there is a graphical representation to give you the eye candy..they are NOT related or bound together by any physics.. if the "tracers" look wrong it does not mean the bullets are not impacting where they should..

Biggs 04-01-2011 03:29 PM

Quote:

Originally Posted by JG14_Jagr (Post 248376)
Its important to remember that the "bullets" you see are not real. There is a math/physics model that determines where they hit, and how they perform, and then there is a graphical representation to give you the eye candy..they are NOT related or bound together by any physics.. if the "tracers" look wrong it does not mean the bullets are not impacting where they should..

I dont think thats true... if you go by what Luthier said, the bullets are in fact "correct" .. its the rendered model of the plane that is "lagging behind" ie" the plane(with the reflector sight in it) is lagging behind.

In the fix, the rendered and physical model will match up thereby fixing this wierd gun-pivot we are experiencing.

Ernst 04-01-2011 05:58 PM

I am not certain if i understand your complain or if i am talking about the same thing. But if i understand its not a bug its realistic. Remember before the firing the bullets are travelling with your ac and they have a component due to velocity vector too when they are fired. When you use rudder right before firing your ac is skidding, i.e, velocity vetor its not the same of your nose. The ac is travelling a bit in the diagonal.

Then, when the bullets come out your guns it had a component in the direction of the nose (due to the gun) and component in the direction of velocity vector (due to velocity vector, this when the plane is skidding is not the same than the direction of the nose), then your bullet is "skidding" too. That case the better is not to skid your ac while shoting or if you need to you have to overcorrect your aim, apply a bit more rudder (do not point your aim over the bogey but a bit to its side) and then your bullets ll hit the mark. This case the bullets appears in the pilot view to be going in the opposite direction of the yaw. I suggest you try to do this (overcorrect your aim) if you scored hits then we are talking about the same thing.

Sorry for my bad english, i expect you understand. I remember a video explaining this but i do not remember where to find it.

But i do not understand your complains since this behaviour is already in IL2 1946.

Biggs 04-01-2011 06:19 PM

Quote:

Originally Posted by Ernst (Post 248554)
I am not certain if i understand your complain or if i am talking about the same thing. But if i understand its not a bug its realistic....

nope, its a bug... read this please.

Quote:

Originally Posted by luthier (Post 247765)

4. FM and ballistics. We have already addressed the issue where rounds appeared to leave aircraft sideways. This was caused by the difference between physical and rendered position of the aircraft, i.e. the rendered position lagged behind the actual aircraft position.
Our aircraft programmer has a huge bucket list of things to check, which he’s going over at a rather brisk pace.


Blue Scorpion 04-01-2011 07:26 PM

Luthier confirmed this is a real issue and is being investigated; it is due to the rendered aircraft being in a slightly different location than the game engine believes it to be at the moment it fires


All times are GMT. The time now is 08:29 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.