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-   -   Describe issues with BOB COD that need patch - for Oleg, Luthier (http://forum.fulqrumpublishing.com/showthread.php?t=19629)

CharveL 03-29-2011 02:19 PM

Quote:

Originally Posted by nearmiss (Post 243258)
:confused: what :confused: is :confused: your :confused: question?

Quote:

Re: Future Project Battle of Britain

Where the feedback control devices. No need to ignore the issue. (After a while one of the posters got a bit irate at Luthier repeatedly ignoring the FF questions)

Here is Luthier's response

"While I can not say for sure - sorry, we like it had never promised it all the time we have been postponed for later. And now more important issues do not allow her to give."
With apologies for translation misunderstandings, I'm taking this to mean that they do mean to implement FFB, but somewhat later.

I'm hoping that it is not MUCH later since one of the most immersive features behind TrackIR support would be FFB, and for such an advanced sim to relegate it to "maybe" support would be a bit disturbing.

Luthier, by all means concentrate on the important stuff first like game performance and visual bugs but I implore you to put some priority to FFB implementation.

Even a confirmation (in English) that it is planned for a patch a few months off would be appreciated.

Thank you

Eklund89 03-29-2011 02:44 PM

Quote:

Originally Posted by CharveL (Post 243871)
With apologies for translation misunderstandings, I'm taking this to mean that they do mean to implement FFB, but somewhat later.

I'm hoping that it is not MUCH later since one of the most immersive features behind TrackIR support would be FFB, and for such an advanced sim to relegate it to "maybe" support would be a bit disturbing.

Luthier, by all means concentrate on the important stuff first like game performance and visual bugs but I implore you to put some priority to FFB implementation.

Even a confirmation (in English) that it is planned for a patch a few months off would be appreciated.

Thank you

+1
It would feel emty without it.

Ploughman 03-29-2011 03:36 PM

So far:

Had black screens where objects in the menus should've been, and the game screen was black. Seemed to be related to 9xxx series cards with DX10 enabled.

CTDs when changing graphics settings from in the game, about 50% of the time

CTDs when changing screen resolution. 100% of the time

The little black lines as described by others.

A 109's mg fire was protrayed as black lines spraying from its cowling.

If I click Steam panel that is present in the top left of the game off (Shift+Tab) the game hangs and I get 10-15 lines of error text bottom left of screen.

Game seems to stutter when I get within 1km of a twin or more engined aircraft.

System

Vista32
Q6600 @ 2.4mhz
4gb RAM
GT9800 1gb

Hecke 03-29-2011 03:38 PM

the exterior sounds of a couple of plaines (Hurri, 109, ...) need NEW sounds.
They all sound exactly the same.

JG52Uther 03-29-2011 03:45 PM

If I click Steam panel that is present in the top left of the game off (Shift+Tab) the game hangs and I get 10-15 lines of error text bottom left of screen.

Confirm this one as well.

Skiiwa 03-29-2011 04:30 PM

Quote:

Originally Posted by Capt Backasswards (Post 243250)
I'm getting this with the most current drivers on my 470 GTX video card.

system specs:
Gigabyte motherboard GA-870A-UD3
6 GB Crucial DDR3
AMD Phenom X4 965
700 watt Corsair power supply
Nvidia GeForce 470 GTX driver version 266.58
Win XP SP3
all drivers up to date

No problem at all with rendering in Rise of Flight, IL2 Sturmovik 1946 or Crysis 2.

Rick



http://i266.photobucket.com/albums/i...328_222425.jpg

http://i266.photobucket.com/albums/i...328_222536.jpg

Same Graphics glitch for me.
Really would like a fix as its unplayable for me. It is the Russian Version off Yuplay. I have No regrets with buying it though! Even with the glitches this Game has MAJOR Potential!
This Looks to be a Shader Problem. Gonna Fool around with My Config files for a bit.

Chris

Mainboard : Abit FP-IN9 SLI(C55-MCP51)
Chipset : nVidia nForce 650i SLI SPP
Processor : Intel Core 2 Duo E6420 @ 2133 MHz
Physical Memory : 4096 MB (2 x 2048 DDR2-SDRAM )
Video Card : NVIDIA GeForce GTX 460 SE
Hard Disk : WDC (1500 GB)
Hard Disk : WDC (500 GB)
DVD-Rom Drive : HL-DT-ST BDDVDRW GGC-H20L SCSI CdRom Device
DVD-Rom Drive : TSSTcorp CDDVDW SH-S203N SCSI CdRom Device
Monitor Type : LG Electronics W2353 - 23 inches
Monitor Type : LCM-22w3 - 22 inches
Operating System :
Microsoft Windows XP Professional 5.01.2600 Service Pack 3
DirectX : Version 9.0c (May 2010)

Rote Dreizehn 03-29-2011 04:51 PM

If your Engine destroyed by misconfiguration...
 
If your Engine destroyed by misconfiguration... (tested with Spitfire)

After the Propellor stops, you can dive with your Plane and the propellor begin to rotate again (ok thats normal).

But you will hear the Motorsound and the exhaust of the Motor begins to fire, like as a normal working Engine.

BTW:
It is possible to have a propellor to be feathered?
(I am not sure as Spitfire an BF109 can do that with pitch)

Thanks

rpgielow 03-29-2011 04:51 PM

Thank you anyway, Strike!!!

Well, so far no high end machines review.

Don't take personally guys, but trying to play this game with a 9XXX video card and running DX10 is madness!!!

This game needs a i7 processor, DDR3 memory and 5870/GTX480 or higher for a fair review.

I will keep looking for in other foruns and post here if I find something :)

Problaby they will use this game for benchmarking new hardware, Crysis is old news now lol

ICDP 03-29-2011 05:16 PM

Total lack of Force Feedback effects.

When the realism settings are set to Complex Engine Management OFF the LW fighters sporadically lose the ability to use flaps, gear, trim and radiator settings.

Targ 03-29-2011 09:05 PM

No dive siren on stuka.

Engage the airbrake and zero siren.


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