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OK they are using their samples for engine sounds (external) which they think are ok..But the question is why are they almost identical to stock IL2 external sounds. All the planes sounds similar in flight. In il2 with soundmod we can clearly distinguish merlins from DBs etc...such sounds are clearly more convincing and more like the real thing....and cool....I know that external sounds were the least important in develompent of COD but it was the weakest spot of original IL2...sounds are important
What is odd to me, they made completely new in-cockpit engine sounds which are very very good and left external sounds almost unchanged compared to original IL2 (at least they sound almost identical). This is not complaining...just, I was hoping they would make more effort on sounds not only in cockpit but also outside cockpit...flybys and headons have another dimension in IL2 with sound mods ON....ofcourse there are bad examples of external sounds in sound-mods in IL2, like the sound of Hellcat engine which sounds like quiet filtered washing-machine... |
there are clever ways to get around the problem: you can overlap different recordings at different RPMs, all you need is an idle, a 50% and a full throttle.
Considering the limited number of planes in CoD at the moment and the availability of recorded engine sounds available today, it's completely unjustifiable not to have them ingame. Same goes for machinegun sounds and that horrible "submarine creak" going on when pulling too many Gs. Maddox Games should pay attention to these things, just like the quality of their textures, which I'm sorry but 1) it's low resolution compared to what we see in other sims 2) it's (and I'm sorry for who's behind it) not up to the current standards. We have way more talented skinners out there who enhanced the quality of our old IL-2 incredibly. |
To be honest, i don't know why everyone focuses on cosmetic improvements.
Sure, sounds and graphics are important to me too, but that's the "make-up" and not the "person": if the girl under the make-up is not looking good on her own, no amount of plaster and paint will make her attractive :-P What i'm trying to say is, we'll be getting an SDK in a few months to do whatever we want, so why worry? People want better skins? They can make some. People want different sounds? They will be able to make some. People want improved FM/DM and complex engine management? Well, if that's not already in the game people are just about f*cked, because they CAN'T make some of that on their own. That's why i'm glad the developers focused on the foundation and left the cosmetic details (which would be endlessly debated anyway) for us to deal with ;) |
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Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too. ;) Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right! |
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Immersion is also in having a constant sandbox-type online mode, being able to get an idea of how difficult it really was to fly these planes (FM/DM and CEM), having the defensive guns on a bomber interact with the airflow and many other things too that have been included in this sim, some of them for the first time in the history of flight simulation games. The difference between all these kinds of immersion is not how important each one is, because i can honestly say that i can't put one above the other. The only difference is that we can improve some aspects of it ourselves, but not all of it. So, it just makes sense for the developers to focus first on what the community can't improve on their own. ;) |
yeah but this is not some kind of cottage farm project, it's a software house which is in serious need of a better project managing. There is no excuse, it's obvious that the product is not complete, and if they really want to go to the next level they need to change their attitude and mentality.
They boasted about the binaural recording of the audio and then what happened with it? Bear in mind that most of the warbirds owners are normally cool with having a software house go and record sound, take pictures and what not, and it's not gonna cost them a fortune to do, they just don't care about these details cos "someone" deems them as "secondary", and the result is that they release this half formed products, which have enormous potential, but they don't deliver a full punch in term of quality. I'm sorry Oleg and team, I do respect the work that you've done, but as I've said before you need to understand that you need better PR and above all a superior attention to "cosmetics", period. |
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In addition I'd like to say that there are three key ingredients to make a fully immersive simulator. 1. Visuals 2. Interaction and 3. Sound. Visuals as in graphics, interaction as in controllability/physics/FM etc. and Sound as in...lol sound. If either of those are too far out, your immersion suffers. That's just how it is. You mainly use three senses when you play a computer simulator. If I hear stock IL-2 sounds tomorrow when I fire up my game, I gotta admit, I will be a bit disappointed. No doubt. Sound is not "cosmetic" in a computer game. If it was, why are we using speakers/headphones if it's not that important? |
:( Are we saying Merlins don't sound like Merlins.I can only live with that IF it will be modded in the future:(
Sounds are one of our strongest senses so to say it's not important is silly. |
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