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1984 12-27-2012 04:36 PM

1 Attachment(s)
Quote:

Originally Posted by TinyTim (Post 229093)
Speaking of Yaks - Yak-3 VK-107 has wrong armament too. According to Yefim Gordon it was fitted either with two (both in cowling) or with three B-20 cannons (additional one firing through the spinner). In the sim it has one ShVAK (between cilinders) and one UBS (cowling).

i looked some books...

yes, different versions of yak-3 with m-107 were armed 2 or 3 b-20 in different configurations, but here written what in 43 first yak-1m with m-107 originally was armed like yak-1m with m-105, ie, ubs+shvak and only later received 2 synchronized b-20 -
Quote:

Первый же Як-1М с двигателем М-107А, как следует из краткого технического описания завода № 115, построили весной, предположительно в марте 1943 года, поскольку вышеупомянутый документ датирован 17 апреля. Вооружение сохранилось, как и на первом опытном экземпляре Як-1М, – мотор-пушка МП-20 и пулемет БС.

После заводских испытаний первый прототип Як-3 с мотором ВК-107А подвергли переделкам на опытном заводе № 115. Доработки в основном были связаны с заменой вооружения на два синхронных орудия Б-20.
if i'm remember right, in game on external views 2 gun ports, 1 motor-gun and 1 left synchronized, well, it's correct for some planes like yak-3 N04-01 with metal wings and m-107 and all-metal yak-3 with m-107...

so, i think, at first time, without any serious changes, DT can give for this yak 2 b-20 (100-120 rounds per gun, depends on configuration and plane, here i think need 120 for all), or can leave ubs+shvak for fun and "2 x b-20" like option...

about other things like performance, 3d model etc, of course, any fix for this yak it's good, but i agree what in game lot of REAL planes with errors...


and for confirmation, in total, attached table from Stepanets (i remind what it's very generalized table without context)...

IceFire 12-27-2012 04:41 PM

The Yak-3 VK-107 has been kind of left alone since it was introduced in IL-2 1946. It's a weird prototype. To make it a more like a real series production model, it'd need some work.

That's why I focused on the grossly inaccurate and wartime serving Yak-9UT first :)

zipper 12-27-2012 06:37 PM

The Do335 initially released in game had some issue concerning 151/20's in place of 151/15's as I recall, I have no idea if that has already been dealt with. The V13 switched to the 151/20's and should have an armored windscreen, dual rear view mirrors, a larger nose wheel that rotates roughly 45 degrees while retracting and larger mainwheels and their doors . The V14 is the one that introduced the wing mounted 103's. Those last items are, obviously, model changes. The 335 when operating on one engine was also about 50mph faster on the rear engine than the front, 350mph versus 302mph for the A.


...Oh, and the rear propeller should be about three inches smaller in diameter than the front...


:D

1984 12-27-2012 08:55 PM

Quote:

Originally Posted by IceFire (Post 490322)
The Yak-3 VK-107 has been kind of left alone since it was introduced in IL-2 1946. It's a weird prototype.To make it a more like a real series production model, it'd need some work.

That's why I focused on the grossly inaccurate and wartime serving Yak-9UT first :)

agree, in total, but when i started read about these yaks, understood what all not so bad, of course, need fix many things like and for lot of other planes, but in this case DT can easy do only what i'm proposed - it's just will be more historically correct armed plane - and forget about him for a long time...

plus here changes only in code or something like this, 10 mins of work and hour for tests, i think...

well, gradual fixing of some things, what wrong here? and i'm not talking about franken planes and other similar things, but absolute perfectionism here it's can be serious problem for players who wait any changes, even simple, already very long time...

ie, generally speaking, for example for soviet planes in game could make lot of similar fixes like 2 b-20 for yak-3 m-107, number of shells for lagg-3, etc etc etc, it's important, but easy to do, can be in patches, in something like 4.1x.1, etc, and we won't wait long time these simple things...

this why, partly, i write here my findings and this is only my opinion, of course...

1984 01-10-2013 07:54 PM

1 Attachment(s)
i think, another little and easy correction of armament, now for "il-2 field mod"...

apparently, gunner with DA-2, ie, MG did "field mod" with turret of r-5 or something like this... now in game have r-5... so, if in game we have DA, maybe, need replace what now (2 shkas with 1000 rounds in compare 4.09), at least, on what we have (even if it's PV-1 from i-16 type 5) or do DA, if this not hard...

because 2 shkas it's too good and, in RL, if i'm not mistaken, for field mods was used mainly one shkas in part of turret of pe-2 (like in attached pic)...

plus, in ideal, need replacing of disks, because was around 60 rounds per disk...

and, maybe, DT can do now gunner of this il-2 with parts from r-5 and tb-3? or... well... just i want "fully" flyable il-2 field mod and apparently we have now some details and parts for this... but, of course, it's not really better than frankenplanes, apparently...

1984 02-07-2013 08:19 PM

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i'm not really specialist on i-185 and not read, carefully, all these great books by Maslov etc, well, not mass plane etc... but... i think weapon for all i-185s ie and with m-82 and with m-71 was same, ammo boxes too, so, apparently if in 4.11 how and in 4.09 all planes have 220 rounds for each shvak, 660 in total, it's wrong...

correctly - from "brief technical description of plane i-185-71 (etalon)", 1942 - 560 in total (250 for upper gun, 170 for right gun, 140 for left gun)...

plus, i-185-71 ie plane with m-71 had or could have bombs and rockets how plane with m-82 in game, page from description, but at first maybe need fix only main error if this true ie after confirmation from books...

apparently, it's will be very easy...


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