![]() |
Just wait until you spend 10 minutes chasing a dot before you finally realise its a spec of dirt on your monitor... ;)
|
Been there.
:-) |
Done that.
:-) |
I nearly caught the bandit,then my wife came in and wiped it off! :)
|
hate it when they do that :grin:
|
Quote:
|
It is a tricky situation, be sure. Spotting an opponent first is a distinct advantage but even in real life pilots who had an advantage in eyesight had an advantage. Do you trick the rendering engine to level the playing field? If you do that why not trick the flight model and ballistics as well?
Are we playing a sim or a game is the question. I too am frustrated incessantly with visibility of distant aircraft but I also happen to believe that this was the norm realistically. A option for more visible aircraft for offline play or airquake servers would be nice though as long as it could not be exploited. Something more subtle than large blue triangles or whatever it is, I forget. Lunix |
Quote:
I think this could be enforced with the new engine that would resize the dots according to the screen resolution. There were some good examples how to do this in the friday update thread. -Untamo |
MeshDetail=1 makes dots larger, the the "dot" is drawn, with the 3d model, closer so it removes the "disappearing plane at 2km" issue that some video cards have...
I wouldnt count it a cheat because the planes are OTOH more difficult to ID, being much more blocky to closer ranges. Full details kick in only about 400m away when its maybe 800m with the default MeshDetail=2. |
OTOH potential owners of CoD with eye problems still want to be able to enjoy the game. I doubt there will be a toggle for the let's say visually impaired, that would display the 1 pixel bandit to a 4 pixel one. They'll have to resort to bigger screens and maybe feed 1280x800 signal to a 2560x1600 display.
|
All times are GMT. The time now is 04:27 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.