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-   -   4.11 realism (http://forum.fulqrumpublishing.com/showthread.php?t=17984)

yellonet 01-06-2011 11:31 AM

Quote:

Originally Posted by WTE_Galway (Post 209912)
Now if you really want realism ...

BoB aircraft guns would not fire until the pneumatic pressure had built up and the gun heaters had done their job :D

I really hope that such things are implemented.
It would certainly be very nice if BoB:SoW took WWII aircraft to the same simulation level as DCS:Warthog has taken the A-10C.

Ernst 01-06-2011 12:20 PM

The engine failuires is to give the pilots a good reason to easy their engines and fly properly.

However this will make more sense when difference in reliability will modeled for diferent aircraft. I think reliability is a important thing since it was a worry in aircraft design not only perfomance. Some aircraft advantage or disadvantage was exactly its reliability and no considering reliablity we are negating its advantages and disadvantages.

And part of the reliability is due to the properly management of their aircraft by the pilots. The reliability is a good feature for harcore pilots who wants more immersion at least until where the technology allows. Some things are impossible to be modelled but if it it can be and its safe for the player (that example of electric chair was silly, discuss with real arguments, not fallacy), why not?

No one wants to change your way to fly. If you do not like reliability disable it. :evil:

Ernst 01-06-2011 12:33 PM

Quote:

Originally Posted by Sven (Post 209785)
Of course these things happened back in the day, but chances were rather small that these things occurred. That's why I don't want to see them in a simulator which focusses for the main part on having fun with a realistic ( to a certain limit ) simulator, including these probabilities isn't going to be the balance between realism and fun, which is why this is a computer game, not reality.

More functions and more systems in aircraft would be a better way to continue IL2, a more advanced damage system when hit by the enemy, for example.

That things are rare because pilots were trained, made checklist before flying and tried to fly their ships in the proper way. If they flew wrong, at 110% almost time, overheating, the failures must be much more frequent. If not why they have checklists before the take off or procediments to engage the resources of the aircraft.

[URU]BlackFox 01-06-2011 12:33 PM

Quote:

Originally Posted by Ernst (Post 209972)
The engine failuires is to give the pilots a good reason to easy their engines and fly properly.

However this will make more sense when difference in reliability will modeled for diferent aircraft. I think reliability is a important thing since it was a worry in aircraft design not only perfomance. Some aircraft advantage or disadvantage was exactly its reliability and no considering reliablity we are negating its advantages and disadvantages.

And part of the reliability is due to the properly management of their aircraft by the pilots. The reliability is a good feature for harcore pilots who wants more immersion at least until where the technology allows. Some things are impossible to be modelled but if it it can be and its safe for the player (that example of electric chair was silly, discuss with real arguments, not fallacy), why not?

No one wants to change your way to fly. If you do not like reliability disable it. :evil:

+1. Different reliability between models would slow down actual UFOs. But kept as optional, so that everybody can choose if they want it or not.

BadgerSmedly 01-06-2011 12:46 PM

What about a pilot fatigue meter that limits the activity of your pilot the more you throw your AC about? It's fair to say that there's a fair bit of real player tiredness with lots of action and long sorties, but no longer term G effects or muscle fatigue. The meter would effect what your pilot can do and would recuperate during less active spells.

Could be switchable of course....

(Hello BTW, been following the forums for months, but thought I'd contribute.... Thanks for all the great discussions! :grin:)

Badger

yellonet 01-06-2011 12:52 PM

Quote:

Originally Posted by BadgerSmedly (Post 209976)
What about a pilot fatigue meter that limits the activity of your pilot the more you throw your AC about? It's fair to say that there's a fair bit of real player tiredness with lots of action and long sorties, but no longer term G effects or muscle fatigue. The meter would effect what your pilot can do and would recuperate during less active spells.

Could be switchable of course....

(Hello BTW, been following the forums for months, but thought I'd contribute.... Thanks for all the great discussions! :grin:)

Badger

Very good suggestion! Getting wounded would also take away a chunk from that meter, if it's a serious wound it would gradually lower the meter and so forth...

Wutz 01-06-2011 01:27 PM

Quote:

Originally Posted by yellonet (Post 209978)
Very good suggestion! Getting wounded would also take away a chunk from that meter, if it's a serious wound it would gradually lower the meter and so forth...

Hmm I wonder how this could be made.......but then thinking of the bomber crews......that where rated as "Flak-Happy" or the real bad cases that got in their records stamped "lack of moral fibre".......just need to think of that movie "Memphis Bell" where the navigator is on that mission a nervous wreck.
But I think if things like raditator leaks, icing, burst tires, electrical fires, engine failures, or a real joy, when you want to drop your bombs and one or two do not release and you have to return with those "firecrackers" still on your aircraft. I think we would have plenty to chew!

F19_Klunk 01-06-2011 01:39 PM

actually, I would love to see the icing of the wings implemented.. I love new challenges not only in terms df-ing but also in just handeling a plane. The new navigational tools with wind effects is more than welcome.

Wolf_Rider 01-06-2011 01:39 PM

Here's => http://www.jamesreese.org/hangarflying/ a nice series of articles concerning the P-38

ImpalerNL 01-06-2011 02:02 PM

Better mk108 damage.

Ive shot at fighters that only lost a elevator, rudder, or aileron.

A single hit should do more damage to fighter aircraft, and certainly at the wings, as a 30mm hit on the wings was fatal.

Ive shot at a p-51 two times with a mk108, and the aircraft still was in one piece.
After 3th hit the mustang fell apart.

Ive shot a tempest 1 time at the wing with the mk108, and he only lost a aileron and kept on flying.

A mk108 30mm hit at the wing should rip the wing off, at least for fighter aircraft.


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