Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-11-19 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17383)

KOM.Nausicaa 11-19-2010 02:16 PM

Wow, very interesting update. The layers of controls for so many details...that is amazing! I agree with Thor: impossible to remind you of that if not printing it out on A3!

Question: do those commands have their counterpart in clickable buttons in the cockpit? Or differently asked: How can I see if a command has a "twin " switchable button in the cockpit or not ?

Uufflakke 11-19-2010 02:16 PM

Quote:

Originally Posted by luthier (Post 199432)
I'm sorry but I refuse to release a game with planes that have a "carburettor" and an "airscrew" and an "empennage".

The project is now canceled.

I'm just trying to help...
That's all.

NSU 11-19-2010 02:17 PM

Primary and secondary radio navigation frequency, is this like Knickebein and Wotan (X Verfahren “Funkstrahl”) you simulate radio beacon (Funkfeuer) too?


can you tell something about smoke and fire.
Can we see the big smoke, (burning city) in a long distance?
I read bomber crew to see smoke from 30km distance, the point of the destination, this show the way to the target

Still wait for a map editor BoB map screenshot ;)

Oleg Maddox 11-19-2010 02:17 PM

Quote:

Originally Posted by TUSA/TX-Gunslinger (Post 199433)
Boulton Paul Defiant! Marvelous.

I'm most excited about the new layers of aircraft and engine controls!!!!!!!!

Altimeter set, etc.....

I was so curious over the years, as to what additional detail in aircraft control, intrumentation, pilot interaction with the cockpit and FM - that you've answered with these shots, Oleg!!!!

As 4.0 patch in Il2 was a dream come true to me - what you've done in SOW is just astounding.

Coupled with clickable controls in the cockpit - you have certainly taken the State-of-the-Art to previously unimaginable levels!

This is going to be the "High-Mark" for all flight simulators - not just combat flight simulators - but ALL flight simulators.

THANK YOU!

Gunny

It is more easy to understand what our guys did (and especially Roman) from such shots than to answer million questions...

csThor 11-19-2010 02:19 PM

Mail answer answered as well. :mrgreen:

Wutz 11-19-2010 02:20 PM

Nice up date! Out of curiousity, will there also be the possibilty to set the controls for the bombers? As I saw no level stabelizer and no mentioning of bombsights in those screen shots? As some do get more kicks out of flying bombers than fighters! ;)

T}{OR 11-19-2010 02:20 PM

So nice to see options for multiple throttles.

Q1: Will SoW support more controllers at once and if so how many?

Q2: Will all He-111's have the added 'top' gun in the nose?

Thanks for this (yet another) great update. :cool:

luthier 11-19-2010 02:21 PM

Quote:

Originally Posted by Uufflakke (Post 199439)
I'm just trying to help...
That's all.

Sorry, your feedback is very much appreciated of course!

We hope to have both US and UK spellings of all texts, if we catch them all.

Flanker35M 11-19-2010 02:22 PM

S!

Very nice update. I think the buttons of the Thrustmaster Warthog will come to good use :D Really a lot of small details seen there in the pics. Thanks and have a good weekend :)

Quickcord 11-19-2010 02:27 PM

Quote:

Originally Posted by Flanker35M (Post 199447)
S!

Very nice update. I think the buttons of the Thrustmaster Warthog will come to good use :D Really a lot of small details seen there in the pics. Thanks and have a good weekend :)

I don't know about that, might have to buy 3 extra throttle assemblies for the bombers. ;)


Quickcord


All times are GMT. The time now is 04:44 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.