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Some of they are great and helps A LOT the games industry. If Oleg has bad memories about this, is something, but not recognize the great technical work of some modders (or hackers, if you want...) do in IL-2, I'm sorry, but I think it's wrong. And some people are flying IL-2 untill today in great part because can have 6DOF, MDS and use larger FOV, like myself. I'm not an IL-2 modder, patcher, but I fly this sim since 2001, I'm the final user of all the great work of developers, modders, official patchers... And I fly IL-2 until 2010 and tell newbies in flight sims to buy IL-2 because we can use 6DOF, etc. So, this kind of "attitude" is really strange... IL-2 last until today greatly by the "unofficial" modding comunity, at least with the hardcore simmers. But I'll let all "official patchers" doing the vital work to keep IL-2 up to date and will fly now with 6DOF. Thank you very much for your efforts! At least can change the maximum FOV setting, but maybe some gigantic glitch prevent doing such thing. Well, I can live in "device link" world... |
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As for the mod influence on gaming industry... Sorry again, but you tend to exaggerate things by a large margin. 95% of unpaid user mods are total crap, or next to it. For any game, I've seen so far. There are, certainly, few outstanding examples, but, that is, they are outstanding and rare. And most of them eventually turn into a commercial way. |
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http://en.wikipedia.org/wiki/Desert_Combat http://en.wikipedia.org/wiki/Counter-Strike http://en.wikipedia.org/wiki/Day_of_Defeat Those "5% wanna-be-modders" usually will someday be employed by some major software company... By the way, 95% of life itself can be "total crap". I aim for the 5%, and this 5% worth the patience. I really don't get the point to say that the major part of free mods are not so good. It's pretty obvious. But if I think just about Half-Life and Battlefield franchises, those "95% of total crap" are obliterated by the GREAT 5% of OUTSTANDING free mods, and they are not so rare at all! So, point not taken at all by me too. |
S!
I was in belief TD does not get paid or does not pay for this further IL-2 development or the patches would be "pay to get"..or has something changed? Wasn't the agreement between TD and Oleg emphasizing this: FREE. So how does this paid/monetary thing step in here on IL-2, SaQSoN? With all respect. Modders, on any game, make it for free and do not claim bug free products/additions, but most of them fix mods to their best ability from user feedback. And later can become commercial ones as you stated. Gotta start somewhere ;) Find it a bit arrogant to state that 95% is crap because statements like that can backfire on your own product as well. I would rather use "quality of varying levels". And again those mods are free and you can freely choose to use or not to use them ;) IL-2 has "minor glitches" or should we use a term "features" that have been there since 2001 and still not fixed..some never will. TD does good work bringing new stuff to IL-2, that is appreciated by everyone and not bashed. Modders bring too which is also appreciated by many, opposed by some. In my eyes a win-win. |
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Thanks God Valve looks at the modding community as some good resource of ideas and professionals. But maybe Valve was "exaggerated" things a bit! Thank's to clarify that! |
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And for the 5% - Carrier catapult mod, Bomb Bay Doors mod - will we ever see them "official" ? |
What do you think Daidalos is? The salvation army? :roll:
The modus operandi is quite clear: If someone thinks his mod is a worthy addition he is to contact TD and then gets a reply if that mod has a chance to make it into a patch or not and what might have to be changed. TD will most certainly not browse modding sites and try to offer technical support there. That's not why Daidalos was founded. |
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Those two aspects are beyond Team Daidalos, and that's OK. Daidalos don't need to be the salvation army, but mods either have to be the evil in earth or modders a bunch of amateurs doing trivial stuff. If 6DOF (even with glitches) and wider FOV don't "worthy addition" to some official patch, I don't know what must be into these patches. Those two simple things (yes, it's SIMPLE, you can have glitches - not major bugs - in first person view into cockpits, but that's all) change the way people with head tracking devices and widescreen monitors fly in IL-2. The only trouble I have with 6DOF and wider FOV is the fact that the mod to change FOV are subject to freezes. By God, why TD can´t put some better control to FOV in IL-2? Because we maybe can see "holes" in one wing, a "missing" panel edge, or some minor distortion? I'll never get this point, sorry. Even you try to ask for the customers/community if they can live with these glitches? I can. |
Ok Back on topic :)
Zuti or DT If you are still looking in this thread, is it possible you can have a look here. http://forums.oesau.jg1.org/viewtopic.php?t=17383 Paul Lowengrins DCG in-conjunction with the MDS would be a great immersion addition. As 4.10 is on the way perhaps a info heads up for him to get started on the project ?? Thxz |
LoBiSoMeM
Since you have apparently some troubles understanding what was posted here's the short form (again): 1.) Part of the agreement between Daidalos and 1C Maddox Games was that Daidalos sticks to official limits and standards. 2.) No, 6DOF in its current form does not fulfil standards because of what you call "glitches". 3.) To remove those "glitches" (said in the spirit of euphemism you hardcore mod fans seem to like so much) would require to rework every single cockpit in Il-2 which is far beyond the resources of TD. Is that simple enough for you? |
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