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-   -   Oleg's Sims 10 years from now... (http://forum.fulqrumpublishing.com/showthread.php?t=14343)

Qpassa 04-24-2010 08:40 AM

Quote:

Originally Posted by Ernst (Post 156042)
Servers restrictions could fullfill C) Just kick them if they die until the end of mission or for a large amount of time.

Now a "bizarre ideia" hehe... Players must pay by their lifes, like 2 or 3 dollars for each. You buy your lifes to join some servers by paypal. Nobody ll like to die cause nobody likes to lose money hehe:twisted: At the other hand server guarantee prizes for the best ranked players using the earned money. Prizes for not dying for long time and fullfill the missions. This prizes would be joys, trackirs, electronics or money in paypal account.

Just think, some really good players would be professionals in gaming. :-) This allow dedicated, organized and hardcore players to make some money at the expenses of pure gamers. I am bad!

However is certain that players ll effort to play better. Maybe the price of lifes would be based in a expected value of gaussian distribution of players ranks.

I dont like the idea, I have payed for the game, Im not going to pay as a suscription

Ernst 04-24-2010 04:58 PM

Only in some servers where people would like to experience additional emotion. It ll be like a tournament server where people go to put all of your habilities and expect to anchieve prizes for sucess and right way of flight. You ll participate if you want.

If you fly well you ll save your money and earn some, if you fly bad you ll lost it. It could limit 20 dollars (or 10 lifes) per credit card in a month to preserve people to get vicious and spend much money.

If you pass this limit then you ll go to fly in free dogfighting server to maximize your flying until next month. Hehe...:grin:

kristorf 04-26-2010 04:09 PM

In 10 years time we will be eagerly awaiting the imminent release of SoW...................................

Seriously though, if we look at the advanves of the last 10 years and sort of game would be mind blowing in detail and gameplay.


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