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-   -   Friday 2010-04-09 Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=14304)

DD_crash 04-11-2010 10:03 AM

Quote:

Originally Posted by Rote Dreizehn (Post 154196)
I fully understand Oleg Maddox. Please ignore these people. From my side it is not so important to have Screenshots every Friday. It is better that Oleg and the Dev Team
can develope BOB without interrupts.

>>We simpl very busy. Sorry. And we are rebuilding version. There are so many >>changes and at the same time current missings, that better nothing to show, than to >>show and then read that people didn't understand why....

You tell `em Oleg! :)

philip.ed 04-11-2010 11:24 AM

Quote:

Originally Posted by Oleg Maddox (Post 154187)
We simply very busy. Sorry. And we are rebuilding version. There are so many changes and at the same time current missings, that better nothing to show, than to show and then read that people didn't understand why....

Thank you for posting this ;) But what does 'we are rebuilding version' mean?! :D Is this a joke? :P

Stranzki 04-11-2010 11:38 AM

Quote:

Originally Posted by philip.ed (Post 154205)
Thank you for posting this ;) But what does 'we are rebuilding version' mean?! :D Is this a joke? :P

I think he means that they are putting together a new version of the game - including new features, updated code and so on.

philip.ed 04-11-2010 01:48 PM

I'm not sure if this is good or bad. Will it affect time scale?

Richie 04-11-2010 01:58 PM

Pretty sure that is from the 10 min short film called "The German" I put questions up on simhq about it. I'm Hackl in there.



http://www.thegermanmovie.com/

AndyJWest 04-11-2010 02:06 PM

Quote:

...we are rebuilding version
Quote:

Originally Posted by philip.ed (Post 154221)
I'm not sure if this is good or bad. Will it affect time scale?

Almost certainly just a normal part of the development process. Most likely, they try to create a 'stable' compile of the software every so often, and then updates to separate parts are tested with this. Every so often, they need to incorporate the changes into a new compile - the 'rebuild' that Oleg refers to. If you try to continually incorporate all changes into your development compile, you can end up with hard-to-track-down conflicts, problems with testing, and much else.

Of course, he could mean he's starting again from scratch.:wink:

Stranzki 04-11-2010 02:14 PM

Quote:

Originally Posted by philip.ed (Post 154221)
I'm not sure if this is good or bad. Will it affect time scale?

Putting together new versions of a software internally is a pretty normal process and very important. On this way you can assure that every part of the application is working and more important is working together as a unit.
The other way round would be the "big bang integration". Wait to the very end, put everything together and see what happens - most time nothing works at all and the project is delayed by months, years or is aborted ;)

philip.ed 04-11-2010 04:06 PM

Great news, thanks chaps ;)

Oleg Maddox 04-11-2010 08:22 PM

Quote:

Originally Posted by Stranzki (Post 154209)
I think he means that they are putting together a new version of the game - including new features, updated code and so on.

Correct. Updating version and this means we put together new source code that was developed in parallel by different members of a team. And this means that not always all is going well from the first attempt. Its normal development process.

Oleg Maddox 04-11-2010 08:24 PM

Quote:

Originally Posted by AndyJWest (Post 154223)
Almost certainly just a normal part of the development process. Most likely, they try to create a 'stable' compile of the software every so often, and then updates to separate parts are tested with this. Every so often, they need to incorporate the changes into a new compile - the 'rebuild' that Oleg refers to. If you try to continually incorporate all changes into your development compile, you can end up with hard-to-track-down conflicts, problems with testing, and much else.

Correct :)


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