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You can break your Bf-109 engine by putting it in over-boost if over 80% power, and you can over-speed your Hurricane engine in a dive. If your engine overheats for 9 minutes, reduce power until you see "Engine:normal" and now you can overheat it again for 9 minutes. Things like oil pressure, fuel pressure, etc mean nothing. Fly a Dornier in manual pitch and it should give you just a little taste of how involved managing an engine can be. You will probably break it your first time taking off. Still, one can easily apply more throttle than pitch and fly happily, and most engine instruments are just decoration. Quote:
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Games are all about fun and if whatever relevant feature can be coded and be optional it should make it into the game, i don't think anyone of us has the right to tell the next guy what his idea of fun should include ;) |
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For me clickable cockpits do not equate to realism. Although the clickable cockpit may has a visually accurate representation of the cockpit, for me, the use of the mouse to select the switches is anything but realistic or intuative.
I will, in all probability, continue to use my hotas controls, expand my home-brew BL0836 based switch box and use the keyboard for other less used functions. Even though the switches aren't in the correct locations, for me, I find it more realistic and imersive. Lets face it wether your flying, driving or using a keyboard, once you train your body to know the position of a physical switch, you don't have to look for it to use it. cheers! |
Clickpits would be nice to have but not essential. Oleg has already said that everything is there in the SOW engine to allow every switch in a pit to be clicked (either through a keystoke or the mouse). However, from what he says he'll be leaving that up to third party developers. I believe he does recognise the need to bring on board the FSX crowd.
As for improved modelling of aircraft sub systems and engine tolerances, I'm with Blackdog all the way. I really hope the developers listen to his views. Again, I'm quite happy if this is provided in later paid for add-on packs. Optional of course..... |
No! IMHO it´s inmersion killer!
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Voted NO. Getting fed up with people keep going on about clickable cockpits. I agree with what Oleg has said in the past and his reasons for not going down this line. For none combat sims fine, but not for combat flight sims. Do not expect to be competative in a combat sim if you have a clickable cockpit. If you want clickable, go for none combat sims and leave combat sim alone.
Thank you. Talisman |
If they have touch screen support I think it would be very innovative.. if not.. for me anyway a waste of time.. I'd never use it.. I would like to see every function modelled in the sim with a moveable virtual counterpart though..
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