![]() |
Quote:
|
I just found out that Team Daidalos are not just giving throttle support, but also individual prop pitch, fuel mix, and radiator to axis with 12 settings instead of just 5 through keyboard cycling we have now, and that they somehow got everything to actually work 'right' (not like now, where you only select one engine at a time, then it's settings are cloned to any new engine to select, making everything totally messed up beyond only using the throttles, prop pitch especially).
It is amazing news. These things are not possible to do without access to the source code, although I did pretty well with most of the functions I think. :) Problem is we have to wait until the end of march at the earliest. In these circles, I keep my head cool and accept that delays are a part of life. I hope they can also get seperate wheel brakes on axis properly through the game, but I don't think that's going to happen. But I'm excited about the prop pitch support, beacuse that can't be made to work quite right without the source, and I do want that feature for myself. Next project for me is to release G940 button color light support. It won't be using IL-2 info directly, but instead you just run it in the background, then tell it when you are starting a new flight (and if it's on the ground or in the air) and it'll reset to the assumed positions. When you click the 'gear up' button it will go from green to yellow, and then a timer will make it wait the average time gears take to rise in game - and then it will switch to red. IL-2 is very reliable in this respect. ---- On the topic of building simpits/controllers etc. I am always seeking immersion, realism, these kind of things. Often thinking of these things, I have come to the realizations: 1. With today's display sizes, headtracking and quality cockpits/instruments inside the simulators; the aircraft instruments, levers, switches - everything - is large and instantly easily readable to us. Consequence: Seperate screens, indicators, instruments, anything to look at, at all, is not only wasteful but even confusing, since we then get duplicate instruments, serving no purpose, in fact being unimmersive. See exception at the end before protesting. 2. While we can see everything just fine and in detail through our display, interacting with it is a different matter. Using a mouse to move a pointer on the screen to 'manipulate' something is unrealistic on so many levels - a strongly unimmersive, detaching experience. A minor exception is having modern jets with touch displays - having your own touch display displaying the same info to touch is more real and immersive than it is not. Consequence: To have controls to manipulate and feel, in their relative correct position, is important and promotes immersion. Our rudder pedals, throttles, quadrants, and flightstick, are necessary for interacting with the aircraft and what a pilot would feel. But they don't need to look the same way - in fact, ideally we should not look at them at all when using them, instead keeping our eyes on the (virtual) cockpit alone. There's a gap there currently as there is no virtual representation of your hand moving. 3. The major exception. If one can have real sim cockpit detailed and complete enough to supply all the instrumentation and controls needed, and a display so encompassing and large that headtracking is no longer used, a virtual cockpit would be unrealistic (having two cockpits? Come on). Then one would turn off the cockpit rendering in game and position the mega display so one's own cockpit covers the same area in the field of vision. This is how commercial simulators operate. --- The future definitely will go in only one direction: Bringing displays onto our heads and miniaturized is the only logical course of development, with head tracking obviously being part of it. Then the rendering of the cockpit will be supremely realistic and all ratios and scales completely true to life. Wearing 'hand trackers' is the most likely add-on for that time, so we can see our hands move around. When that time comes, simmers will attempt to put a stick with the same feeling as the one in the plane they fly, in the same position, and the same for the throttle. The rest of the controls of an aircraft will be virtual (i.e. no tactile feedback, you are pushing stuff in the air) - at least it will look like you are in a cockpit, and your hand is actually touching things without substance, flipping switches, etc. |
Quote:
Quote:
|
Hi MikkOwl
Unzip it,use twin engine for G940 and enable it into the cockpit (ALT+G). But it not works :S . What I do wrong? Thanks in advance |
Quote:
1. Did anything happen when you tried to enable it? (black window appear for example with some text). 2. If you alt tab out from IL-2 and look, is there a green square with a "H" in the task bar in the lower right corner, next to the time? 3. Is there a black console window with text in it? What does it say? 4. Did you enable device link in your IL-2 "conf.ini" file like it said in the instructions? ---- News on Version 3.2: will feature a fix for the 'reversal bug' of the G940 axises. At least for the throttles and also elevator trim + rudder trim (Throttle R1 and R2 wheels) as optional. |
I set in the conf.ini the
[DeviceLink] port=3333 Is it correct ? The 'H' (The script) appears The cmd says : http://i50.tinypic.com/ea3yc1.png It makes weird things when i use the pedals, it select left engine ( one of the buttons of the bottom of the throttle) ,more power 0 to 7 %... :o |
The problem is most likely that you have your devices arranged in a non standard way.
Normal is G940 Joystick on ID1, Throttle on ID2, rudder pedals on ID3. I think you have your rudders on ID2 instead of the throttle. This is why when you press the toe brakes of the rudders, the program thinks that is the throttles. Two possible solutions: 1. You get the JOY ID changer tool from www.wingman.com and set them in a standard way. But if you do that, most of your control setup will probably be lost in IL-2 (and all other games too), because you already set them up to be in this non-standard way. 2. A probably easier way, you set up the profile in the Multi-throttle program like people who don't have G940 would. Use the joy ID tools included to scan the ID slots (1, 2, 3 etc). Then you move your rudder, throttle and all that, to see which ID they belong to. Then you edit the mikkonfig.ini file, and just change the number in the beginning for the throttles and pedals to the ones you discovered with the JoyID tools. I'm sure that your rudders are ID2, so you should change the toe brakes in the mikkonfig file to "2joy...." instead of "3joy..." like now. But you have to find the throttles :) EDIT: If don't forget to change the buttons for the engine controls at the bottom (individual engine start and feather) to the ID of the throttle, if you are using them as well. |
Thanks ill try
|
It seems that http://www.wingman.com/ is nowadays a site for a motorcycle accessories company.
|
yup , xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDD
|
All times are GMT. The time now is 09:08 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.