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Ancient Seraph 10-28-2009 05:22 PM

Quote:

Originally Posted by SlappyDingle (Post 115464)
Hey guys! I have a question about Realistic controls using a flightstick! Are you able to use the rudder properly with a stick as opposed to a gamepad? Cause I use the Gpad and on Realistic you can't even really touch the rudder for fear of stalling and slipping sideways.

Is this a sensitivity issue that the pads can't handle? Thoughts?

I usually don't use rudder. With the stabler airplanes you can use it to roll faster, but there's a chance of spinning. Anyways, you don't need it to compete in a dogfight in my opinion.

SlappyDingle 10-28-2009 05:58 PM

Interesting! I'd always used it on Arcade diff to aid banking and for fine aiming adjustments but I guess that's why it's Arcade diff! Pilots probably didn't use that in real life!

Thanks for the input Seraph!

sloppy_clock 10-28-2009 06:01 PM

Quote:

Originally Posted by SlappyDingle (Post 115482)
Interesting! I'd always used it on Arcade diff to aid banking and for fine aiming adjustments but I guess that's why it's Arcade diff! Pilots probably didn't use that in real life!

Thanks for the input Seraph!

Aha well actually the rudder has a VERY good use in dogfights, but only at one specific point. when your going head-on, dont fly directly towards them, then use the rudder to aim at them, most players ive noticed just fire straight, but this way your firing in an arc, so you can hit them, but they have a much lower chance of hitting you.

8/10 times its got me a kill or serious damage without getting a scratch.

SEE 10-28-2009 06:25 PM

Quote:

Originally Posted by SlappyDingle (Post 115464)
Hey guys! I have a question about Realistic controls using a flightstick! Are you able to use the rudder properly with a stick as opposed to a gamepad? Cause I use the Gpad and on Realistic you can't even really touch the rudder for fear of stalling and slipping sideways.

Is this a sensitivity issue that the pads can't handle? Thoughts?


On a stick the rudder is a separate action by twisting the yoke so less likely to accidentally use it (unless you want to!).

ChankyChank 10-28-2009 06:43 PM

On the ace edge flight stick the rudder is a rocker switch on the throttle control. I use it all the time for fine tuning my aim, headons, rolls, slips to bleed off speed during landing, and alot of times to keep my plane in the air when the wing is damaged. Just be careful when you're slow because too much rudder=uncoordinated stall (spin). I play on sim mode if that helps

philabong2 10-28-2009 07:08 PM

Quote:

Originally Posted by SEE (Post 115494)
On a stick the rudder is a separate action by twisting the yoke so less likely to accidentally use it (unless you want to!).

i tend to over-use that twisting action (not on purpose on top of that) on the av8r-03 and its seriously killing my wrist.

Anyways its collecting dust right now until the patch come in and ill check what kind of stick will b compatible then.

Ancient Seraph 10-28-2009 07:16 PM

Quote:

Originally Posted by sloppy_clock (Post 115485)
Aha well actually the rudder has a VERY good use in dogfights, but only at one specific point. when your going head-on, dont fly directly towards them, then use the rudder to aim at them, most players ive noticed just fire straight, but this way your firing in an arc, so you can hit them, but they have a much lower chance of hitting you.

8/10 times its got me a kill or serious damage without getting a scratch.

I never thought of that... sounds practical :).

Quote:

Originally Posted by SlappyDingle (Post 115482)
Interesting! I'd always used it on Arcade diff to aid banking and for fine aiming adjustments but I guess that's why it's Arcade diff! Pilots probably didn't use that in real life!

Thanks for the input Seraph!

Actually, I think they used it quite a lot in RL. You need to use it to fly a 'coordinated turn'. This is the most efficient way of turning, thus losing the least amount of energy. It's just impossible to use it in a sim as well, because of the lack of feel, and turn coordinator.

MorgothNL 10-28-2009 07:33 PM

Quote:

Originally Posted by Ancient Seraph (Post 115465)
I usually don't use rudder. With the stabler airplanes you can use it to roll faster, but there's a chance of spinning. Anyways, you don't need it to compete in a dogfight in my opinion.

i love 'rudder kills'. especially when someone passes fast above you (coming from the side for example).
You pitch up 90 degrees, put the pepper on the guy, and then whe he overflies you, full rudder to keep peppering him in the pass. I do this pretty often, and most of the time the guy passes quite close, so the hits really do a lot of damage.
just love it... pitch up, shoot, follow with rudder, stall/spin due to the rudder, and then recover and in the mean time see the enemy crashing in the ground :cool:

Deascendent 10-28-2009 09:14 PM

I like how there are three modes of flying, I just wish there was realistic, then a mix of sim/realistic, then simulation... Arcade mode should just be in BOP and not the sequel... I think most people that would buy the sequel will have by then surpassed the enjoyment of arcade mode.

What exactly are the flight model differences between sim and realistic? Besides the bouncing up and down and having to trim, they seem about the same.

Ancient Seraph 10-28-2009 09:21 PM

Quote:

Originally Posted by Deascendent (Post 115565)
I like how there are three modes of flying, I just wish there was realistic, then a mix of sim/realistic, then simulation... Arcade mode should just be in BOP and not the sequel... I think most people that would buy the sequel will have by then surpassed the enjoyment of arcade mode.

What exactly are the flight model differences between sim and realistic? Besides the bouncing up and down and having to trim, they seem about the same.

Flight models are the same, afaik. It's just the automatic trim that's not present in sim, and it's a bit more shaky.


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