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-   -   Modding SW3? (http://forum.fulqrumpublishing.com/showthread.php?t=13859)

Nanaki 02-10-2015 02:52 PM

Quote:

Originally Posted by Lotrek (Post 708699)
More turrets is a good option early game since most fights are vs fighters and the heavy guns don't really get used.

One of the things that always struck me as odd in the Star Wolves 3 campaign is just how little the heavy guns are used. You tend to not fight capital ships until late game and by then your fighters already have enough firepower to deal with the problem anyway.

Of course, I attempted to rectify this somewhat with the Fleet Mod.

Lotrek 02-10-2015 05:37 PM

1 Attachment(s)
@Nanaki

Quote:

Originally Posted by Nanaki (Post 150339)
Getting back into modding capital ships some...

Quote:
Originally Posted by ViralHatred View Post
Is it possible to mod the ramadanta back ingame? I'd like to get it to replace the Astarte if at all possible?

You can certainly try it. Although, it will be crappier than the Astarte since it will not have any big guns.

So Nanaki you see my love of the Ramadanta's 5 turret slots after all! :)

@nocalora29

I tested the changes and can verify that Bryna & KT work correctly now. Ace's template is the correct one. The Ramadanta has a fixed template. However I still cannot dock with it.

I did run into a problem when I was unpacking the Expansion Mod (See Attachment)

nocalora29 02-10-2015 06:27 PM

Are you sure you didn't move the archive while it was unpacking?.

The docking issue happened to me also a few times, Theres an Simple solution for that: Go into another system and go back.

Lotrek 02-10-2015 10:34 PM

I've unpacked it from the download and from a saved version and both are missing that file.

Leaving the system fixed the docking problem, thank you.

Also, in this version I no longer get that gibberish on the main screen so kudos there!

nocalora29 02-10-2015 10:52 PM

Wonderful, love it when my fixing work actually does Work and doesn't break additional stuff ^^.

You could try to manually copy the folder from the Archive "Scripts\include\starrover_mk1\Ist\" to your Game's "Data\Scripts\include\starrover_mk1\Ist\".

But afterall this shouldn't be an problem if the "Ist" Folder allready exists there.

Lotrek 02-11-2015 12:35 PM

1 Attachment(s)
I looked into the zip and found a folder "Scripts\include\starrover_mk1\Ist\Sound". My game files also have that folder.

Judging from the error message I attached earlier, I think there was supposed to be a file in that folder but on both the zip and my HD, the "sound" folder is empty.

As a test I bought all the fighters that are in GW's list at the maintenance station. I did come across an error regarding the Cavalier and the Butcher. When I attempted to place either one in a hanger slot I received the following pop-up in Russian.

nocalora29 02-11-2015 03:34 PM

Darn it, Its hard to keep out searching for these Russian texts, I Will edit this post with an Fix when I get it done tho.

That is correct, the sound folder is also Empty in the original Engine Patch & GUI Mod from StarRover Team / Valv_id. So its Ok I suppose, just Ignore the message in future Versions of the Mod.

EDIT

@Lotrek:

Still working on Russian stuffs.

Lotrek 02-11-2015 10:13 PM

nocalora29 I feel kinda bad coming back with more but you asked for it! :)

I did a full test of GW's Mothership mod and found the following:

All Pilots have the correct templates!

The Bastard fighter has a slot for missiles but when I tried to equip it I got "This device cannot be installed in this socket"

The following "Other" Motherships have no interior template - the good ole "Scanning Process Aborted: Unknown Source" :

Stone Arrow, Portal Transport, Alien Dreadnaught, Alien Frigate, Chimera, Super Chimera, Phoenix, Angor Frigate.

I was unable to buy major caliber turrets - Option 13 Mothership Equipment. When I attempt to buy them I just get "[Wizzy] Make your selection..." No credit deduction, no inventory item. Subsequently, I was unable to test the Silver Arrow's 2 slots.

Hope this helps and thank you for the work you are doing to keep the game alive!

nocalora29 02-11-2015 10:54 PM

Alright, I will look into it, Thanks.

Could you post also the Log files somewhere or Upload them when things like these occur?, Especially when Dialog options aren't working, Since they just call functions from the lua files from the Game. would help me alot :P

These 2 files are important
LOGfile.txt
And
ScriptErrors.log

The Others motherships never Were supposed to have GUI Slots, but I can also make some for them, could be pretty hard on the Dreadnaught tho, but I will try.

Lotrek 02-11-2015 11:13 PM

1 Attachment(s)
Here ya go.


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