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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

camelotcrusade 11-06-2012 03:50 PM

Quote:

Originally Posted by Bhruic (Post 478168)
Actually, there's no unofficial fix for this issue anymore because they fixed the underlying issue (missing sound files) with the patch. So this is a new bug.

I'll try and look into what's happening for this one.

edit: Hmm, just tried it on a friendly unit, the spell dispelled properly, and inflicted the damage it should have when dispelled.

Oops. I had it confused with some other crash. I edited my advice above. It's early! x.x Thanks for the fast clarification

And for what it's worth, I finally added a note in the official list where I say not to use the unofficial fixes with the unpatched game. :)

Bhruic 11-06-2012 03:55 PM

Quote:

Originally Posted by Oogee (Post 478150)
trying to dispel last hero after it's absorbed some damage causes the game to crash, and yes, I'm fully patched

Can you list steps to take to ensure this happens? I've tried a couple different ways and have been unable to cause a crash.

MattCaspermeyer 11-06-2012 04:38 PM

Version 1.3.1 (Build 6246)
 
4 Attachment(s)
Quote:

Originally Posted by Bhruic (Post 478140)
Well, I'm having a bit of an issue when I load the game 4 out of your 5 unit stacks are out of control. Your leadership is listed as 2579. You'd need to have had at least 2700 to control the 2 Jotun. Had you modified your game at all to give you extra leadership?

I'm using Version 1.3.1 (Build 6246) with the Valhalla Armor Set from pre-ordering the game so my game is stock per the first patch - I'd say look at your setup since you're modding the game or since the helmet is +200 Leadershp, make sure you have the Armor of Valhalla set...

I've attached screenies so that you can see what I see - I just repeated the problem a few minutes ago...

Please make sure you are running stock game with no mods and have my same build and have the Valhalla Armor Set - thanks!

If you're still having problems repeating this bug then ask some more questions and we'll work together on figuring out what the problem is on your end.

/C\/C\

Screenie List:
  1. Game Version
  2. Hero Screen
  3. Round 1
  4. Round 3 - showing Highterant laying invisible egg with message to confirm (lay location was south east of the Highterant per my original post).

Bhruic 11-06-2012 04:45 PM

Quote:

Originally Posted by MattCaspermeyer (Post 478188)
I'm using Version 1.3.1 (Build 6246) with the Valhalla Armor Set from pre-ordering the game so my game is stock per the first patch - I'd say look at your setup since you're modding the game or since the helmet is +200 Leadershp, make sure you have the Armor of Valhalla set...

That's the problem, I didn't pre-order, so I don't have access to the Valhalla Set, even if you send me a save where you are wearing it. That's a bit annoying, as it certainly will make testing for this more difficult.

camelotcrusade 11-06-2012 04:48 PM

Quote:

Originally Posted by Bhruic (Post 478195)
That's the problem, I didn't pre-order, so I don't have access to the Valhalla Set, even if you send me a save where you are wearing it. That's a bit annoying, as it certainly will make testing for this more difficult.

Could you transfer the extra troops to the reserve and then delete them before combat? Not sure if that would change the seed or not.

Bhruic 11-06-2012 04:50 PM

I'll give it a try, worst case it doesn't work.

edit: No luck, got divergent results right away (Maiden's spear crit, for example).

Bhruic 11-06-2012 04:51 PM

Mista's Lightning is bugged. If an enemy moves before you use this ability, whatever unit you have selected will lose its turn for that round, and the lightning won't proc.

camelotcrusade 11-06-2012 07:58 PM

Updates:
  • Added Mista's lightning bug and coded green as fix is available
  • Updated Ice Dragon animation crash to green as fix is available

torquemada 11-06-2012 08:24 PM

1 Attachment(s)
Extra damage from holy attacks on undead is not calculated in the pre-attack tooltip (Maybe this applies to other damage types and their weaknesses?).

I'm not sure on the prequisites for this bug but it involves flying unit and a trap. A flying vampire ended it's turn on top of an unsprung trap infront of a dark knight. I noticed when I wanted to have my jotuns spew cold onto the vampires and black knights that I could walk onto the trapped tile and therefore share it with the vampires (see screenshot).
Then in the next turn the vampire turned into a human form and walked over to the next tile like nothing happened.

Xargon 11-06-2012 08:38 PM

Quote:

Originally Posted by camelotcrusade (Post 477909)
@Xargon I do use that spell but never thought to check the damage range. It could be working as intended though... maybe it reduces the total damage by x%? Bhruic could probably tell us if the code is sound.

Ok, I had another look and it is not a bug. The simple reason is that greasy mist does not reduce the damage they inflict with their two special arrow abilities. Well, at least it is not a bug in the game mechanics, I'm not sure if the damage from these abilities should logically be reduced as well...


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