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I Have many things the player needs to execute fastly. I guess like 4 perks wouldn't work this way... I Stick with the Dialog Idea, Anybody got the Code I needed to Make an Dialog appear?.
I Tried it with StartDialog("DialogCS"), But of course this wouldn't work, Because it Wont find the File = CTD, The logfile doesnt help me at all. I Don't even know where the Game is searching the File if its executed trough an perk function ... -- Basically I just need to make an Dialog appear when the Player clicks on an Perk, I allready did sacrifice one Perk (The Berserker) one to execute an Function, But now I need the Code that actually Creates the Dialog. Still kinda New to LUA, But I really want to get it working... Hopefully someone can Help me out ^^. |
The problem is that you need a small delay between selecting the ability and opening the dialogue window, otherwise it instantly CTDs. Here is a snippet of code from one of my pet projects.
Code:
function CommandConsole_1(x, y, z, ship, duration) |
@Nanaki
Yes!, Great Success.
With this Problem solved, Theres now much more Things an Player can do without being at an Station or somewhere specific in an Sector. Awesome. Thank you Nanaki. |
Hey, its me again with an little Off-Topic question:
How do I register at StarRover's website?, im Stuck at the question: "Напишите слово "пароль" на английской раскладке.:" which just translates to with the help of the translate tool from google: "Write the word "password" on the English keyboard layout .:" Well, I Tried to do that but failed. Any advice? |
I had some problems too so I've just wrote to krink and he activated my account.
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Hi All, just wanted to thank you for keeping the mod scene alive for this game. All 3 games were recently added to a 1c space sale on steam and more new players are tuning in.
@nocalora29 I've searched this thread and the mod list thread for details regarding the links you added to your sig. I attempted to try [SW3]SW3.Expansion Mod v0.2 but when I ran the exe nothing was changed to my game so I manually moved all the folders to the game's Data folder, merging/overwriting. The start screen has a splash of Russian on the bottom, a new colored perk screen and the tug was replaced by a transparent model mothership that included a starter fighter. I put my pilot in the fighter, launched it but it would not dock, only ram the fighter into the mothership's shields and destroy itself. Clearly I am doing something wrong, help? Thanks! Me |
@Lotrek
SW3.Expansion Mod is still WIP, the Russian is probably just remaining suff from Valv_id's Gui Update Mod/Patch, Im still trying to change everything to English and make it more normal ^^
I replaced the tug to the "eve_hurricane" ship to make it more easy to explore the Mod's content and Stuff. Normally it should look like this: Screenshot But if you mean the Nova_Battleship, then well... its broken for now, 3ds max doesnt like exporting models with working Flares/Blinking Lights. But still would like to see an Screenshot of your current situation ^^. --And yeah, The Mods listed on my Signature will stay on my signature until they are Working properly. But v0.2 is also just pretty old, I will change it to v0.3 when I get the new script stuff of mine to Work. It may Seem messy and all, I Know, But its still in heavy development. [EDIT]: Updated it just now, But still: Nova is still bugged, do not use this as mothership. And do not fully trust the Batch file, Its common that it Bugs out, Its better to just Copy&Paste the files from the Archive. Well, I think I can post here some of they Key things that I want to do with this Mod: -More selectable New Missions ( Escort Missions and "Attack this Pirate base with some Allies" Missions allready work, theres still plenty that I want to accomplish with this ) -All SW2 Systems implemented into the universe of SW3, including overwriting ones, you can Imagine it like theres One special system connecting the 2 universes ;) [Allready in the workings] -Hyperjump System [Allready completely Working] -Corporation Contracts [Allready working] They follow you around like mercenaries. -Drones [Allready working] They follow you around like mercenaries. -More Ships [From EVE and other Games] -More Modules [Not really worked on allready, But still on my ToDo list] -Controllable Systems, you can Buy them and Customize them in alot of Ways, [SysM_Kobra is the first system that Partly Works as of Now] -Some other stuff, that I probably forgot heh. |
Great thank you. Yea that would be the ship I was referring. It had an outline that matches that pic. Since I started a new game, I just "traded" it in for the story trader ship. I do like the addition of having loot show up as a red dot on the map, I assume its a loot marker since the text is in Russian. I haven't gotten very far with it but since you updated I'll restart with .3.
I am looking forward to using the new version, thanks for the update and info. |
Glad you like it, The Markers aren't my work, they are from StarRover Team(Valv_ID), its part of the so called Engine Update from them :)
These markers are also just Markers for Escape pods, so you don't need to search long for your Pilots or other Pilots again, need to Translate that Russian still tho heh Yeah, theres not much that I can do about the Story stealing your ship <.<, I Could disable the storyline, but that would kinda ruin it for everybody that would like to play the game with the Mod... I Add it in as an Buyable MS in the next Update tho. I have no idea how much it will Cost in the final version, but I leave it at 1 credit for now. About the Bumping into the Mothership: yeah its kinda an pretty annoying problem, It will be fixed in the next version. EDIT: Forgot to mention it: I worked alot to Fix the extreme grinding Issue in SW3, you now get much much More XP when you are outside of missions or just owning Pirates. And also: I would love some Suggestions <3. |
I did a fresh install with steam and installed your Voiceover, Merged and expansion mods and started a new game on Hard. Still had the gibberish on the main screen but no big deal on that. I took the Hurricane to a pirate invasion and talk about OP. My pilot had 400 points in 3 minutes lol.
I left that sector and followed the story. Please don't remove the swap out - that ship is way too powerful for the story. The only problem I see per-se is that when the swap occurs, you receive all those rage turrets and cannons in your inventory. That's a ton of credits and firepower to start the game with. I am sure some people would want that but for me part of the enjoyment is building up a ship and team and striving with middling equipment. I stopped by a maintenance station to check out what was available. I could not find the canteen option that GW's original mod had. Another problem was there was no exit option. My screen only showed 11 options, if there is a 12th that is exit, it did not get rendered. I was able to exit by attempting to buy a mothership that was out of my price range and got booted from the station for lack for credits. So far I am enjoying the Engine Update from StarRover, thank you for bringing that over to this forum. As I go further into my play through I'll keep an eye out for any bugs or suggestions. |
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