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-   King`s Bounty: Warriors of the North (http://forum.fulqrumpublishing.com/forumdisplay.php?f=206)
-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

Fatt_Shade 11-06-2012 01:28 PM

@RCDOWN
Quote:

First they pinned the bug topic and let the community discuss it.
Other companies, thrust me, don't do the same and even ban whoever criticize their product.
Well if they pinned a tread in forum then all problems are solved. I can make new tread here and post that i`m doing all i can to fix game problems, does it make true ? NO

Quote:

Game is playable, only need to be fixed in some part.
Also, they release an official patch and you can use the community workaround for other problem.
Read all this discussion, please.
Game is not payable, i haven even started my first play but checked game files to see what works how , and run into bunch of problems http://forum.1cpublishing.eu/showthr...t=34036&page=3 post #26
And game dont need fix in some part, because things that worked great in previous games theLegend , AP/CW are total crap now and swarming in errors (skills, spells, items etc). Wonder is how devs something that worked before implemented in this expansion and manage to broke it down completely.
About patch, and me using community workaround for problems not fixed in it , players bought game to play not to work on it. If we are extended bugfix crew shouldnt we get payed then ? WTF is your way of thinking to buy something and then instead using it spend all your free time to make it function. Any other product released this shoddy would be returned in 100% and asked for refunds by all customers.

Quote:

You can work 1000 hours and not discover any bug because dozen of factor come at hand.
Also, you need founds to test 100% your product and no game company nowadays can afford this
I read this forum allot and i see couple of hundreds of different users in first 10 days of game release posting 40 pages of bugs all different, and you tell us that in 1000 hours game testing could be possible to miss all of those bug. NO! They simply didnt test this game.
Implemented some new units (viking race) , spells/items and little changes like that. But just stick it on the Legend base (70% locations are just copy/paste from there). If they called this expansion and it work there wouldnt be any problems i think. But this f...ed release called NEW game is pure and simple LIE. End of story.
The Legend and AP/CW didnt have this many bugs on release, and both were very different so lots of work was needed to make them final products (in AP was also editor new byproduct needing time and effort to make) and it all worked better then WotN.
I`m not saying they must 100% test game , but this didnt even got installed on some personal computer to be checked if it even works.
As for no company doing whole game test before release, 1C have 800 employees and have released bunch of other games, this isnt their first job in this area. 1c isnt only to blame, Katauri dropped ball on this also it was their job to make game work, and 1C to test and see what needs more fixing .But in the end it gets to players here to do their job for them.
And you say we should be happy we dont get banned from forum for telling truth about bugs in game. You are customer , and have right for your own apinion about something you bought at least express it in free manner.

Colbert30 11-06-2012 01:57 PM

I know it's not my call to make but, please guys, don't derail the discussion of this thread. This is already a 46 page long thread and Camelotcrusade and others are doing an excellent job at finding/cathegorizing and posting bugs so that devs can fix them. It is a difficult enough job without the need to go through off-topic stuff.

TY!

Bhruic 11-06-2012 02:07 PM

Quote:

Originally Posted by camelotcrusade (Post 478014)
@Bhruic - Magic shackle may be a mind spell now but how come it works on all the undead except the necromancer? The undead tag says it grants immunity to mind spells (I'm reading it now off of an undead spider). Maybe I should roll back my earlier changes to the original bug as the magic shackle spell doesn't work on the necromancer. Thoughts?

You have to understand that in-game descriptions and the way game rules work aren't the same. The Magic Shackles spell is setup right now not to work on any unit that has the "mind_immunitet" flag. Regular undead don't have that flag, they just have the "undead" flag. The Necromancer does have that flag. The issues are - is the Necromancer supposed to have that, and if so, shouldn't it be a listed feature for it, and is the spell supposed to not work on units with that flag?

Bhruic 11-06-2012 02:17 PM

Quote:

Originally Posted by MattCaspermeyer (Post 478064)
Feel free to ask me any other questions hopefully you're able to repeat the problem I'm having...

Well, I'm having a bit of an issue when I load the game 4 out of your 5 unit stacks are out of control. Your leadership is listed as 2579. You'd need to have had at least 2700 to control the 2 Jotun. Had you modified your game at all to give you extra leadership?

Oogee 11-06-2012 03:09 PM

trying to dispel last hero after it's absorbed some damage causes the game to crash, and yes, I'm fully patched

sethmage 11-06-2012 03:25 PM

I have the Bronze Ring with 2 possible upgrades, but it cannot be upgraded, after every fight with the goblins keepers the ring is still level 1 with two upgrades to go. When I run out of gold I guess I will milk it for what is worth.

tiberiu 11-06-2012 03:34 PM

Quote:

Originally Posted by sethmage (Post 478158)
i have the bronze ring with 2 possible upgrades, but it cannot be upgraded, after every fight with the goblins keepers the ring is still level 1 with two upgrades to go. When i run out of gold i guess i will milk it for what is worth.

infinite xp

I have it too. I'm going to reach lvl 70 while still on Fastland.

camelotcrusade 11-06-2012 03:37 PM

@Colbert30 thanks, I feel the same way

@Bhruic thanks for the explanation, I'll keep things as is. Hopefully they will understand the issue and make adjustments.

@Jazzer32 sounds like a bug. Do you have patched or unpatched version? I sure wish I had fire rain (for multiple reasons) or I'd try it myself to see if it shows 1 dmg in the tooltip. If anybody else can confirm that would be great.

@Oogee there was a bug about Last Hero pre-patch but this sounds different. I see Bhruic is ready to help you test it (see below). Sorry for my incorrect reply earlier, I misunderstood. When we can confirm it we'll add the bug.

@Sethmage I have that ring and was able to upgrade it. Sounds like a bug with unpatched version (or unpatched + fixes). You could always remove fixes and try the upgrade to see if that helps.

Bhruic 11-06-2012 03:42 PM

Quote:

Originally Posted by camelotcrusade (Post 478165)
@Oogee you'll need the unofficial fix to prevent it (see page 1). It's already documented, but it's under skald's because sometimes they use Last Hero on your units. What's happening is the animation causes a crash or some people when a unit with Last Hero on it is hit. Can you try the fix (removes that animation) and report back?

Actually, there's no unofficial fix for this issue anymore because they fixed the underlying issue (missing sound files) with the patch. So this is a new bug.

I'll try and look into what's happening for this one.

edit: Hmm, just tried it on a friendly unit, the spell dispelled properly, and inflicted the damage it should have when dispelled.

sethmage 11-06-2012 03:47 PM

Quote:

Originally Posted by tiberiu (Post 478162)
infinite xp.

lol with the exp. of 400 for a fight my grandchildren won’t get to 70 :grin:


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