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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   The Crystal Ball (http://forum.fulqrumpublishing.com/showthread.php?t=27712)

Tree_UK 11-14-2011 04:24 PM

Strange how the bad code only happened after release, in development it was the new simulation benchmark. :grin:

nearmiss 11-14-2011 04:32 PM

Before you work yourselves into a frenzy

Bad code, just a poor choice of words.

As the development team is working on the application, any programmer will tell you that as you continue to work with the code you often find newer and better ways to do things. Often you pick up on things that can make a significant boost in speed, etc. It isn't always a best choice to make those changes, because what you improve in one part of the code almost always affects code in other places.

Don't hang on Luthier's words and try to make something sinister about them.

Everyone was clamouring for an update, and Luthier made one. Maybe it wasn't what you wanted to read, but he made an effort.

The dev team enjoyed to give us the last patch, and I'm sure they are looking forward to releasing another that will fix and make the COD better for more users.

Vengeanze 11-14-2011 04:50 PM

Quote:

New 3D engine – Latest-gen graphics engine
Quote:

Originally Posted by luthier (Post 361410)
...The crashes are caused by an old graphics bug that’s been in the game all year...Since we are in the process of seriously overhauling graphics...It got thrown out with a lot of other bad code...

I appreciate the update and all and love the game to bits (can't play it right now though due to low fps) and are eternally grateful for what the IL-2 series have given me but why a seriously overhauling of graphics when it says Latest-gen graphics engine on the box that I bought 8 months ago??

Wait, AoA will probably have a great answer to that! ;-)

JG52Uther 11-14-2011 06:42 PM

Thats what I do when I get another launcher .exe ;)
I took off with 4 others on Sunday, by the time I got to England I was the only one left...

robtek 11-14-2011 08:37 PM

I don't understand it, we get news and what happens?

It brings out the worst in this forum,

nearmiss 11-15-2011 02:07 PM

If members cannot respect the thread and resume the topic... it will be closed

I deleted a large number of nonsense postings including some of my own. The thread is diverting from the purpose.

Not blaming anyone,it is easy to get carried way in responses.

ACE-OF-ACES 11-15-2011 04:34 PM

Quote:

Originally Posted by Tree_UK (Post 361277)
it also meant that technically they could stick dx11 on the side of the box to mislead potential customers.

I can see by Krupi and Tree_UK's response that there is 'still' some confusion with regards to CoD being advertised as a DirectX® 11 game.

Allow me..

The root of the confusing stems from the difference between DirectX® 11 capable and DirectX® 11 API support

Where:
'capable' means the game makes use of the DirectX® 11 'feature levels'
'API support' refers to the DirectX® 11 Application Programming Interface Support


With that said the following details are provided as proof that the idea that CoD was 'advertised' as a DirectX® 11 'capable' game is a myth.

As with most things, the devil is in the details. So to fully understand the difference between between DX11 'capable' and DX11 'API support' we go to the source, in this case, Microsoft for the definition/description.

Quote:

Originally Posted by Microsoft
msdn Getting Started with DirectX Graphics
To handle the diversity of video cards in new and existing machines, Microsoft Direct3D 11 introduces the concept of feature levels. Each video card implements a certain level of Microsoft Direct3D functionality depending on the graphics processing unit (GPU) installed. In prior versions of Direct3D, you could find out the version of Direct3D the video card implemented, and then program your application accordingly. With Direct3D 11, a new paradigm is introduced called feature levels. A feature level is a well defined set of GPU functionality. For instance, the 9_1 feature level implements the functionality that was implemented in Microsoft Direct3D 9, which exposes the capabilities of shader models ps_2_x and vs_2_x, while the 11_0 feature level implements the functionality that was implemented in Direct3D 11. Now when you create a device, you can attempt to create a device for the feature level that you want to request. If the device creation works, that feature level exists, if not, the hardware does not support that feature level. You can either try to recreate a device at a lower feature level or you can choose to exit the application.

Quote:

Originally Posted by Microsoft
msdn Direct3D 11 on Downlevel Hardware (aka feature level)
Microsoft DirectX graphics provides a set of APIs that you can use to create games and other high-performance multimedia applications. DirectX graphics includes support for high-performance 2-D and 3-D graphics.

For 3-D graphics, use the Microsoft Direct3D 11 API. Even if you have Microsoft Direct3D 9-level or Microsoft Direct3D 10-level hardware, you can use the Direct3D 11API and target a feature level 9_x or feature level 10_x device.

In English, if a game developer uses the DX11-API the game can be switched to use DX9.1, DX9.2, DX9.3, DX10.0, DX10.1, or DX11.0 'feature levels' via a config file. Which is exactly what CoD does via the conf.ini file. Which was not possible, or, at least much harder to do with previous DX-APIs.

With that said, it should be clear to all now that it is possible for a game to be making use of the DX11-API, yet, be running DX10, or lower, 'feature levels'

Now that the difference between DX11 'capable' and DX11 'API support' has been explained lets take another look at the 1C and UBI 'advertising' to see if it makes more since.

First up is the 1C CoD web site, i.e.

Quote:

Originally Posted by 1C
1C IL-2 Sturmovik: Cliffs of Dover: Features
New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support.

As you can see, there is no false advertising here. 1C clearly states the 3D engine has DX10 support (as in feature levels) and makes use of (supports) the DX11 API.

Next up the UBI web site, i.e.

Quote:

Originally Posted by 1C
UBI IL-2 Sturmovik: Cliffs of Dover: PC Configuration
VIDEO CARD:DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended)

Once again, there is no false advertising here either. UBI clearly points out a DX10 compliant video card is recommended.

Hope this helps!

JG52Krupi 11-15-2011 04:47 PM

Yeah so I was right, there is no DX11 features in COD... thanks for clearing that up for everyone "Ace".

ACE-OF-ACES 11-15-2011 05:00 PM

Quote:

Originally Posted by JG52Krupi (Post 361848)
Yeah so I was right, there is no DX11 features in COD... thanks for clearing that up for everyone "Ace".

Right?

Are you still under the false impression that 1C or UBI said CoD was making use of DX11 feature levels?

JG52Krupi 11-15-2011 05:07 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 361851)
Right?

Are you still under the false impression that 1C or UBI said CoD was making use of DX11 feature levels?

Where did I say that?

I simply stated that COD has no DX11 features soooo... but you have finally admitted it ao thank you, personally I think you owe Tree an apology!


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