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Strange how the bad code only happened after release, in development it was the new simulation benchmark. :grin:
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Before you work yourselves into a frenzy
Bad code, just a poor choice of words. As the development team is working on the application, any programmer will tell you that as you continue to work with the code you often find newer and better ways to do things. Often you pick up on things that can make a significant boost in speed, etc. It isn't always a best choice to make those changes, because what you improve in one part of the code almost always affects code in other places. Don't hang on Luthier's words and try to make something sinister about them. Everyone was clamouring for an update, and Luthier made one. Maybe it wasn't what you wanted to read, but he made an effort. The dev team enjoyed to give us the last patch, and I'm sure they are looking forward to releasing another that will fix and make the COD better for more users. |
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Wait, AoA will probably have a great answer to that! ;-) |
Thats what I do when I get another launcher .exe ;)
I took off with 4 others on Sunday, by the time I got to England I was the only one left... |
I don't understand it, we get news and what happens?
It brings out the worst in this forum, |
If members cannot respect the thread and resume the topic... it will be closed
I deleted a large number of nonsense postings including some of my own. The thread is diverting from the purpose. Not blaming anyone,it is easy to get carried way in responses. |
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Allow me.. The root of the confusing stems from the difference between DirectX® 11 capable and DirectX® 11 API support Where: 'capable' means the game makes use of the DirectX® 11 'feature levels' 'API support' refers to the DirectX® 11 Application Programming Interface Support With that said the following details are provided as proof that the idea that CoD was 'advertised' as a DirectX® 11 'capable' game is a myth. As with most things, the devil is in the details. So to fully understand the difference between between DX11 'capable' and DX11 'API support' we go to the source, in this case, Microsoft for the definition/description. Quote:
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With that said, it should be clear to all now that it is possible for a game to be making use of the DX11-API, yet, be running DX10, or lower, 'feature levels' Now that the difference between DX11 'capable' and DX11 'API support' has been explained lets take another look at the 1C and UBI 'advertising' to see if it makes more since. First up is the 1C CoD web site, i.e. Quote:
Next up the UBI web site, i.e. Quote:
Hope this helps! |
Yeah so I was right, there is no DX11 features in COD... thanks for clearing that up for everyone "Ace".
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Are you still under the false impression that 1C or UBI said CoD was making use of DX11 feature levels? |
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I simply stated that COD has no DX11 features soooo... but you have finally admitted it ao thank you, personally I think you owe Tree an apology! |
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