Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Star Wolves (http://forum.fulqrumpublishing.com/forumdisplay.php?f=138)
-   -   Modding SW3? (http://forum.fulqrumpublishing.com/showthread.php?t=13859)

Neo Genesis 12-30-2014 03:29 PM

Quote:

Originally Posted by nocalora29 (Post 707991)
Probably Yes, try it out.

? Try What out .
If you mean the same one with the alien torpedo . I Can't have already tried a long time ago . only the Alien Poison Torpedo have that file ?

Nanaki 12-30-2014 03:41 PM

Quote:

Originally Posted by nocalora29 (Post 707989)
Do you maybe know how to Save global variables?, Because I'd like to save some Numbers and or Strings that I can Read/Load trough an Systems Activate.script File.

Code:

setglobal("x", x);
the x in quotes is the variable to be saved, while the second x is the name of the variable to be saved.

You can then call those globals from any script, so long as the script does not have a defined local with the same name.

Note that Global variables should be a last resort thing, as they generally tend to eat more resources than local variables.

nocalora29 12-30-2014 03:53 PM

Sweet!, Thanks Nanaki.

@Neo Genesis:
I Really am outquestioned about the Rockets Explosion Distance

I Have no Idea in how to Increase that, I Need to do more Testing I Guess..

Neo Genesis 12-31-2014 02:18 AM

Hello Again How about you Nanaki , Do you Know how to increase the Area of Explosion of Torpedoes

Nanaki 12-31-2014 05:53 AM

Rockets have multiple defined parts. In the Rockets.xml, you should scroll down to the detonators. Each detonator has three defined values, the last, 'explosion_distance', is what you are looking for.

Quote:

Originally Posted by Goblin Wizard (Post 707976)
Nice to see someone still mods this game. I'd like to help but I haven't been playing SW for a long time.

Nice to see you around, Goblin.

Neo Genesis 12-31-2014 07:38 AM

Quote:

Originally Posted by Nanaki (Post 708002)
Rockets have multiple defined parts. In the Rockets.xml, you should scroll down to the detonators. Each detonator has three defined values, the last, 'explosion_distance', is what you are looking for.



Nice to see you around, Goblin.

Do You Mean This one . <explosion_distance>8.0</explosion_distance> Because if Yes . I've already tried it long ago . increasing it will only make the Torpedo explode farther away from my target. it won't increase the area of explosion.

<DistanceDetonator name="T3_det">
<time_to_live>100</time_to_live>
<damage>3000</damage>
<explosion_distance>8.0</explosion_distance>
</DistanceDetonator>

Nanaki 01-01-2015 12:28 AM

Huh... I have no idea, then.

Neo Genesis 01-04-2015 11:34 AM

Um So Does Anyone Know how to change the Area of Damage of Torpedoes :confused:

nocalora29 01-05-2015 07:03 AM

What is up with the Plugin?
 
Is it common that the Plugin for 3ds max Break the Flares?, I just tried to Add an IMD and Export it without any changes at all, but it still seems to just Break the IMD's Flares for some Reason...

Any Ideas?

And I would still like to know whats up with this Nice Dialogbox
https://sites.google.com/site/nocalo...stionMarks.png

Sorry to ask but Having an Selection of "????? ?????" and "?????? ????????" is not really informative lol...

I Don't have an problem this being like that but I would like to know what these Checkboxes with these Questionmarks as text do.

Neo Genesis 01-10-2015 02:00 PM

Does anyone know if this changes the Explosion Radius .I'm Not Sure Can someone help me verify this .(Data/PFX/Explosion) Or (Data/PFX/Explosion Script) :)


All times are GMT. The time now is 06:40 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.