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If you mean the same one with the alien torpedo . I Can't have already tried a long time ago . only the Alien Poison Torpedo have that file ? |
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setglobal("x", x); You can then call those globals from any script, so long as the script does not have a defined local with the same name. Note that Global variables should be a last resort thing, as they generally tend to eat more resources than local variables. |
Sweet!, Thanks Nanaki.
@Neo Genesis: I Really am outquestioned about the Rockets Explosion Distance I Have no Idea in how to Increase that, I Need to do more Testing I Guess.. |
Hello Again How about you Nanaki , Do you Know how to increase the Area of Explosion of Torpedoes
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Rockets have multiple defined parts. In the Rockets.xml, you should scroll down to the detonators. Each detonator has three defined values, the last, 'explosion_distance', is what you are looking for.
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<DistanceDetonator name="T3_det"> <time_to_live>100</time_to_live> <damage>3000</damage> <explosion_distance>8.0</explosion_distance> </DistanceDetonator> |
Huh... I have no idea, then.
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Um So Does Anyone Know how to change the Area of Damage of Torpedoes :confused:
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What is up with the Plugin?
Is it common that the Plugin for 3ds max Break the Flares?, I just tried to Add an IMD and Export it without any changes at all, but it still seems to just Break the IMD's Flares for some Reason...
Any Ideas? And I would still like to know whats up with this Nice Dialogbox https://sites.google.com/site/nocalo...stionMarks.png Sorry to ask but Having an Selection of "????? ?????" and "?????? ????????" is not really informative lol... I Don't have an problem this being like that but I would like to know what these Checkboxes with these Questionmarks as text do. |
Does anyone know if this changes the Explosion Radius .I'm Not Sure Can someone help me verify this .(Data/PFX/Explosion) Or (Data/PFX/Explosion Script) :)
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