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-   -   Patch 4.10 - Development Updates by Daidalos Team (http://forum.fulqrumpublishing.com/showthread.php?t=12568)

LeLv8_Otto 03-12-2010 09:29 AM

JU88 is impossible to land on a belly into terrain - if you are are very skillfull you can do it on runway flat surface. You can ditch it into water but even then the speed must be <170km/h, otherwise you get killed. If there is something that can be done on this it would be nice.

I have heard rumours about missing pilot armor - if true pls fix it too.

Thanks !

ZaltysZ 03-12-2010 11:55 AM

1 Attachment(s)
Quote:

Originally Posted by LeLv8_Otto (Post 149344)
JU88 is impossible to land on a belly into terrain - if you are are very skillfull you can do it on runway flat surface. You can ditch it into water but even then the speed must be <170km/h, otherwise you get killed. If there is something that can be done on this it would be nice.

"Impossible" is too strong word. Yes, it is more tricky than other bombers, but still it is pretty easy. The main thing is correct attitude of plane. If its nose is too low (or one of engines is too low), you will die on contact with ground. Basically, you need to make tail touch the ground first.

P.S: in anyway, Ju-88 seems too fragile for me too.

_ITAF_Gianpaolo 03-12-2010 12:56 PM

what do you mean with skillfull??
if you want a simulation it has to be hard to land... expecially if it is a belly landing!!

anyway is possible to land with the ju88 no flap without lg down...

LeLv8_Otto 03-12-2010 04:55 PM

Ok - it is possible but much more difficult compared to other bombers in game - why is it so?. And it doesn't help at all when you normally must do it without engine(s) and wing surface damaged.

Since you guys seem to know all about it can you tell me why it is the pilot who always dies ?

akdavis 03-12-2010 04:57 PM

Bravo on fixing the bridges after so many years of sillyness!

Adwark 03-14-2010 01:48 PM

Quote:

Originally Posted by FC99 (Post 147855)
2. G_Limits are not fixed, if plane is in 8/12 category that doesn't mean that it will get damaged every time you exceed 8G or that it will broke when 12G's are exceeded. If you are lucky you can pull 13G's and get away with it but everything above 8G is lottery. If you are carrying bombs limits are much tighter and you should be very careful in maneuvers.

3. Don't expect this to be 100% accurate in every way, that's not possible to achieve in PC simulation with 200+ planes. Some generalizations are necessary but our opinion is that this feature is big step forward in making the sim more realistic.

My be you can little bit explain, if it's not a top secret :D. Does G-limit algorithm have a plane construction parameter.I meant , does G-limit algorithm, when calculated G number for each plane, used different algorithms for full wood, wood/metal, full metal planes construction? In reality it's must be different, but I doesn't know, how it realized in game.

IvanK 03-15-2010 03:33 AM

..."used different algorithms for full wood, wood/metal, full metal planes construction? In reality it's must be different"

Why must it be different? The overall design specification is that the structure must be able to withstand XX G at YY Weight. The designer then ensures his structure using his choice of materiel's meets the spec. a 10G structure is a 10G structure whether it is made of wood or steel, its failure modes may be slightly different though.

In the G limit routine each aircraft has its own unique profile.

T}{OR 03-15-2010 08:44 AM

I do hope you guys are planing on including some kind of permission to who can join as my gunner. I am afraid that this might be used in the worst way possible. For example - shooing at your own plane or shooting at your wingman, thus exploiting the added option.

daidalos.team 03-15-2010 12:53 PM

Yes Thor, we do.

T}{OR 03-15-2010 01:56 PM

Quote:

Originally Posted by daidalos.team (Post 149966)
Yes Thor, we do.

I didn't doubt for a moment. Thanks for the reply! :)


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