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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

Bhruic 11-06-2012 12:34 AM

Quote:

Originally Posted by camelotcrusade (Post 473439)
Orc Hunters render units unattackable with Control Animal: If the target of control animals survives it can become unattackable by melee and must be ranged to be defeated.

I'm not sure if this is still true or not, but it overlooks a bigger issue - that the ability as described isn't supposed to control animals. The tooltip for their only ability is "Training", and the description for it is that it allows the Orc Hunter to summon a unit of animals. If, in fact it only allows you to control animals (and I'm pretty sure it does), then the bigger point is that the tooltip is completely wrong.

edit: Also, despite their description claiming they are, Witch Hunters are not immune to mind spells.

edit x2: Magic Shackles won't work on Necromancers: No information on Magic Shackles or on Necromancers explains why it doesn't work on them (it works on all other undead). It won't even work on a single necromancer, so it's not a leadership issue. Please allow it to work or make clear which feature prevents magic shackle.

It's definitely Mind immunity that prevents Magic Shackles from applying. That's still a bug, as there's nothing indicating that in the description, but it not working appears to be WAI.

camelotcrusade 11-06-2012 02:19 AM

Thanks for the insights. I've modified the Orc Hunter entry and also added your fix for Hilda's arrows (thanks). For the Necromancer entry, I think you're saying the problem is they have a hidden mind immunity, not that magic shackles doesn't work on them. I updated that too and moved it to the units section.

If anybody has a fight handy where they can try other mind magic on necromancers it would be good to confirm their mind immunity extends to all mind spells to validate our diagnosis.

Bhruic 11-06-2012 02:27 AM

It's definitely the case, it's stated plainly in the necromant.atom file.

The problem is twofold: First that Necromancers aren't listed as being immune to mind spells, and second that Magic Shackle isn't listed as being a mind spell. It definitely wasn't in AP.

Don't forget the Witch Hunters not having the mind immunity that they are listed as having. ;)

camelotcrusade 11-06-2012 02:31 AM

Quote:

Originally Posted by Bhruic (Post 477991)
It's definitely the case, it's stated plainly in the necromant.atom file.

The problem is twofold: First that Necromancers aren't listed as being immune to mind spells, and second that Magic Shackle isn't listed as being a mind spell. It definitely wasn't in AP.

Don't forget the Witch Hunters not having the mind immunity that they are listed as having. ;)

Thanks for clarifying, I thought I was missing something! I'll go make updates now.

Mandea 11-06-2012 03:16 AM

Quote:

Originally Posted by camelotcrusade (Post 477909)
@Bhruic I've coded the fear bug to green indicating there is a fix. Thanks!
@mandea I have several of those quests listed but this is my first report about "fly the banner" and "a star is born." Are you using a patched or unpatched game?
@Handel is Action Rage working for other rage skills, or not doing anything at all? I think someone reported this earlier and I missed it. I will search the bugs thread.
@Xargon I do use that spell but never thought to check the damage range. It could be working as intended though... maybe it reduces the total damage by x%? Bhruic could probably tell us if the code is sound.

Update - back on page 22 there was a three part conversation about the Rage Ready skill. Some players thought it only impacts Olaf's skills, while others said it impacts Valkyrie skills but you have to take in account upgrades which increase the timer. It was never resolved into a clear bug - does anybody have new data or the ability to do some tests?

it's unpatched but I don't recall seing anything related to this in the patch notes.

camelotcrusade 11-06-2012 03:28 AM

@Mandea I've added it!

camelotcrusade 11-06-2012 04:03 AM

So the Battle Shield says "+10% damage of attacks against shields" and Spiked Shield says "+15% damage from the attacks of the shield." They both references spike in the item description so I wonder if both abilities are the same and one is the upgrade of the other. But what does that even mean? That shield attacks (like viking shield bash... is there another one?) do more damage? Anybody know?

Zechnophobe 11-06-2012 04:17 AM

Quote:

Originally Posted by camelotcrusade (Post 478005)
So the Battle Shield says "+10% damage of attacks against shields" and Spiked Shield says "+15% damage from the attacks of the shield." They both references spike in the item description so I wonder if both abilities are the same and one is the upgrade of the other. But what does that even mean? That shield attacks (like viking shield bash... is there another one?) do more damage? Anybody know?

Vikings shield bash, and berserkers hit their enemy (after retaliation) with their shield. So I *assume* it's those two skills, but do not know for sure.

Zechnophobe 11-06-2012 04:24 AM

Level 3 slow doesn't say it immobolizes. It looks more like the effect duration is doubled. Is that new since the most recent update?

camelotcrusade 11-06-2012 04:40 AM

Quote:

Originally Posted by Zechnophobe (Post 478010)
Level 3 slow doesn't say it immobolizes. It looks more like the effect duration is doubled. Is that new since the most recent update?

You're right! It says "if the unit's speed is already lower than the spell power, the tome of spell action will be doubled."

So... it summons two books of evil to eat him? Lol, just kidding. I will mark it as fixed.

@Bhruic - Magic shackle may be a mind spell now but how come it works on all the undead except the necromancer? The undead tag says it grants immunity to mind spells (I'm reading it now off of an undead spider). Maybe I should roll back my earlier changes to the original bug as the magic shackle spell doesn't work on the necromancer. Thoughts?


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