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-   -   Friday 2011-02-04 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=18564)

klem 02-06-2011 10:11 PM

Quote:

Originally Posted by kalimba (Post 221079)
Cool...Can you fire different kind of ammo with it ?

Thanks ! :grin:

No, it (A2A) is a pure flight simulation although some of the guys were talking about some kind of combat pack that can be found somewhere. But that's not I want it for, I have IL-2 and CoD for that. I just like to know what was really involved in flying a Spit and they seem to go a long way towards that. I made a 2 hr simulated 'fighter sweep' from Duxford to Manston/Calais/Abbeville/St Gatien/Goodwood(Westhampnett) and back to Duxford. Once settled in the cruise it was easy to keep the revs and temps where I wanted them but you have to take care between taxying and cruising and then down again. And if we get 1:1 maps there are going to be a few numb bums in CoD :)

kalimba 02-06-2011 10:26 PM

Quote:

Originally Posted by klem (Post 221208)
No, it (A2A) is a pure flight simulation although some of the guys were talking about some kind of combat pack that can be found somewhere. But that's not I want it for, I have IL-2 and CoD for that. I just like to know what was really involved in flying a Spit and they seem to go a long way towards that. I made a 2 hr simulated 'fighter sweep' from Duxford to Manston/Calais/Abbeville/St Gatien/Goodwood(Westhampnett) and back to Duxford. Once settled in the cruise it was easy to keep the revs and temps where I wanted them but you have to take care between taxying and cruising and then down again. And if we get 1:1 maps there are going to be a few numb bums in CoD :)

So it is more like a perfect complement for COD for a dedicated Spit fan ! ;)

Salute !

Zorin 02-06-2011 10:29 PM

I got a few questions myself.

1. Regarding the Bf-108. As you concieved it as a AI only plane so far, is its internal model inferior to a flyable plane?
2. If that should not be the case and I would pay someone to build the cockpit to your standards, how long would it take you guys to get it implemented? I believe that is a crucial questions for all third party developers who want to have their work approved and implemented by you.
3. Can you estimate the number of planes that will be missing from CoD when it reaches IL-2s current stage? Are we realisitically looking at 1/3 of the number of flyables or even less?
4. On the Bf109 screens you posted, the markings are not part of the weathering process. Is that about to change in the future?
5. Oleg mentioned some time ago that the organisation of ground units, vehicles columns etc, is entirely up to the mission designer. For example, being able to recreate a typical "leichte Panzerkompanie c" and saving it as a preset for future missions. Is this still the case for CoD on release?

Necrobaron 02-06-2011 11:05 PM

Quote:

Originally Posted by Wutz (Post 220997)
Ok I guess I mixed up the plane types there, but a German trainer would be nice in time, as British planes where not really used on the German side in great numbers, unless they where "souveniers" picked up along the way. ;)

I think the Bu 131 is the trainer you're looking for.;)

Chivas 02-07-2011 12:05 AM

Will we be able to map Zoom View to a Rotary. I find the Wide, Normal, and Gunsight view less than ideal.

proton45 02-07-2011 12:19 AM

Quote:

Originally Posted by HFC_Dolphin (Post 221147)
Ilya, one more question please:
I once kindly asked Oleg to have a view of the airport and our plane's position when we get into the mission. Something like a fly-by/helicopter view, where we see where we are and where should we go to get into take off position.

Are you going to offer this or something like that?

Thank you!

I can think of two ways that a feature such as this could be added...

1) A quick "zoom in" at the start of your mission, starting with an over head of the airfield and ending with "you" (the pilot) in the cockpit looking out (the normal pilots view).

2) An added feature in the "view objects" function that includes the key points of your mission...key "points" like, fighters and bombers you might encounter, AND airfields and targets you might encounter. This could be a normal function of the mission briefing.

Triggaaar 02-07-2011 12:20 AM

Quote:

Originally Posted by furbs (Post 221042)
BTW these Q and A are worth much more than about 3 months of update screens and get me much more excited about the sim (to me anyway). Bravo Luthier!! :)

Likewise. Not to say I don't like the updates too, but I know it's going to look great anyway. These replies are great Luthier, thank you very much.

David603 02-07-2011 12:59 AM

Quote:

Originally Posted by Necrobaron (Post 221197)
I love the screenies of the new and weathered 109. What does "Physical Weathering" entail?

Mechanical wear and tear?

Tiger27 02-07-2011 01:16 AM

Quote:

Originally Posted by Luftwaffepilot (Post 220374)
I don't think something can be optimized from 1 fps to an acceptable framerate. That's utopia.


Luckily your not working on this sim then, of course it can be optimised, there were many features in IL2, that would have run at those FPS at the beginning but were able to be implemented with some tweaks here and there and as new systems became available, cheer up and try to be positive.:mrgreen:

LukeFF 02-07-2011 03:31 AM

Quote:

Originally Posted by Oleg Maddox (Post 220854)
The feartures of Ai and other features, included already in release allow for thirs party to make really serious work over dynamic campaigns engines.

Really good to hear this. :)


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