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Hi Oleg and teamwork guys!!
Nice update! :grin: Just one question: I readed in this book: "Luftwaffe test pilot: Flying captured allied aircraft of word war two" Author: Hans-Werner Lerche and I would like highlight two things: British planes throtles: the author said that when the pilots hand is off on it, the throtle come back to 0% power. (I think that it happen in Wellington plane) German planes throtles: to the athor said that when the pilots hand is off on it, the throtle keep about 50% power. This featured is modeled in the sim? By example: if a british pilot died (only in the sim :grin:) when a power is on 100%, in the dive to the ground the power must reduce progressivevely and his plane must crash whit 0% power. Isnt it? And 50% power in german plane. A greeting |
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What you are asking with your flags moving due to wind is the equivalent of the little tube. An insane amount of processing power concentrated in an insanely small spot. |
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We fly without wind. Did you mean: Dear Oleg Maddox, if simulator SoW doesn't have thermals that's negative. thermals are an important physic factor. gliders won't fly verry long without thermals. I think you meant that right? otherwise it is just complete nonsense, even now it's stupid. hot air rises, so can we thermal above burning factories, cities? |
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FSX gliding is terrible, you can pull the glider up 300 metres or something by pulling the stick, if you land (In FSX you just point the glider down and hit the ground... landing!)you won't fall on 1 wing tip, the glider just stands on the ground on 1 weel, etc. The glider flight in FSX is just not realistic. |
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Hi Oleg,
Could you tell us something about training? Also, last year (or two years ago? :D) you confirmed that the air gunnery training will be helped by having a "predictive pipper", a sort of red point showing at all moments where to aim. It looked a great idea for novices. Is it still in your plans? Cheers, Insuber |
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In IL-2, there is wind and turbulence but it is not modeled "well" (the game is 10 years old after all). Flying in a real light aircraft or in a more modern sim dedicated to flight (not combat), the effects of wind are more apparent. These things (wind and turbulence) will be modeled better in SoW if I have read past postings correctly. Crosswind landings may take some extra skill. How did I do? :) Thermals: I don't know of any general aviation flight sim that models thermals "well" for gliding. What I do know is that programming for such things and doing it well takes a lot of resources (from what I have heard from developers of other flight sims). It would not surprise me that a dedicated glider sim does the best job. But we don't do a lot of gliding in combat sims :). Splitter |
I am quoting myself from the other day as I believe my post (questions) was missed. :)
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