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-   -   Modding SW3? (http://forum.fulqrumpublishing.com/showthread.php?t=13859)

nocalora29 12-29-2014 05:34 PM

Nice to still see you around Goblin.

I Know you didn't mod the game in a long Time but... Do you maybe know how to Increase the existing Shield size of an Ship?

Goblin Wizard 12-29-2014 07:31 PM

Quote:

Originally Posted by nocalora29 (Post 707977)
Do you maybe know how to Increase the existing Shield size of an Ship?

IIRC If you want to change 3D/visual size of a shield bubble you need to edit 3D model (3dStudio Max 8 with IMD plugin). Bubble size and shape is independent form the model so increasing the size of a ship doesn't automatically increase the size of a bubble.

nocalora29 12-29-2014 08:24 PM

Do you have an Link for the Plugin?, I Can't find it.

also tried to Search the EGT and Starrover Forum, But no finds...

Tried to Translate both sites with the Built-in Translation feature in Google Chrome but... Hell... This is just Broken as it can Get.

~Lil off-topic~
Do you by any chance Know something about the vanishment of Tech?, or why did the German modder website got downed anyway?, just curious.

Goblin Wizard 12-29-2014 09:25 PM

I've just uploaded the plugin here.

The German modding site was abandoned/closed shortly after I started modding the game. No idea why. I still have some of theirs the most interesting mods but a lot of know-how was decisively lost.

About StarRover - If you want to get access to some really good stuff about modding SW, you have to make an account there.

nocalora29 12-29-2014 09:42 PM

Thanks!.

Are the Guys at StarRover still working or doing somthing Related to the Retrospection or Orion Mod?

EDIT

Umm, Is it normal that I get this?
https://sites.google.com/site/nocalo...stionMarks.png

Neo Genesis 12-30-2014 11:28 AM

Quote:

Originally Posted by nocalora29 (Post 707973)
Still testing with the Torpedos, im gonna edit THIS post now, when I have success.

The name of the Lion Mk4 in the m_carcasses.loc File is "#M_Name_Mothership_LionMk4"

EDIT:

I Got everything to blow up instantly, but in an rather "Small" Area... I Think an input of 9999999999 should blow up everything in the sector but it still only explodes in an very small radius...

Still needs testing...

What Exactly Did you Edit ? To make the explosion area bigger ?

Also you know that if torpedoes are fired at once from a gunship and gets too close to each other before reaching their target they Explode , it there any way to make them not explode even if they get too close to each other

nocalora29 12-30-2014 12:46 PM

@Neo Genesis
 
I Edited the same thing that I told you, but it seemingly has somekind of Limit...

-That I think is just collision detection, Sorry, I Don't really know how to avoid that... You could try to Delete the Torpedo's Mesh Collision spheres tho.

nocalora29 12-30-2014 12:59 PM

@Goblin_Wizard
 
Sorry to bother you again but...

Do you maybe know how to Save global variables?, Because I'd like to save some Numbers and or Strings that I can Read/Load trough an Systems Activate.script File.

I mean something Like this:
if (VARIABLE=="2") then
-- Do Stuff

end;

Is this somehow Possible to do?

Neo Genesis 12-30-2014 02:04 PM

Quote:

Originally Posted by nocalora29 (Post 707988)
I Edited the same thing that I told you, but it seemingly has somekind of Limit...

-That I think is just collision detection, Sorry, I Don't really know how to avoid that... You could try to Delete the Torpedo's Mesh Collision spheres tho.

? What Limit . I Tried Putting in a Number of 800000 and all it did was explode the moment it launched it didn't increase the area of damage .

But what i wonder is that the Alien Poison Torpedo . I can Edit The Infection area of that here .<poisoned_area_radius>50</poisoned_area_radius> When I change this to like 500000 every ship in the system gets infected ?

<PoisonDetonator name="AlienPoisonDetonator">
<time_to_live>1250</time_to_live>
<damage>150</damage>
<explosion_distance>15</explosion_distance>
<poisoned_area_radius>50</poisoned_area_radius>
<poison_effect_duration>45000</poison_effect_duration>
<rate_of_poisoning>40</rate_of_poisoning>
</PoisonDetonator>

nocalora29 12-30-2014 03:01 PM

Probably Yes, try it out.


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