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Nice to still see you around Goblin.
I Know you didn't mod the game in a long Time but... Do you maybe know how to Increase the existing Shield size of an Ship? |
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Do you have an Link for the Plugin?, I Can't find it.
also tried to Search the EGT and Starrover Forum, But no finds... Tried to Translate both sites with the Built-in Translation feature in Google Chrome but... Hell... This is just Broken as it can Get. ~Lil off-topic~ Do you by any chance Know something about the vanishment of Tech?, or why did the German modder website got downed anyway?, just curious. |
I've just uploaded the plugin here.
The German modding site was abandoned/closed shortly after I started modding the game. No idea why. I still have some of theirs the most interesting mods but a lot of know-how was decisively lost. About StarRover - If you want to get access to some really good stuff about modding SW, you have to make an account there. |
Thanks!.
Are the Guys at StarRover still working or doing somthing Related to the Retrospection or Orion Mod? EDIT Umm, Is it normal that I get this? https://sites.google.com/site/nocalo...stionMarks.png |
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Also you know that if torpedoes are fired at once from a gunship and gets too close to each other before reaching their target they Explode , it there any way to make them not explode even if they get too close to each other |
@Neo Genesis
I Edited the same thing that I told you, but it seemingly has somekind of Limit...
-That I think is just collision detection, Sorry, I Don't really know how to avoid that... You could try to Delete the Torpedo's Mesh Collision spheres tho. |
@Goblin_Wizard
Sorry to bother you again but...
Do you maybe know how to Save global variables?, Because I'd like to save some Numbers and or Strings that I can Read/Load trough an Systems Activate.script File. I mean something Like this: if (VARIABLE=="2") then -- Do Stuff end; Is this somehow Possible to do? |
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But what i wonder is that the Alien Poison Torpedo . I can Edit The Infection area of that here .<poisoned_area_radius>50</poisoned_area_radius> When I change this to like 500000 every ship in the system gets infected ? <PoisonDetonator name="AlienPoisonDetonator"> <time_to_live>1250</time_to_live> <damage>150</damage> <explosion_distance>15</explosion_distance> <poisoned_area_radius>50</poisoned_area_radius> <poison_effect_duration>45000</poison_effect_duration> <rate_of_poisoning>40</rate_of_poisoning> </PoisonDetonator> |
Probably Yes, try it out.
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