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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

Sutts 10-18-2010 08:32 AM

We must remember, this is a program. Just because smoke is rising straight up doesn't mean it isn't windy - the team probably haven't implemented wind affected smoke yet. Smoke is just another special effect...it isn't automatically moved by the wind - that has to be programmed in and I suspect that is on the to-do list.

Xilon_x 10-18-2010 08:49 AM

this is a real hause smoke
http://www.youtube.com/watch?v=FjI_n...ext=1&index=17
American flag not move because to the moon not exist wind.
in il-2 sturmovik the american and japanese flags not move why?
in future the BoB the flags move? england Flag move?
italian flag move?
german flag move?
http://www.youtube.com/watch?v=wdMvQ...eature=related
normal flag
http://www.youtube.com/watch?v=yY1wt_ynFu8

ATTENCTION:i not whant offend OLEG MADDOX and 1C company this is just my observation.
and normal in a forum to criticize members can observe and then improve in the future

I know the game 'in the developing world.
you can not 'criticizing on a product not complete.
if Oleg Maddox puts photos of BOB in the forum can be viewed by many and criticized by many the goal is not 'offend.
the scope and improve.

Sutts 10-18-2010 09:08 AM

Quote:

Originally Posted by Xilon_x (Post 190686)
this is a real hause smoke
http://www.youtube.com/watch?v=FjI_n...ext=1&index=17
American flag not move because to the moon not exist wind.
in il-2 sturmovik the american and japanese flags not move why?
in future the BoB the flags move? england Flag move?
italian flag move?
german flag move?
http://www.youtube.com/watch?v=wdMvQ...eature=related
normal flag
http://www.youtube.com/watch?v=yY1wt_ynFu8

ATTENCTION:i not whant offend OLEG MADDOX and 1C company this is just my observation.
and normal in a forum to criticize members can observe and then improve in the future

I'm sure most of us would like to see flags and windsocks blowing in the wind and smoke being moved by the wind. I'm sure that is part of Oleg's plan but it may not have been programmed yet, simple as that.

Oleg Maddox 10-18-2010 09:11 AM

Quote:

Originally Posted by Xilon_x (Post 190686)
this is a real hause smoke
http://www.youtube.com/watch?v=FjI_n...ext=1&index=17
American flag not move because to the moon not exist wind.
in il-2 sturmovik the american and japanese flags not move why?
in future the BoB the flags move? england Flag move?
italian flag move?
german flag move?
http://www.youtube.com/watch?v=wdMvQ...eature=related
normal flag
http://www.youtube.com/watch?v=yY1wt_ynFu8


In games the flag is possible to make with movement without any wind... And it will be only animation of the flat surface.
Sample: You can't say that you gave the life to 3D model of human because it seems in game movable....
Same with wind. The wind can be modelled as reaction of FM for this case. But this modelling will not have any effect on the flags... it would be separate modelling of animated flag, even if we have two main things for wind in code as the wind direction and its force (like in Il-2 original with this simplified explanation).

Xilon_x 10-18-2010 09:36 AM

animation separated smoke house is separated flags movement is separated to all games. i not like this.
i like if all games engine have the wind direction vector and force intensity wind.
I would love if the wind and thermal forces of gravity and 'interact with all types of objects that goes into the air like smoke airplane kite etc. ecc flag.
a simulator professional to these forces and interactions.
tank you OLEG MADDOX and 1C company.
you please loock this game and after you have another IDEA.
CONDOR
http://www.condorsoaring.com/
http://www.condorsoaring.com/media/s...ts/scndr01.jpg

Triggaaar 10-18-2010 09:37 AM

Quote:

Originally Posted by Oleg Maddox (Post 190188)
I plan to buy for me new PC for home only when BoB will be released.

Classic. You realise there's going to be a worldwide hardware shortage when everyone here rushes to the shops.

Quote:

Same I suggest to all users really. Its why I still don't tell any specs.
Because I'm waiting myself to get it running very good at least at home :).
Oh I see (surprised you didn't say before). For those of us who don't work in a software house it's difficult to picture the scenario. I can appreciate you wouldn't know for sure until you built a full version (with everything in it), and you don't need customers having a go at you in a few months when they find that the system you recommended isn't quite enough, but I would have guessed that with all the PCs used by the team, someone would have a good idea of what spec would be needed.

Quote:

Originally Posted by Tree_UK (Post 190468)
Oleg has promised that SOW will have far better looking terrain than WOP/BOP, I know we are not seeing anything like that yet but im in agreement with most on here that Oleg must be holding back showing us until final release.

Quote:

Originally Posted by SlipBall (Post 190471)
I know that this is very important to you and a few others. As for myself I could'nt care less, its all about game play for me.

Same here. If the game play wasn't as good as IL2, all the graphics in the world isn't going to help. And if the game play is as good, or better, then we'll have an improved IL2 regardless of how far they've taken the graphics. Happy days.

I'd look at the water in IL2 when setting it up to run, but once I was flying online, I never really noticed it again. When flying a mission it's nice for things to look good, but you don't have time for pixel peeping.

Oleg Maddox 10-18-2010 09:55 AM

Quote:

Originally Posted by Xilon_x (Post 190696)
animation separated smoke house is separated flags movement is separated to all games. i not like this.
i like if all games engine have the wind direction vector and force intensity wind.
I would love if the wind and thermal forces of gravity and 'interact with all types of objects that goes into the air like smoke airplane kite etc. ecc flag.
a simulator professional to these forces and interactions.
tank you OLEG MADDOX and 1C company.
you please loock this game and after you have another IDEA.
CONDOR
http://www.condorsoaring.com/
http://www.condorsoaring.com/media/s...ts/scndr01.jpg

I know this game and would say you that it is the same that I told alredy...

furbs 10-18-2010 10:31 AM

Oleg, is there a chance of hearing some sounds from SOW in this weeks update? And how did your sons training go this weekend? :)

albx 10-18-2010 10:45 AM

Quote:

Originally Posted by Xilon_x (Post 190696)
animation separated smoke house is separated flags movement is separated to all games. i not like this.
i like if all games engine have the wind direction vector and force intensity wind.
I would love if the wind and thermal forces of gravity and 'interact with all types of objects that goes into the air like smoke airplane kite etc. ecc flag.
a simulator professional to these forces and interactions.
tank you OLEG MADDOX and 1C company.
you please loock this game and after you have another IDEA.
CONDOR
http://www.condorsoaring.com/
http://www.condorsoaring.com/media/s...ts/scndr01.jpg

ti ha detto che sarà simulato il vento... non chiederglielo più o si incazza :)

Xilon_x 10-18-2010 10:47 AM

Dedicated to speculum jokey

sorry S.J. my i prefer the GUITAR SPAGHETTI (spaghetti alla chitarra) simple mediterrain kichen
spaghetti with tuna and parsley.

http://www.youtube.com/watch?v=jR_SkyfBkes


:):):)


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