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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

Redwan 10-31-2010 09:23 PM

Cockpit looks great and dare we say photorealistic. Perfect job !
I also like the smoke and the fire ! Looks perfect !!!

On the screenshots, the grass looks strange ... but as it's not a ground simulator I wont be to severe on that point.

The clouds could look better and what I have seen untill now makes me a little bit worried about that point. In the previous screen sessions, the colouds looks too cartoony to me and I hope that it will be improved when all the wheather dynamics will be operational.

Now the clouds in BoB look like cotton wool bowls compared to what offer the latest simulators like ROF or FSX.

http://www.medical-world.biz/catalog...oolballs_l.jpg

http://www.firstaidwarehouse.co.uk/p..._small_242.jpg

Lets compare with some good standards of the simulation market.

BoB and FSX
http://img207.imageshack.us/img207/7344/bobfsx.jpg

zakkandrachoff 10-31-2010 09:24 PM

amazing. nice night view.f and hurricane damage propeller and rudder.
very very good. and the sound is great. please fix that sound problem that yu said and do a more large vid.

i still love so much the stuka pic. is my favorite
http://s58.photobucket.com/albums/g260/restranger/

ElAurens 10-31-2010 09:31 PM

Redwan, those FSX clouds are just photos. It's not the same as the 3D dynamic clouds necessary in a combat sim.

Redwan 10-31-2010 09:41 PM

Quote:

Originally Posted by ElAurens (Post 194284)
Redwan, those FSX clouds are just photos. It's not the same as the 3D dynamic clouds necessary in a combat sim.

Uncorrect. These clouds are reald 3d clouds.
Have a looks at this videos and the related ones to convince yourself:


http://www.youtube.com/watch?v=c4id7...eature=related

BP_Tailspin 10-31-2010 10:04 PM

Quote:

Originally Posted by ElAurens (Post 194284)
Redwan, those FSX clouds are just photos. It's not the same as the 3D dynamic clouds necessary in a combat sim.


Quote:

Originally Posted by Redwan (Post 194286)
Uncorrect. These clouds are reald 3d clouds. Have a looks at this videos and the related ones to convince yourself:



It looks like your just flying from one photo to the next ... it never looked as if you were interring or exiting a cloud. You never flew in the cloud, it looked like the cloud just flashed from one view to the next.

I'm not a 3d programmer, maybe Oleg can shed some light on this matter.

peterwoods@supanet.com 10-31-2010 10:21 PM

What's in a Name
 
Further to the Moscow event referred to earlier.
I noticed that one of the Russian Web sites, after translation, referred to
"Total War - IL-2 - Battle of Britain" .

Maybe Ubi is giving Oleg problems with using "Storm of War"

What price "Total War" as opposed to "Storm of War"?

undercut 10-31-2010 10:50 PM

Those clouds in FSX look really nice but they also looked a little sprite-ish and static to me. The clouds in SOW are fully 3d particles and are dynamic which means they will change shape and direction based on atmospheric conditions and produce turbulence. If you watch the video he posted again and watch the edges of the clouds closely you can actually see the clouds kinda spreading away and slowly changing direction. I think these clouds in the video Oleg posted here are the most convincing fully 3d dynamic cumulus clouds I have ever seen in a game.

major_setback 10-31-2010 11:01 PM

Quote:

Originally Posted by StalkerKHV88 (Post 194116)
From Russian 1C site.. translated with prompt)))

The company "1S-SoftKlab" informs that the studio 1С:Maddox Games conducts computer game working out «Silt-2 the Attack plane: Fight for Britain».

Continuation of the well-known aviasimulator «Silt-2 the Attack plane» shines events of the largest air battle of the Second World War which has lasted from July, 9th till October, 30th, 1940. During this period in the sky thousand planes of the Royal Air Forces of Great Britain and эскадрилий the Third Reich and fascist Italy rose. Now each admirer of aviasimulators will have a possibility to become the hero of Fight for Britain and to break a course of great battle!

In game in the smallest details huge territories — from London to Normandy and from Southampton to Dankerka are recreated. Interactive training will allow beginners to master quickly management of warplane, and flexible options — to optimize game process depending on level of skill of the user. Besides the single campaign including various tasks — from storms and interceptions before missions on rescue of companions, the multiuser modes will enter into game — in one fight can take part to 128 pilots.

From November, 3 till November, 6th visitors of an exhibition passing in Moscow «IgroMir 2010» will receive unique possibility to test in a role of pilots of legendary planes of World War II and to participate in Fight for Britain. All interested persons can not only play throughout «Silt-2 the Attack plane» at stands "1S-SoftKlab", but also receive particulars about the project which presentations will pass 4, on November, 5th and 6 on scenes B4 and C1.

http://games.1c.ru/images/news/6015.jpg
http://games.1c.ru/images/news/6016.jpg

I dont remember, were this screenshots in any updates?

Russian logo of the game)

This is an exceptional find for a newcomer to the forum!

I am pretty sure we haven't seen those exact screenshots before..at least not here on this forum.

Chivas 10-31-2010 11:05 PM

FSX clouds are poorly done with little substance. FSX terrain ground textures are worse. FSX water textures are worse than the terrain. If SOW looks anything like FSX I will throw up on my keyboard.

The Kraken 10-31-2010 11:08 PM

Quote:

Originally Posted by Redwan (Post 194286)
Uncorrect. These clouds are reald 3d clouds.
Have a looks at this videos and the related ones to convince yourself

They sure look nice, but more so the less they move. The FSX cloud system still uses big 2D billboards which have depth sorting issues (resulting in lots of flickering), they look unnatural when the camera is turning rapidly, they are difficult to use for line of sight calculations and they cannot change their shape dynamically (you can fade the textures in and out but that's it).

There is no perfect system for rendering clouds yet (i.e. true volumetric rendering with acceptable impact on performance), so compromises have to be made. From what I can see Oleg has chosen to further develop the Il2 cloud system, with better shading, higher resolution and more variety. He's still using less contrast than for example Rise of Flight which helps to reduce flickering, and more generic shapes which work better from all angles. That's important in a combat sim where you are more likely to fly through clouds at any angle - unlike a civilian sim where you are flying level for the most part.

Also don't forget that the REX clouds used as a reference is a commercial addon that costs about as much as the full SoW.


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