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-   -   Friday 2010-09-24 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16627)

albx 09-30-2010 11:37 AM

Quote:

Originally Posted by Oleg Maddox (Post 185870)
Looking for some old files of video (I can't at the moment to make new) I think it is possble to post some cuts tomorrow, but only if you all will understand that it is old middle of summer videos, when not all things were implemented (not all effects, present bugs, etc).
I simply have no ability to make real adv videos currently... we are busy with bugs removing, reworking some effects, etc... Say with polishing of product. That is really great work due to greatest complexity of the code (Just for example: for the aircaft we calculate now from 350 to 500+ single parameters, that need to be calculated simultaniosly almost all the time of flight for each airctaft doesn't matter is it AI or controlled by player. And it is if not speaking about any other parts of code....). So I simply can't ask my guys to compile specially the version just for friday update.... and especially without network....

Ok, I will think and see is it possible or not.
Nothing promised....

thank you Oleg, much appreciated...

BG-09 09-30-2010 11:59 AM

Quote:

Originally Posted by Oleg Maddox (Post 185850)
Unfortunately, I'm not the guy in the whole company who decided such things...

rgr.

BG-09 09-30-2010 12:05 PM

Quote:

Originally Posted by major_setback (Post 185881)
Please can you give us the hacker's name and adress.
We will deal with the problem ;-)

Yep. He is already d*ad!

caprera 09-30-2010 12:22 PM

Quote:

Originally Posted by Oleg Maddox (Post 185855)
I can't tell myself it untill it will be offically anounced.

Thanks anyway, i really appreciate your presence here answering questions and managing the whining :grin:

Thunderbolt56 09-30-2010 12:29 PM

Thanks immensely for taking the time to fill us in Oleg. Having to deal with stuff like moving offices and thwarting hackers is distracting no doubt and taking the time to come here and fill us in is much appreciated.

1:C set the standard for developers interacting with the general community, and it's good to see that's still the case despite the years of whining, demands and criticism.

Thanks

Oleg Maddox 09-30-2010 12:38 PM

Quote:

Originally Posted by pupaxx (Post 185882)
Hi Oleg,
I appreciate very much your daily contribute in this forum beyond the usual friday date.
Please, can you give us an example of 'bug' you are currently trying to solve in SOW? just to have an idea on what kind of complexity SOW has in his internal routines or features.
Thanks, thumbs up for your work.


At first we eleiminate interface bugs.
Then 3D engine bugs (say not so nice effect, not so nice border of the river, etc)
We check each aircraft for each parameter... for the damage... Say if you missed the wing... then the gun that was there shouldn' continue to shot :)
Something like this.

Also... we did a lot of different objects... We still place some buildings and other ground objects on the ground... manually that to get good looking picture without crossing each other objects....

Such bugs that are visible for the first or second look of user should be eliminated at first.
Other internal bugs, if is, could be even found later... As more complex product - more complex to find the bug.

1C has own test department. And they begun to "damage" our product for this purpose...
So we eliminate what was known ourselves and what discovering test department.

Maybe I tell too much in comparison to anybody else. But I always fair with users.
This is my principle of life.

Talbot 09-30-2010 12:43 PM

Hi Oleg.
I have a small request, as it is with ati crossfire (nvidia SLI), will work? I ask because I have a chance to sell my 2x ati 5870.Please! Sorry for my english!:cool:

Oleg Maddox 09-30-2010 12:46 PM

Quote:

Originally Posted by Talbot (Post 185900)
Hi Oleg.
I have a small request, as it is with ati crossfire (nvidia SLI), will work? I ask because I have a chance to sell my 2x ati 5870.Please! Sorry for my english!:cool:

We tested it just on one PC currently. It works.
Luthier has such PC.

pupaxx 09-30-2010 12:47 PM

Quote:

Originally Posted by Oleg Maddox (Post 185897)
At first we eleiminate interface bugs.
Then 3D engine bugs (say not so nice effect, not so nice border of the river, etc)
We check each aircraft for each parameter... for the damage... Say if you missed the wing... then the gun that was there shouldn' continue to shot :)
Something like this.

Also... we did a lot of different objects... We still place some buildings and other ground objects on the ground... manually that to get good looking picture without crossing each other objects....

Such bugs that are visible for the first or second look of user should be eliminated at first.
Other internal bugs, if is, could be even found later... As more complex product - more complex to find the bug.

1C has own test department. And they begun to "damage" our product for this purpose...
So we eliminate what was known ourselves and what discovering test department.

Maybe I tell too much in comparison to anybody else. But I always fair with users.
This is my principle of life.


...thanks a lot for your reply...very interesting..
ok send me a copy of SOW and i'll test it for you....for free naturally;)..
I promise I'll be very confidential and I'll never divulge anything about SOW to anybody....:-P:-P:-P
Ciao, thanks again

Insuber 09-30-2010 12:48 PM

Hi Oleg, can we hope to play with SoW before the end of this year? :)


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